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PRINCE: Detection of german and polish game
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Kamil Zbróg committed Oct 11, 2013
1 parent 5b54a54 commit 1a55957
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Showing 7 changed files with 316 additions and 0 deletions.
1 change: 1 addition & 0 deletions engines/configure.engines
Expand Up @@ -33,6 +33,7 @@ add_engine myst "Myst" no "" "" "16bit"
add_engine neverhood "Neverhood" no
add_engine parallaction "Parallaction" yes
add_engine pegasus "The Journeyman Project: Pegasus Prime" yes "" "" "16bit"
add_engine prince "The Prince & The Coward" no
add_engine queen "Flight of the Amazon Queen" yes
add_engine saga "SAGA" yes "ihnm saga2" "ITE"
add_engine ihnm "IHNM" yes
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5 changes: 5 additions & 0 deletions engines/engines.mk
Expand Up @@ -155,6 +155,11 @@ DEFINES += -DENABLE_PEGASUS=$(ENABLE_PEGASUS)
MODULES += engines/pegasus
endif

ifdef ENABLE_PRINCE
DEFINES += -DENABLE_PRINCE=$(ENABLE_PRINCE)
MODULES += engines/prince
endif

ifdef ENABLE_QUEEN
DEFINES += -DENABLE_QUEEN=$(ENABLE_QUEEN)
MODULES += engines/queen
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3 changes: 3 additions & 0 deletions engines/plugins_table.h
Expand Up @@ -122,3 +122,6 @@ LINK_PLUGIN(TUCKER)
#if PLUGIN_ENABLED_STATIC(WINTERMUTE)
LINK_PLUGIN(WINTERMUTE)
#endif
#if PLUGIN_ENABLED_STATIC(PRINCE)
LINK_PLUGIN(PRINCE)
#endif
145 changes: 145 additions & 0 deletions engines/prince/detection.cpp
@@ -0,0 +1,145 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#include "base/plugins.h"
#include "engines/advancedDetector.h"

#include "prince/prince.h"

namespace Prince {

struct PrinceGameDescription {
ADGameDescription desc;

int gameType;
};

int PrinceEngine::getGameType() const {
return _gameDescription->gameType;
}

const char *PrinceEngine::getGameId() const {
return _gameDescription->desc.gameid;
}

uint32 PrinceEngine::getFeatures() const {
return _gameDescription->desc.flags;
}

Common::Language PrinceEngine::getLanguage() const {
return _gameDescription->desc.language;
}

}

static const PlainGameDescriptor princeGames[] = {
{"prince", "Prince Game"},
{0, 0}
};

namespace Prince {

static const PrinceGameDescription gameDescriptions[] = {

// German
{
{
"prince",
"Galador",
AD_ENTRY1s("databank.ptc", "5fa03833177331214ec1354761b1d2ee", 3565031),
Common::DE_DEU,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
GUIO1(GUIO_NONE)
},
0
},
// Polish
{
{
"prince",
"Ksiaze i Tchorz",
AD_ENTRY1s("databank.ptc", "48ec9806bda9d152acbea8ce31c93c49", 3435298),
Common::PL_POL,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
GUIO1(GUIO_NONE)
},
1
},


{ AD_TABLE_END_MARKER, 0 }
};

} // End of namespace Prince

using namespace Prince;

// we match from data too, to stop detection from a non-top-level directory
const static char *directoryGlobs[] = {
"all",
0
};

class PrinceMetaEngine : public AdvancedMetaEngine {
public:
PrinceMetaEngine() : AdvancedMetaEngine(Prince::gameDescriptions, sizeof(Prince::PrinceGameDescription), princeGames) {
_singleid = "prince";
_maxScanDepth = 2;
_directoryGlobs = directoryGlobs;
}

virtual const char *getName() const {
return "Prince Engine";
}

virtual const char *getOriginalCopyright() const {
return "Copyright (C)";
}

virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual bool hasFeature(MetaEngineFeature f) const;
};

bool PrinceMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
using namespace Prince;
const PrinceGameDescription *gd = (const PrinceGameDescription *)desc;
if (gd) {
*engine = new PrinceEngine(syst, gd);
}
return gd != 0;
}

bool PrinceMetaEngine::hasFeature(MetaEngineFeature f) const {
return false;
}

bool Prince::PrinceEngine::hasFeature(EngineFeature f) const {
return false;//(f == kSupportsRTL);
}

#if PLUGIN_ENABLED_DYNAMIC(PRINCE)
REGISTER_PLUGIN_DYNAMIC(PRINCE, PLUGIN_TYPE_ENGINE, PrinceMetaEngine);
#else
REGISTER_PLUGIN_STATIC(PRINCE, PLUGIN_TYPE_ENGINE, PrinceMetaEngine);
#endif
13 changes: 13 additions & 0 deletions engines/prince/module.mk
@@ -0,0 +1,13 @@
MODULE := engines/prince

MODULE_OBJS = \
detection.o \
prince.o

# This module can be built as a plugin
ifeq ($(ENABLE_PRINCE), DYNAMIC_PLUGIN)
PLUGIN := 1
endif

# Include common rules
include $(srcdir)/rules.mk
70 changes: 70 additions & 0 deletions engines/prince/prince.cpp
@@ -0,0 +1,70 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"

#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/debug.h"
#include "common/events.h"
#include "common/file.h"
#include "common/random.h"
#include "common/fs.h"
#include "common/keyboard.h"
#include "common/substream.h"

#include "graphics/cursorman.h"
#include "graphics/surface.h"
#include "graphics/palette.h"
#include "graphics/pixelformat.h"

#include "engines/util.h"
#include "engines/advancedDetector.h"

#include "audio/audiostream.h"

#include "prince/prince.h"

namespace Prince {

PrinceEngine::PrinceEngine(OSystem *syst, const PrinceGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
_rnd = new Common::RandomSource("prince");
}

PrinceEngine::~PrinceEngine() {
DebugMan.clearAllDebugChannels();

delete _rnd;
}

Common::Error PrinceEngine::run() {

initGraphics(640, 480, true);

return Common::kNoError;
}

void PrinceEngine::setFullPalette() {
_system->getPaletteManager()->setPalette(_palette, 0, 256);
}


} // End of namespace Prince
79 changes: 79 additions & 0 deletions engines/prince/prince.h
@@ -0,0 +1,79 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#ifndef PRINCE_H
#define PRINCE_H

#include "common/random.h"
#include "common/system.h"
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/textconsole.h"
#include "common/rect.h"

#include "engines/engine.h"
#include "engines/util.h"

#include "graphics/surface.h"

#include "audio/mixer.h"

namespace Prince {

struct PrinceGameDescription;

class PrinceEngine;

class PrinceEngine : public Engine {
protected:
Common::Error run();

public:
PrinceEngine(OSystem *syst, const PrinceGameDescription *gameDesc);
virtual ~PrinceEngine();

virtual bool hasFeature(EngineFeature f) const;

int getGameType() const;
const char *getGameId() const;
uint32 getFeatures() const;
Common::Language getLanguage() const;

const PrinceGameDescription *_gameDescription;

private:
Common::RandomSource *_rnd;

byte _palette[768];
Graphics::Surface *_frontScreen;
Graphics::Surface *_roomBackground;

void loadBackground(Common::SeekableReadStream *stream);
void setFullPalette();

void drawSprite(Graphics::Surface *sprite, int32 x, int32 y, int32 mod);

};

} // End of namespace Prince

#endif

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