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PEGASUS: Remove t prefix from typedefs
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Some other minor cleanup too
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Matthew Hoops committed Dec 16, 2011
1 parent fdced47 commit 12efb47
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Showing 152 changed files with 4,318 additions and 4,341 deletions.
2 changes: 1 addition & 1 deletion engines/pegasus/ai/ai_action.cpp
Expand Up @@ -38,7 +38,7 @@ void AICompoundAction::performAIAction(AIRule *rule) {
(*it)->performAIAction(rule);
}

AIPlayMessageAction::AIPlayMessageAction(const Common::String &movieName, bool keepLastFrame, const tInputBits interruptionFilter) {
AIPlayMessageAction::AIPlayMessageAction(const Common::String &movieName, bool keepLastFrame, const InputBits interruptionFilter) {
_movieName = movieName;
_keepLastFrame = keepLastFrame;
_interruptionFilter = interruptionFilter;
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4 changes: 2 additions & 2 deletions engines/pegasus/ai/ai_action.h
Expand Up @@ -79,13 +79,13 @@ class AICompoundAction : public AIAction {

class AIPlayMessageAction : public AIAction {
public:
AIPlayMessageAction(const Common::String &movieName, bool keepLastFrame, const tInputBits = kWarningInterruption);
AIPlayMessageAction(const Common::String &movieName, bool keepLastFrame, const InputBits = kWarningInterruption);

virtual void performAIAction(AIRule *);

protected:
Common::String _movieName;
tInputBits _interruptionFilter;
InputBits _interruptionFilter;
bool _keepLastFrame;
};

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12 changes: 6 additions & 6 deletions engines/pegasus/ai/ai_area.cpp
Expand Up @@ -135,7 +135,7 @@ void AIArea::setAIVolume(const uint16 volume) {
// If this function is called while a sequence is playing, it will just "remember"
// the time value, so that when the sequence finishes, the new time is asserted.

void AIArea::setAIAreaToTime(const tLowerClientSignature client, const tLowerAreaSignature area, const TimeValue time) {
void AIArea::setAIAreaToTime(const LowerClientSignature client, const LowerAreaSignature area, const TimeValue time) {
switch (area) {
case kLeftAreaSignature:
// Only support kInventorySignature client, since AI never calls SetAIAreaToTime.
Expand Down Expand Up @@ -199,7 +199,7 @@ void AIArea::setAIAreaToTime(const tLowerClientSignature client, const tLowerAre
// kBiochipSignature kRightAreaSignature
// kInventorySignature kMiddleAreaSignature

void AIArea::playAIAreaSequence(const tLowerClientSignature, const tLowerAreaSignature area, const TimeValue start, const TimeValue stop) {
void AIArea::playAIAreaSequence(const LowerClientSignature, const LowerAreaSignature area, const TimeValue start, const TimeValue stop) {
PegasusEngine *vm = (PegasusEngine *)g_engine;

lockAIOut();
Expand Down Expand Up @@ -260,7 +260,7 @@ void AIArea::playAIAreaSequence(const tLowerClientSignature, const tLowerAreaSig
unlockAI();
}

bool AIArea::playAIMovie(const tLowerAreaSignature area, const Common::String &movieName, bool keepLastFrame, const tInputBits interruptFilter) {
bool AIArea::playAIMovie(const LowerAreaSignature area, const Common::String &movieName, bool keepLastFrame, const InputBits interruptFilter) {
PegasusEngine *vm = (PegasusEngine *)g_engine;

lockAIOut();
Expand Down Expand Up @@ -337,7 +337,7 @@ bool AIArea::playAIMovie(const tLowerAreaSignature area, const Common::String &m
}

// Only implemented for kMiddleAreaSignature, kInventorySignature
void AIArea::loopAIAreaSequence(const tLowerClientSignature owner, const tLowerAreaSignature area, const TimeValue start, const TimeValue stop) {
void AIArea::loopAIAreaSequence(const LowerClientSignature owner, const LowerAreaSignature area, const TimeValue start, const TimeValue stop) {
if (area == kMiddleAreaSignature && owner == kInventorySignature && owner == _middleAreaOwner) {
_middleAreaMovie.stop();
_middleAreaMovie.setFlags(0);
Expand All @@ -361,7 +361,7 @@ void AIArea::setLeftMovieTime(const TimeValue time) {
_leftInventoryTime = time;
}

void AIArea::setMiddleMovieTime(const tLowerClientSignature client, const TimeValue time) {
void AIArea::setMiddleMovieTime(const LowerClientSignature client, const TimeValue time) {
if (client == kInventorySignature) {
_middleInventoryTime = time;
if (_middleAreaOwner == kBiochipSignature) {
Expand Down Expand Up @@ -594,7 +594,7 @@ void AIArea::getSmallInfoSegment(TimeValue &start, TimeValue &stop) {
}
}

tLowerClientSignature AIArea::getMiddleAreaOwner() {
LowerClientSignature AIArea::getMiddleAreaOwner() {
return _middleAreaOwner;
}

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18 changes: 9 additions & 9 deletions engines/pegasus/ai/ai_area.h
Expand Up @@ -108,18 +108,18 @@ class AIArea : public Surface, public Idler, public InputHandler {
// kAISignature kLeftAreaSignature
// Further, the kAISignature never sets a static frame time in the left area,
// but only plays a sequence from the AI movie.
void setAIAreaToTime(const tLowerClientSignature, const tLowerAreaSignature, const TimeValue);
void setAIAreaToTime(const LowerClientSignature, const LowerAreaSignature, const TimeValue);

// The "Play" functions play the requested sequence synchronously.
void playAIAreaSequence(const tLowerClientSignature, const tLowerAreaSignature, const TimeValue, const TimeValue);
void playAIAreaSequence(const LowerClientSignature, const LowerAreaSignature, const TimeValue, const TimeValue);

// For PlayAIMovie, it is assumed that the client is the AI itself.
// This is used to play AI messages as well as Optical Memory video.
// Returns true if the movie played all the way through, false if it was interrupted.
bool playAIMovie(const tLowerAreaSignature, const Common::String &movieName, bool keepLastFrame, const tInputBits);
bool playAIMovie(const LowerAreaSignature, const Common::String &movieName, bool keepLastFrame, const InputBits);

// Loop the requested sequence indefinitely.
void loopAIAreaSequence(const tLowerClientSignature, const tLowerAreaSignature, const TimeValue, const TimeValue);
void loopAIAreaSequence(const LowerClientSignature, const LowerAreaSignature, const TimeValue, const TimeValue);

void addAIRule(AIRule *);

Expand All @@ -133,7 +133,7 @@ class AIArea : public Surface, public Idler, public InputHandler {
void checkMiddleArea();
void checkRules();

tLowerClientSignature getMiddleAreaOwner();
LowerClientSignature getMiddleAreaOwner();
void toggleMiddleAreaOwner();

TimeValue getBigInfoTime();
Expand All @@ -143,17 +143,17 @@ class AIArea : public Surface, public Idler, public InputHandler {
void useIdleTime();

void setLeftMovieTime(const TimeValue);
void setMiddleMovieTime(const tLowerClientSignature, const TimeValue);
void setMiddleMovieTime(const LowerClientSignature, const TimeValue);
void setRightMovieTime(const TimeValue);

Movie _leftAreaMovie;
Movie _middleAreaMovie;
Movie _rightAreaMovie;
Movie _AIMovie;

tLowerClientSignature _leftAreaOwner;
tLowerClientSignature _middleAreaOwner;
tLowerClientSignature _rightAreaOwner;
LowerClientSignature _leftAreaOwner;
LowerClientSignature _middleAreaOwner;
LowerClientSignature _rightAreaOwner;

TimeValue _leftInventoryTime;
TimeValue _middleInventoryTime;
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30 changes: 15 additions & 15 deletions engines/pegasus/ai/ai_condition.cpp
Expand Up @@ -149,20 +149,20 @@ bool AITimerCondition::fireCondition() {
AILocationCondition::AILocationCondition(uint32 maxLocations) {
_numLocations = 0;
_maxLocations = maxLocations;
_locations = new tRoomViewID[maxLocations];
_locations = new RoomViewID[maxLocations];
}

