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MADS: For consistency with Rex, remove the second parameter of addSpr…
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…ites when its value is the default one
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Strangerke committed Nov 10, 2015
1 parent bbe61b4 commit 0f5130e
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Showing 6 changed files with 317 additions and 317 deletions.
74 changes: 37 additions & 37 deletions engines/mads/dragonsphere/dragonsphere_scenes1.cpp
Expand Up @@ -226,7 +226,7 @@ void Scene101::step() {

void Scene101::actions() {
if (_action.isObject(NOUN_BED)) {
int sprIdx = _scene->_sprites.addSprites("*ob001i", false);
int sprIdx = _scene->_sprites.addSprites("*ob001i");
int seqIdx = _scene->_sequences.addStampCycle(sprIdx, false, 1);
_scene->_sequences.setDepth(seqIdx, 0);
_scene->_sequences.setPosition(seqIdx, Common::Point(10, 50));
Expand Down Expand Up @@ -264,13 +264,13 @@ void Scene102::setup() {
}

void Scene102::enter() {
_globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('p', 0), false);
_globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('p', 1), false);
_globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('y', 0), false);
_globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('y', 1), false);
_globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('x', -1), false);
_globals._spriteIndexes[7] = _scene->_sprites.addSprites("*KGRD_6", false);
_globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('y', 2), false);
_globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('p', 0));
_globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('p', 1));
_globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('y', 0));
_globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('y', 1));
_globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('x', -1));
_globals._spriteIndexes[7] = _scene->_sprites.addSprites("*KGRD_6");
_globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('y', 2));

_globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 7, 0);
_globals._sequenceIndexes[5] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[5], false, 7, 0);
Expand Down Expand Up @@ -678,17 +678,17 @@ void Scene103::setup() {
void Scene103::enter() {
_vm->_disableFastwalk = true;

_globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('y', 1), false);
_globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('y', 2), false);
_globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('y', 7), false);
_globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('y', 0), false);
_globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('y', 3), false);
_globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('y', 4), false);
_globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('y', 5), false);
_globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('y', 6), false);
_globals._spriteIndexes[9] = _scene->_sprites.addSprites(formAnimName('x', 0), false);
_globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('x', 1), false);
_globals._spriteIndexes[11] = _scene->_sprites.addSprites("*KGRD_9", false);
_globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('y', 1));
_globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('y', 2));
_globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('y', 7));
_globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('y', 0));
_globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('y', 3));
_globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('y', 4));
_globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('y', 5));
_globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('y', 6));
_globals._spriteIndexes[9] = _scene->_sprites.addSprites(formAnimName('x', 0));
_globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('x', 1));
_globals._spriteIndexes[11] = _scene->_sprites.addSprites("*KGRD_9");

_globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 7, 0, 0);
_globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 7, 0, 4);
Expand Down Expand Up @@ -1152,8 +1152,8 @@ void Scene104::enter() {
_vm->_gameConv->get(1);

if (_globals[kPlayerPersona] == 1) {
_scene->_sprites.addSprites(formAnimName('e', 8), false);
_scene->_sprites.addSprites(formAnimName('b', 5), false);
_scene->_sprites.addSprites(formAnimName('e', 8));
_scene->_sprites.addSprites(formAnimName('b', 5));
}

_scene->_hotspots.activate(NOUN_MACMORN, false);
Expand All @@ -1180,13 +1180,13 @@ void Scene104::enter() {

_anim6ActvFl = false;

_globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 0), false);
_globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 1), false);
_globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('x', 2), false);
_globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('x', 3), false);
_globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('x', 5), false);
_globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 0));
_globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 1));
_globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('x', 2));
_globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('x', 3));
_globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('x', 5));
_globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('x', 4));

_globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('x', 4), false);
if (_globals[kNoLoadWalker]) {
_scene->drawToBackground(_globals._spriteIndexes[6], 5, Common::Point(-32000, -32000), 0, 100);
_scene->_sprites.remove(_globals._spriteIndexes[6]);
Expand All @@ -1195,11 +1195,11 @@ void Scene104::enter() {
if (_globals[kPlayerPersona] == 0) {
_scene->_hotspots.activateAtPos(NOUN_TABLE, false, Common::Point(139, 132));

_globals._spriteIndexes[7] = _scene->_sprites.addSprites("*KGRD_8", false);
_globals._spriteIndexes[8] = _scene->_sprites.addSprites("*KGRM1_8", false);
_globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('y', 5), false);
_globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('y', 4), false);
_globals._spriteIndexes[12] = _scene->_sprites.addSprites(formAnimName('y', 1), false);
_globals._spriteIndexes[7] = _scene->_sprites.addSprites("*KGRD_8");
_globals._spriteIndexes[8] = _scene->_sprites.addSprites("*KGRM1_8");
_globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('y', 5));
_globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('y', 4));
_globals._spriteIndexes[12] = _scene->_sprites.addSprites(formAnimName('y', 1));

if (_globals[kTapestryStatus] == 0 || _globals[kTapestryStatus] == 2) {
_scene->_hotspots.activate(NOUN_WALL_PANEL, false);
Expand All @@ -1225,19 +1225,19 @@ void Scene104::enter() {
}
}
} else {
_globals._spriteIndexes[14] = _scene->_sprites.addSprites(formAnimName('e', 5), false);
_scene->_sprites.addSprites(formAnimName('b', 0), false);
_globals._spriteIndexes[13] = _scene->_sprites.addSprites(formAnimName('b', 3), false);
_globals._spriteIndexes[14] = _scene->_sprites.addSprites(formAnimName('e', 5));
_scene->_sprites.addSprites(formAnimName('b', 0));
_globals._spriteIndexes[13] = _scene->_sprites.addSprites(formAnimName('b', 3));
_scene->_hotspots.activateAtPos(NOUN_TABLE, false, Common::Point(140, 107));
_scene->_hotspots.activateAtPos(NOUN_TABLE, true, Common::Point(139, 132));
_globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('y', 4), false);
_globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('y', 4));

if (_globals[kNoLoadWalker]) {
_scene->drawToBackground(_globals._spriteIndexes[10], 1, Common::Point(-32000, -32000), 0, 100);
_scene->_sprites.remove(_globals._spriteIndexes[10]);
}

_globals._spriteIndexes[9] = _scene->_sprites.addSprites(formAnimName('y', 3), false);
_globals._spriteIndexes[9] = _scene->_sprites.addSprites(formAnimName('y', 3));
_globals._sequenceIndexes[9] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[9], false, -1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[9], 8);
_doorwayHotspotId = _scene->_dynamicHotspots.add(NOUN_DOORWAY, VERB_WALK_THROUGH, SYNTAX_SINGULAR, _globals._sequenceIndexes[9], Common::Rect(0, 0, 0, 0));
Expand Down

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