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AVALANCHE: Move Clock to dedicated files.
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uruk committed Jan 15, 2014
1 parent f220638 commit 19ae43a
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Showing 6 changed files with 179 additions and 103 deletions.
1 change: 1 addition & 0 deletions engines/avalanche/avalanche.h
Expand Up @@ -42,6 +42,7 @@
#include "avalanche/closing.h"
#include "avalanche/sound.h"
#include "avalanche/nim.h"
#include "avalanche/clock.h"

#include "common/serializer.h"

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81 changes: 0 additions & 81 deletions engines/avalanche/avalot.cpp
Expand Up @@ -116,88 +116,7 @@ Room AvalancheEngine::_whereIs[29] = {
kRoomWiseWomans // The Wise Woman.
};

Clock::Clock(AvalancheEngine *vm) {
_vm = vm;
// Magic value to determine if we just created the instance
_oldHour = _oldHourAngle = _oldMinute = 17717;
_hour = _minute = _second = 0;
_hourAngle = 0;
}

void Clock::update() {
TimeDate t;
_vm->_system->getTimeAndDate(t);
_hour = t.tm_hour;
_minute = t.tm_min;
_second = t.tm_sec;

_hourAngle = (_hour % 12) * 30 + _minute / 2;

if (_oldHour != _hour) {
plotHands();
chime();
}

if (_oldMinute != _minute)
plotHands();

if ((_hour == 0) && (_oldHour != 0) && (_oldHour != 17717)) {
Common::String tmpStr = Common::String::format("Good morning!%c%cYes, it's just past " \
"midnight. Are you having an all-night Avvy session? Glad you like the game that much!",
kControlNewLine, kControlNewLine);
_vm->_dialogs->displayText(tmpStr);
}
_oldHour = _hour;
_oldHourAngle = _hourAngle;
_oldMinute = _minute;
}

Common::Point Clock::calcHand(uint16 angle, uint16 length, Color color) {
if (angle > 900) {
return(Common::Point(177, 177));
}

return(_vm->_graphics->drawScreenArc(kCenterX, kCenterY, 449 - angle, 450 - angle, length, color));
}

void Clock::drawHand(const Common::Point &endPoint, Color color) {
if (endPoint.x == 177)
return;

_vm->_graphics->drawScreenLine(kCenterX, kCenterY, endPoint.x, endPoint.y, color);
}

void Clock::plotHands() {
_clockHandHour = calcHand(_oldHourAngle, 14, kColorYellow);
_clockHandMinute = calcHand(_oldMinute * 6, 17, kColorYellow);
drawHand(_clockHandHour, kColorBrown);
drawHand(_clockHandMinute, kColorBrown);

_clockHandHour = calcHand(_hourAngle, 14, kColorBrown);
_clockHandMinute = calcHand(_minute * 6, 17, kColorBrown);
drawHand(_clockHandHour, kColorYellow);
drawHand(_clockHandMinute, kColorYellow);
}

void Clock::chime() {
// Too high - must be first time around
// Mute - skip the sound generation
if ((_oldHour == 17717) || (!_vm->_soundFx))
return;

byte hour = _hour % 12;
if (hour == 0)
hour = 12;

_vm->_graphics->loadMouse(kCurWait);

for (int i = 1; i <= hour; i++) {
for (int j = 1; j <= 3; j++)
_vm->_sound->playNote((i % 3) * 64 + 140 - j * 30, 50 - j * 12);
if (i != hour)
_vm->_system->delayMillis(100);
}
}

void AvalancheEngine::handleKeyDown(Common::Event &event) {
_sound->click();
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21 changes: 0 additions & 21 deletions engines/avalanche/avalot.h
Expand Up @@ -35,27 +35,6 @@
namespace Avalanche {
class AvalancheEngine;

class Clock {
public:
Clock(AvalancheEngine *vm);

void update();

private:
static const int kCenterX = 510;
static const int kCenterY = 183;

AvalancheEngine *_vm;

uint16 _hour, _minute, _second, _hourAngle, _oldHour, _oldMinute, _oldHourAngle;
Common::Point _clockHandHour, _clockHandMinute;

Common::Point calcHand(uint16 angle, uint16 length, Color color);
void drawHand(const Common::Point &endPoint, Color color);
void plotHands();
void chime();
};

static const byte kObjectNum = 18; // always preface with a #
static const int16 kCarryLimit = 12; // carry limit

