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PRINCE: Detection of german and polish game
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Kamil Zbróg
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Oct 11, 2013
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/* ScummVM - Graphic Adventure Engine | ||
* | ||
* ScummVM is the legal property of its developers, whose names | ||
* are too numerous to list here. Please refer to the COPYRIGHT | ||
* file distributed with this source distribution. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
*/ | ||
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#include "base/plugins.h" | ||
#include "engines/advancedDetector.h" | ||
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#include "prince/prince.h" | ||
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namespace Prince { | ||
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struct PrinceGameDescription { | ||
ADGameDescription desc; | ||
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int gameType; | ||
}; | ||
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int PrinceEngine::getGameType() const { | ||
return _gameDescription->gameType; | ||
} | ||
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const char *PrinceEngine::getGameId() const { | ||
return _gameDescription->desc.gameid; | ||
} | ||
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uint32 PrinceEngine::getFeatures() const { | ||
return _gameDescription->desc.flags; | ||
} | ||
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Common::Language PrinceEngine::getLanguage() const { | ||
return _gameDescription->desc.language; | ||
} | ||
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} | ||
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static const PlainGameDescriptor princeGames[] = { | ||
{"prince", "Prince Game"}, | ||
{0, 0} | ||
}; | ||
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namespace Prince { | ||
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static const PrinceGameDescription gameDescriptions[] = { | ||
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// German | ||
{ | ||
{ | ||
"prince", | ||
"Galador", | ||
AD_ENTRY1s("databank.ptc", "5fa03833177331214ec1354761b1d2ee", 3565031), | ||
Common::DE_DEU, | ||
Common::kPlatformWindows, | ||
ADGF_NO_FLAGS, | ||
GUIO1(GUIO_NONE) | ||
}, | ||
0 | ||
}, | ||
// Polish | ||
{ | ||
{ | ||
"prince", | ||
"Ksiaze i Tchorz", | ||
AD_ENTRY1s("databank.ptc", "48ec9806bda9d152acbea8ce31c93c49", 3435298), | ||
Common::PL_POL, | ||
Common::kPlatformWindows, | ||
ADGF_NO_FLAGS, | ||
GUIO1(GUIO_NONE) | ||
}, | ||
1 | ||
}, | ||
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{ AD_TABLE_END_MARKER, 0 } | ||
}; | ||
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} // End of namespace Prince | ||
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using namespace Prince; | ||
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// we match from data too, to stop detection from a non-top-level directory | ||
const static char *directoryGlobs[] = { | ||
"all", | ||
0 | ||
}; | ||
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class PrinceMetaEngine : public AdvancedMetaEngine { | ||
public: | ||
PrinceMetaEngine() : AdvancedMetaEngine(Prince::gameDescriptions, sizeof(Prince::PrinceGameDescription), princeGames) { | ||
_singleid = "prince"; | ||
_maxScanDepth = 2; | ||
_directoryGlobs = directoryGlobs; | ||
} | ||
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virtual const char *getName() const { | ||
return "Prince Engine"; | ||
} | ||
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virtual const char *getOriginalCopyright() const { | ||
return "Copyright (C)"; | ||
} | ||
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; | ||
virtual bool hasFeature(MetaEngineFeature f) const; | ||
}; | ||
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bool PrinceMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { | ||
using namespace Prince; | ||
const PrinceGameDescription *gd = (const PrinceGameDescription *)desc; | ||
if (gd) { | ||
*engine = new PrinceEngine(syst, gd); | ||
} | ||
return gd != 0; | ||
} | ||
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bool PrinceMetaEngine::hasFeature(MetaEngineFeature f) const { | ||
return false; | ||
} | ||
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bool Prince::PrinceEngine::hasFeature(EngineFeature f) const { | ||
return false;//(f == kSupportsRTL); | ||
} | ||
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#if PLUGIN_ENABLED_DYNAMIC(PRINCE) | ||
REGISTER_PLUGIN_DYNAMIC(PRINCE, PLUGIN_TYPE_ENGINE, PrinceMetaEngine); | ||
#else | ||
REGISTER_PLUGIN_STATIC(PRINCE, PLUGIN_TYPE_ENGINE, PrinceMetaEngine); | ||
#endif |
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MODULE := engines/prince | ||
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MODULE_OBJS = \ | ||
detection.o \ | ||
prince.o | ||
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# This module can be built as a plugin | ||
ifeq ($(ENABLE_PRINCE), DYNAMIC_PLUGIN) | ||
PLUGIN := 1 | ||
endif | ||