AILocationCondition::~AILocationCondition() {
delete[] _locations;
}

void AILocationCondition::addLocation(const tRoomViewID location) {
void AILocationCondition::addLocation(const RoomViewID location) {
if (_numLocations < _maxLocations)
_locations[_numLocations++] = location;
}

bool AILocationCondition::fireCondition() {
tRoomViewID test = GameState.getCurrentRoomAndView(), *p;
RoomViewID test = GameState.getCurrentRoomAndView(), *p;
uint32 i;

for (i = 0, p = _locations; i < _numLocations; i++, p++) {
Expand All @@ -180,7 +180,7 @@ void AILocationCondition::writeAICondition(Common::WriteStream *stream) {
stream->writeUint32BE(_numLocations);

uint32 i;
tRoomViewID *p;
RoomViewID *p;
for (i = 0, p = _locations; i < _numLocations; i++, p++)
stream->writeUint32BE(*p);
}
Expand All @@ -190,43 +190,43 @@ void AILocationCondition::readAICondition(Common::ReadStream *stream) {

if (_maxLocations != maxLocations) {
delete[] _locations;
_locations = new tRoomViewID[maxLocations];
_locations = new RoomViewID[maxLocations];
_maxLocations = maxLocations;
}

_numLocations = stream->readUint32BE();

uint32 i;
tRoomViewID *p;
RoomViewID *p;
for (i = 0, p = _locations; i < _numLocations; i++, p++)
*p = stream->readUint32BE();
}

AIDoorOpenedCondition::AIDoorOpenedCondition(tRoomViewID doorLocation) {
AIDoorOpenedCondition::AIDoorOpenedCondition(RoomViewID doorLocation) {
_doorLocation = doorLocation;
}

bool AIDoorOpenedCondition::fireCondition() {
return GameState.getCurrentRoomAndView() == _doorLocation && GameState.isCurrentDoorOpen();
}

AIHasItemCondition::AIHasItemCondition(const tItemID item) {
AIHasItemCondition::AIHasItemCondition(const ItemID item) {
_item = item;
}

bool AIHasItemCondition::fireCondition() {
return _item == kNoItemID || GameState.isTakenItemID(_item);
}

AIDoesntHaveItemCondition::AIDoesntHaveItemCondition(const tItemID item) {
AIDoesntHaveItemCondition::AIDoesntHaveItemCondition(const ItemID item) {
_item = item;
}

bool AIDoesntHaveItemCondition::fireCondition() {
return _item == kNoItemID || !GameState.isTakenItemID(_item);
}

AICurrentItemCondition::AICurrentItemCondition(const tItemID item) {
AICurrentItemCondition::AICurrentItemCondition(const ItemID item) {
_item = item;
}

Expand All @@ -239,7 +239,7 @@ bool AICurrentItemCondition::fireCondition() {
return item != 0 && item->getObjectID() == _item;
}

AICurrentBiochipCondition::AICurrentBiochipCondition(const tItemID biochip) {
AICurrentBiochipCondition::AICurrentBiochipCondition(const ItemID biochip) {
_biochip = biochip;
}

Expand All @@ -252,7 +252,7 @@ bool AICurrentBiochipCondition::fireCondition() {
return biochip != 0 && biochip->getObjectID() == _biochip;
}

AIItemStateCondition::AIItemStateCondition(const tItemID item, const tItemState state) {
AIItemStateCondition::AIItemStateCondition(const ItemID item, const ItemState state) {
_item = item;
_state = state;
}
Expand All @@ -270,15 +270,15 @@ bool AIEnergyMonitorCondition::fireCondition() {
return g_energyMonitor != 0 && g_energyMonitor->getCurrentEnergy() < _energyThreshold;
}

AILastExtraCondition::AILastExtraCondition(const tExtraID lastExtra) {
AILastExtraCondition::AILastExtraCondition(const ExtraID lastExtra) {
_lastExtra = lastExtra;
}

bool AILastExtraCondition::fireCondition() {
return g_neighborhood && (tExtraID)g_neighborhood->getLastExtra() == _lastExtra;
return g_neighborhood && (ExtraID)g_neighborhood->getLastExtra() == _lastExtra;
}

AICondition *makeLocationAndDoesntHaveItemCondition(const tRoomID room, const tDirectionConstant direction, const tItemID item) {
AICondition *makeLocationAndDoesntHaveItemCondition(const RoomID room, const DirectionConstant direction, const ItemID item) {
AILocationCondition *location = new AILocationCondition(1);
location->addLocation(MakeRoomView(room, direction));

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40 changes: 20 additions & 20 deletions engines/pegasus/ai/ai_condition.h
Expand Up @@ -151,15 +151,15 @@ class AILocationCondition : public AICondition {
AILocationCondition(uint32);
virtual ~AILocationCondition();

void addLocation(tRoomViewID);
void addLocation(RoomViewID);
virtual bool fireCondition();

virtual void writeAICondition(Common::WriteStream *);
virtual void readAICondition(Common::ReadStream *);
virtual void writeAICondition(Common::WriteStream *);
virtual void readAICondition(Common::ReadStream *);

protected:
uint32 _numLocations, _maxLocations;
tRoomViewID *_locations;
RoomViewID *_locations;
};

/////////////////////////////////////////////
Expand All @@ -168,13 +168,13 @@ class AILocationCondition : public AICondition {

class AIDoorOpenedCondition : public AICondition {
public:
AIDoorOpenedCondition(tRoomViewID);
AIDoorOpenedCondition(RoomViewID);
virtual ~AIDoorOpenedCondition() {}

virtual bool fireCondition();

protected:
tRoomViewID _doorLocation;
RoomViewID _doorLocation;
};

/////////////////////////////////////////////
Expand All @@ -183,12 +183,12 @@ class AIDoorOpenedCondition : public AICondition {

class AIHasItemCondition : public AICondition {
public:
AIHasItemCondition(const tItemID);
AIHasItemCondition(const ItemID);

virtual bool fireCondition();

protected:
tItemID _item;
ItemID _item;
};

/////////////////////////////////////////////
Expand All @@ -197,12 +197,12 @@ class AIHasItemCondition : public AICondition {

class AIDoesntHaveItemCondition : public AICondition {
public:
AIDoesntHaveItemCondition(const tItemID);
AIDoesntHaveItemCondition(const ItemID);

virtual bool fireCondition();

protected:
tItemID _item;
ItemID _item;
};

/////////////////////////////////////////////
Expand All @@ -211,12 +211,12 @@ class AIDoesntHaveItemCondition : public AICondition {

class AICurrentItemCondition : public AICondition {
public:
AICurrentItemCondition(const tItemID);
AICurrentItemCondition(const ItemID);

virtual bool fireCondition();

protected:
tItemID _item;
ItemID _item;
};

/////////////////////////////////////////////
Expand All @@ -225,12 +225,12 @@ class AICurrentItemCondition : public AICondition {

class AICurrentBiochipCondition : public AICondition {
public:
AICurrentBiochipCondition(const tItemID);
AICurrentBiochipCondition(const ItemID);

virtual bool fireCondition();

protected:
tItemID _biochip;
ItemID _biochip;
};

/////////////////////////////////////////////
Expand All @@ -239,13 +239,13 @@ class AICurrentBiochipCondition : public AICondition {

class AIItemStateCondition : public AICondition {
public:
AIItemStateCondition(const tItemID, const tItemState);
AIItemStateCondition(const ItemID, const ItemState);

virtual bool fireCondition();

protected:
tItemID _item;
tItemState _state;
ItemID _item;
ItemState _state;
};

/////////////////////////////////////////////
Expand All @@ -268,19 +268,19 @@ class AIEnergyMonitorCondition : public AICondition {

class AILastExtraCondition : public AICondition {
public:
AILastExtraCondition(const tExtraID);
AILastExtraCondition(const ExtraID);

virtual bool fireCondition();

protected:
tExtraID _lastExtra;
ExtraID _lastExtra;
};

/////////////////////////////////////////////
//
// Helper functions

AICondition *makeLocationAndDoesntHaveItemCondition(const tRoomID room, const tDirectionConstant direction, const tItemID item);
AICondition *makeLocationAndDoesntHaveItemCondition(const RoomID room, const DirectionConstant direction, const ItemID item);

} // End of namespace Pegasus

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