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116 changes: 116 additions & 0 deletions engines/avalanche/clock.cpp
@@ -0,0 +1,116 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike: Mark and Thomas Thurman.
*/

#include "avalanche/clock.h"
#include "avalanche/avalanche.h"

namespace Avalanche {

Clock::Clock(AvalancheEngine *vm) {
_vm = vm;
// Magic value to determine if we just created the instance
_oldHour = _oldHourAngle = _oldMinute = 17717;
_hour = _minute = _second = 0;
_hourAngle = 0;
}

void Clock::update() {
TimeDate t;
_vm->_system->getTimeAndDate(t);
_hour = t.tm_hour;
_minute = t.tm_min;
_second = t.tm_sec;

_hourAngle = (_hour % 12) * 30 + _minute / 2;

if (_oldHour != _hour) {
plotHands();
chime();
}

if (_oldMinute != _minute)
plotHands();

if ((_hour == 0) && (_oldHour != 0) && (_oldHour != 17717)) {
Common::String tmpStr = Common::String::format("Good morning!%c%cYes, it's just past " \
"midnight. Are you having an all-night Avvy session? Glad you like the game that much!",
kControlNewLine, kControlNewLine);
_vm->_dialogs->displayText(tmpStr);
}
_oldHour = _hour;
_oldHourAngle = _hourAngle;
_oldMinute = _minute;
}

Common::Point Clock::calcHand(uint16 angle, uint16 length, Color color) {
if (angle > 900) {
return(Common::Point(177, 177));
}

return(_vm->_graphics->drawScreenArc(kCenterX, kCenterY, 449 - angle, 450 - angle, length, color));
}

void Clock::drawHand(const Common::Point &endPoint, Color color) {
if (endPoint.x == 177)
return;

_vm->_graphics->drawScreenLine(kCenterX, kCenterY, endPoint.x, endPoint.y, color);
}

void Clock::plotHands() {
_clockHandHour = calcHand(_oldHourAngle, 14, kColorYellow);
_clockHandMinute = calcHand(_oldMinute * 6, 17, kColorYellow);
drawHand(_clockHandHour, kColorBrown);
drawHand(_clockHandMinute, kColorBrown);

_clockHandHour = calcHand(_hourAngle, 14, kColorBrown);
_clockHandMinute = calcHand(_minute * 6, 17, kColorBrown);
drawHand(_clockHandHour, kColorYellow);
drawHand(_clockHandMinute, kColorYellow);
}

void Clock::chime() {
// Too high - must be first time around
// Mute - skip the sound generation
if ((_oldHour == 17717) || (!_vm->_soundFx))
return;

byte hour = _hour % 12;
if (hour == 0)
hour = 12;

_vm->_graphics->loadMouse(kCurWait);

for (int i = 1; i <= hour; i++) {
for (int j = 1; j <= 3; j++)
_vm->_sound->playNote((i % 3) * 64 + 140 - j * 30, 50 - j * 12);
if (i != hour)
_vm->_system->delayMillis(100);
}
}

} // End of namespace Avalanche
60 changes: 60 additions & 0 deletions engines/avalanche/clock.h
@@ -0,0 +1,60 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike: Mark and Thomas Thurman.
*/

#ifndef AVALANCHE_CLOCK_H
#define AVALANCHE_CLOCK_H

#include "common/rect.h"
#include "avalanche/enums.h"

namespace Avalanche {
class AvalancheEngine;

class Clock {
public:
Clock(AvalancheEngine *vm);

void update();

private:
static const int kCenterX = 510;
static const int kCenterY = 183;

AvalancheEngine *_vm;

uint16 _hour, _minute, _second, _hourAngle, _oldHour, _oldMinute, _oldHourAngle;
Common::Point _clockHandHour, _clockHandMinute;

Common::Point calcHand(uint16 angle, uint16 length, Color color);
void drawHand(const Common::Point &endPoint, Color color);
void plotHands();
void chime();
};

} // End of namespace Avalanche

#endif // AVALANCHE_CLOCK_H
3 changes: 2 additions & 1 deletion engines/avalanche/module.mk
Expand Up @@ -16,7 +16,8 @@ MODULE_OBJS = \
sequence.o \
sound.o \
timer.o \
nim.o
nim.o \
clock.o

# This module can be built as a plugin
ifeq ($(ENABLE_AVALANCHE), DYNAMIC_PLUGIN)
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