Skip to content

Commit

Permalink
DIRECTOR: Rename variables to match changes to AdvancedMetaEngine.
Browse files Browse the repository at this point in the history
Follows guideline-conforming changes in 0b6befd.
  • Loading branch information
Deledrius authored and sev- committed Aug 3, 2016
1 parent 04ea338 commit 14450b0
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions engines/director/detection.cpp
Expand Up @@ -88,7 +88,7 @@ static const char *directoryGlobs[] = {
class DirectorMetaEngine : public AdvancedMetaEngine {
public:
DirectorMetaEngine() : AdvancedMetaEngine(Director::gameDescriptions, sizeof(Director::DirectorGameDescription), directorGames) {
_singleid = "director";
_singleId = "director";
_maxScanDepth = 2,
_directoryGlobs = directoryGlobs;
}
Expand Down Expand Up @@ -135,12 +135,12 @@ const ADGameDescription *DirectorMetaEngine::fallbackDetect(const FileMap &allFi

// reset fallback description
Director::DirectorGameDescription *desc = &s_fallbackDesc;
desc->desc.gameid = "director";
desc->desc.gameId = "director";
desc->desc.extra = "";
desc->desc.language = Common::UNK_LANG;
desc->desc.flags = ADGF_NO_FLAGS;
desc->desc.platform = Common::kPlatformWindows;
desc->desc.guioptions = GUIO0();
desc->desc.guiOptions = GUIO0();
desc->desc.filesDescriptions[0].fileName = 0;
desc->version = 0;
desc->gameID = Director::GID_GENERIC;
Expand Down

0 comments on commit 14450b0

Please sign in to comment.