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# Include common rules | ||
include $(srcdir)/rules.mk |
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Original file line number | Diff line number | Diff line change |
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/* ScummVM - Graphic Adventure Engine | ||
* | ||
* ScummVM is the legal property of its developers, whose names | ||
* are too numerous to list here. Please refer to the COPYRIGHT | ||
* file distributed with this source distribution. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
*/ | ||
#include "common/scummsys.h" | ||
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#include "common/config-manager.h" | ||
#include "common/debug-channels.h" | ||
#include "common/debug.h" | ||
#include "common/events.h" | ||
#include "common/file.h" | ||
#include "common/random.h" | ||
#include "common/fs.h" | ||
#include "common/keyboard.h" | ||
#include "common/substream.h" | ||
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#include "graphics/cursorman.h" | ||
#include "graphics/surface.h" | ||
#include "graphics/palette.h" | ||
#include "graphics/pixelformat.h" | ||
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#include "engines/util.h" | ||
#include "engines/advancedDetector.h" | ||
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#include "audio/audiostream.h" | ||
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#include "prince/prince.h" | ||
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namespace Prince { | ||
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PrinceEngine::PrinceEngine(OSystem *syst, const PrinceGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) { | ||
_rnd = new Common::RandomSource("prince"); | ||
} | ||
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PrinceEngine::~PrinceEngine() { | ||
DebugMan.clearAllDebugChannels(); | ||
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delete _rnd; | ||
} | ||
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Common::Error PrinceEngine::run() { | ||
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initGraphics(640, 480, true); | ||
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return Common::kNoError; | ||
} | ||
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void PrinceEngine::setFullPalette() { | ||
_system->getPaletteManager()->setPalette(_palette, 0, 256); | ||
} | ||
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} // End of namespace Prince |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,79 @@ | ||
/* ScummVM - Graphic Adventure Engine | ||
* | ||
* ScummVM is the legal property of its developers, whose names | ||
* are too numerous to list here. Please refer to the COPYRIGHT | ||
* file distributed with this source distribution. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
*/ | ||
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#ifndef PRINCE_H | ||
#define PRINCE_H | ||
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#include "common/random.h" | ||
#include "common/system.h" | ||
#include "common/debug.h" | ||
#include "common/debug-channels.h" | ||
#include "common/textconsole.h" | ||
#include "common/rect.h" | ||
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#include "engines/engine.h" | ||
#include "engines/util.h" | ||
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#include "graphics/surface.h" | ||
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#include "audio/mixer.h" | ||
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namespace Prince { | ||
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struct PrinceGameDescription; | ||
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class PrinceEngine; | ||
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class PrinceEngine : public Engine { | ||
protected: | ||
Common::Error run(); | ||
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public: | ||
PrinceEngine(OSystem *syst, const PrinceGameDescription *gameDesc); | ||
virtual ~PrinceEngine(); | ||
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virtual bool hasFeature(EngineFeature f) const; | ||
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int getGameType() const; | ||
const char *getGameId() const; | ||
uint32 getFeatures() const; | ||
Common::Language getLanguage() const; | ||
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const PrinceGameDescription *_gameDescription; | ||
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private: | ||
Common::RandomSource *_rnd; | ||
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byte _palette[768]; | ||
Graphics::Surface *_frontScreen; | ||
Graphics::Surface *_roomBackground; | ||
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void loadBackground(Common::SeekableReadStream *stream); | ||
void setFullPalette(); | ||
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void drawSprite(Graphics::Surface *sprite, int32 x, int32 y, int32 mod); | ||
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}; | ||
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} // End of namespace Prince | ||
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#endif |