Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
AVALANCHE: Move Clock to dedicated files.
- Loading branch information
uruk
committed
Jan 15, 2014
1 parent
f220638
commit 19ae43a
Showing
6 changed files
with
179 additions
and
103 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,116 @@ | ||
/* ScummVM - Graphic Adventure Engine | ||
* | ||
* ScummVM is the legal property of its developers, whose names | ||
* are too numerous to list here. Please refer to the COPYRIGHT | ||
* file distributed with this source distribution. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
*/ | ||
|
||
/* | ||
* This code is based on the original source code of Lord Avalot d'Argent version 1.3. | ||
* Copyright (c) 1994-1995 Mike: Mark and Thomas Thurman. | ||
*/ | ||
|
||
#include "avalanche/clock.h" | ||
#include "avalanche/avalanche.h" | ||
|
||
namespace Avalanche { | ||
|
||
Clock::Clock(AvalancheEngine *vm) { | ||
_vm = vm; | ||
// Magic value to determine if we just created the instance | ||
_oldHour = _oldHourAngle = _oldMinute = 17717; | ||
_hour = _minute = _second = 0; | ||
_hourAngle = 0; | ||
} | ||
|
||
void Clock::update() { | ||
TimeDate t; | ||
_vm->_system->getTimeAndDate(t); | ||
_hour = t.tm_hour; | ||
_minute = t.tm_min; | ||
_second = t.tm_sec; | ||
|
||
_hourAngle = (_hour % 12) * 30 + _minute / 2; | ||
|
||
if (_oldHour != _hour) { | ||
plotHands(); | ||
chime(); | ||
} | ||
|
||
if (_oldMinute != _minute) | ||
plotHands(); | ||
|
||
if ((_hour == 0) && (_oldHour != 0) && (_oldHour != 17717)) { | ||
Common::String tmpStr = Common::String::format("Good morning!%c%cYes, it's just past " \ | ||
"midnight. Are you having an all-night Avvy session? Glad you like the game that much!", | ||
kControlNewLine, kControlNewLine); | ||
_vm->_dialogs->displayText(tmpStr); | ||
} | ||
_oldHour = _hour; | ||
_oldHourAngle = _hourAngle; | ||
_oldMinute = _minute; | ||
} | ||
|
||
Common::Point Clock::calcHand(uint16 angle, uint16 length, Color color) { | ||
if (angle > 900) { | ||
return(Common::Point(177, 177)); | ||
} | ||
|
||
return(_vm->_graphics->drawScreenArc(kCenterX, kCenterY, 449 - angle, 450 - angle, length, color)); | ||
} | ||
|
||
void Clock::drawHand(const Common::Point &endPoint, Color color) { | ||
if (endPoint.x == 177) | ||
return; | ||
|
||
_vm->_graphics->drawScreenLine(kCenterX, kCenterY, endPoint.x, endPoint.y, color); | ||
} | ||
|
||
void Clock::plotHands() { | ||
_clockHandHour = calcHand(_oldHourAngle, 14, kColorYellow); | ||
_clockHandMinute = calcHand(_oldMinute * 6, 17, kColorYellow); | ||
drawHand(_clockHandHour, kColorBrown); | ||
drawHand(_clockHandMinute, kColorBrown); | ||
|
||
_clockHandHour = calcHand(_hourAngle, 14, kColorBrown); | ||
_clockHandMinute = calcHand(_minute * 6, 17, kColorBrown); | ||
drawHand(_clockHandHour, kColorYellow); | ||
drawHand(_clockHandMinute, kColorYellow); | ||
} | ||
|
||
void Clock::chime() { | ||
// Too high - must be first time around | ||
// Mute - skip the sound generation | ||
if ((_oldHour == 17717) || (!_vm->_soundFx)) | ||
return; | ||
|
||
byte hour = _hour % 12; | ||
if (hour == 0) | ||
hour = 12; | ||
|
||
_vm->_graphics->loadMouse(kCurWait); | ||
|
||
for (int i = 1; i <= hour; i++) { | ||
for (int j = 1; j <= 3; j++) | ||
_vm->_sound->playNote((i % 3) * 64 + 140 - j * 30, 50 - j * 12); | ||
if (i != hour) | ||
_vm->_system->delayMillis(100); | ||
} | ||
} | ||
|
||
} // End of namespace Avalanche |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,60 @@ | ||
/* ScummVM - Graphic Adventure Engine | ||
* | ||
* ScummVM is the legal property of its developers, whose names | ||
* are too numerous to list here. Please refer to the COPYRIGHT | ||
* file distributed with this source distribution. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
*/ | ||
|
||
/* | ||
* This code is based on the original source code of Lord Avalot d'Argent version 1.3. | ||
* Copyright (c) 1994-1995 Mike: Mark and Thomas Thurman. | ||
*/ | ||
|
||
#ifndef AVALANCHE_CLOCK_H | ||
#define AVALANCHE_CLOCK_H | ||
|
||
#include "common/rect.h" | ||
#include "avalanche/enums.h" | ||
|
||
namespace Avalanche { | ||
class AvalancheEngine; | ||
|
||
class Clock { | ||
public: | ||
Clock(AvalancheEngine *vm); | ||
|
||
void update(); | ||
|
||
private: | ||
static const int kCenterX = 510; | ||
static const int kCenterY = 183; | ||
|
||
AvalancheEngine *_vm; | ||
|
||
uint16 _hour, _minute, _second, _hourAngle, _oldHour, _oldMinute, _oldHourAngle; | ||
Common::Point _clockHandHour, _clockHandMinute; | ||
|
||
Common::Point calcHand(uint16 angle, uint16 length, Color color); | ||
void drawHand(const Common::Point &endPoint, Color color); | ||
void plotHands(); | ||
void chime(); | ||
}; | ||
|
||
} // End of namespace Avalanche | ||
|
||
#endif // AVALANCHE_CLOCK_H |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters