Skip to content

Commit

Permalink
SCI32: Implement ScummVM save/load
Browse files Browse the repository at this point in the history
  • Loading branch information
csnover committed Sep 30, 2016
1 parent b5d0fff commit 1eb6d90
Show file tree
Hide file tree
Showing 3 changed files with 121 additions and 55 deletions.
8 changes: 4 additions & 4 deletions engines/sci/engine/kernel_tables.h
Expand Up @@ -351,8 +351,8 @@ static const SciKernelMapSubEntry kPalCycle_subops[] = {

// version, subId, function-mapping, signature, workarounds
static const SciKernelMapSubEntry kSave_subops[] = {
{ SIG_SCI32, 0, MAP_CALL(SaveGame32), "rir[r0]", NULL },
{ SIG_SCI32, 1, MAP_CALL(RestoreGame32), "ri[r0]", NULL },
{ SIG_SCI32, 0, MAP_CALL(SaveGame32), "[r0]i[r0][r0]", NULL },
{ SIG_SCI32, 1, MAP_CALL(RestoreGame32), "[r0]i[r0]", NULL },
// System script 64994 in several SCI2.1mid games (KQ7 2.00b, Phant1,
// PQ:SWAT, SQ6, Torin) calls GetSaveDir with an extra unused argument, and
// it is easier to just handle it here than to bother with creating
Expand Down Expand Up @@ -754,12 +754,12 @@ static SciKernelMapEntry s_kernelMap[] = {
{ MAP_CALL(RespondsTo), SIG_EVERYWHERE, ".i", NULL, NULL },
{ MAP_CALL(RestartGame), SIG_EVERYWHERE, "", NULL, NULL },
#ifdef ENABLE_SCI32
{ "RestoreGame", kRestoreGame32, SIG_UNTIL_SCI21EARLY, SIGFOR_ALL, "ri[r0]", NULL, NULL },
{ "RestoreGame", kRestoreGame32, SIG_UNTIL_SCI21EARLY, SIGFOR_ALL, "[r0]i[r0]", NULL, NULL },
#endif
{ MAP_CALL(RestoreGame), SIG_EVERYWHERE, "[r0]i[r0]", NULL, NULL },
{ MAP_CALL(Said), SIG_EVERYWHERE, "[r0]", NULL, NULL },
#ifdef ENABLE_SCI32
{ "SaveGame", kSaveGame32, SIG_UNTIL_SCI21EARLY, SIGFOR_ALL, "rir[r0]", NULL, NULL },
{ "SaveGame", kSaveGame32, SIG_UNTIL_SCI21EARLY, SIGFOR_ALL, "[r0]i[r0][r0]", NULL, NULL },
#endif
{ MAP_CALL(SaveGame), SIG_SCI16, SIGFOR_ALL, "[r0]i[r0](r0)", NULL, NULL },
{ MAP_CALL(ScriptID), SIG_EVERYWHERE, "[io](i)", NULL, NULL },
Expand Down
45 changes: 40 additions & 5 deletions engines/sci/engine/kfile.cpp
Expand Up @@ -1077,10 +1077,32 @@ reg_t kGetSaveFiles(EngineState *s, int argc, reg_t *argv) {

#ifdef ENABLE_SCI32
reg_t kSaveGame32(EngineState *s, int argc, reg_t *argv) {
const Common::String gameName = s->_segMan->getString(argv[0]);
int16 saveNo = argv[1].toSint16();
const Common::String saveDescription = s->_segMan->getString(argv[2]);
const Common::String gameVersion = argv[3].isNull() ? "" : s->_segMan->getString(argv[3]);
Common::String gameName = "";
int16 saveNo;
Common::String saveDescription;
Common::String gameVersion = (argc <= 3 || argv[3].isNull()) ? "" : s->_segMan->getString(argv[3]);

if (argv[0].isNull()) {
// ScummVM call, from a patched Game::save
g_sci->_soundCmd->pauseAll(true);
GUI::SaveLoadChooser dialog(_("Save game:"), _("Save"), true);
saveNo = dialog.runModalWithCurrentTarget();
g_sci->_soundCmd->pauseAll(false);

if (saveNo < 0) {
return NULL_REG;
}

saveDescription = dialog.getResultString();
if (saveDescription.empty()) {
saveDescription = dialog.createDefaultSaveDescription(saveNo);
}
} else {
// Native script call
gameName = s->_segMan->getString(argv[0]);
saveNo = argv[1].toSint16();
saveDescription = argv[2].isNull() ? "" : s->_segMan->getString(argv[2]);
}

// Auto-save system used by Torin and LSL7
if (gameName == "Autosave" || gameName == "Autosv") {
Expand Down Expand Up @@ -1149,10 +1171,23 @@ reg_t kSaveGame32(EngineState *s, int argc, reg_t *argv) {
}

reg_t kRestoreGame32(EngineState *s, int argc, reg_t *argv) {
const Common::String gameName = s->_segMan->getString(argv[0]);
Common::String gameName = "";
int16 saveNo = argv[1].toSint16();
const Common::String gameVersion = argv[2].isNull() ? "" : s->_segMan->getString(argv[2]);

if (argv[0].isNull() && saveNo == -1) {
// ScummVM call, either from lancher or a patched Game::restore
g_sci->_soundCmd->pauseAll(true);
GUI::SaveLoadChooser dialog(_("Restore game:"), _("Restore"), false);
saveNo = dialog.runModalWithCurrentTarget();
g_sci->_soundCmd->pauseAll(false);
if (saveNo < 0) {
return s->r_acc;
}
} else {
gameName = s->_segMan->getString(argv[0]);
}

if (gameName == "Autosave" || gameName == "Autosv") {
if (saveNo == 0) {
// Autosave slot 0 is the autosave
Expand Down
123 changes: 77 additions & 46 deletions engines/sci/sci.cpp
Expand Up @@ -496,61 +496,86 @@ static byte patchGameRestoreSave[] = {
};

// SCI2 version: Same as above, but the second parameter to callk is a word
static byte patchGameRestoreSaveSci2[] = {
0x39, 0x03, // pushi 03
0x76, // push0
0x38, 0xff, 0xff, // pushi -1
0x76, // push0
0x43, 0xff, 0x06, 0x00, // callk kRestoreGame/kSaveGame (will get changed afterwards)
0x48, // ret
// and third parameter is a string reference
static byte patchGameRestoreSci2[] = {
0x39, 0x03, // pushi 03
0x76, // push0 (game name)
0x38, 0xff, 0xff, // pushi -1 (save number)
0x89, 0x1b, // lsg global[27] (game version)
0x43, 0xff, 0x06, 0x00, // callk kRestoreGame (0xFF will be overwritten by patcher)
0x48, // ret
};

// SCI21 version: Same as above, but the second parameter to callk is a word
static byte patchGameRestoreSaveSci21[] = {
0x39, 0x04, // pushi 04
0x76, // push0 // 0: save, 1: restore (will get changed afterwards)
0x76, // push0
0x38, 0xff, 0xff, // pushi -1
0x76, // push0
0x43, 0xff, 0x08, 0x00, // callk kSave (will get changed afterwards)
0x48, // ret
static byte patchGameSaveSci2[] = {
0x39, 0x04, // pushi 04
0x76, // push0 (game name)
0x38, 0xff, 0xff, // pushi -1 (save number)
0x76, // push0 (save description)
0x89, 0x1b, // lsg global[27] (game version)
0x43, 0xff, 0x08, 0x00, // callk kSaveGame (0xFF will be overwritten by patcher)
0x48, // ret
};

// SCI2.1mid version: Same as above, but with an extra subop parameter
static byte patchGameRestoreSci21[] = {
0x39, 0x04, // pushi 04
0x78, // push1 (subop)
0x76, // push0 (game name)
0x38, 0xff, 0xff, // pushi -1 (save number)
0x89, 0x1b, // lsg global[27] (game version)
0x43, 0xff, 0x08, 0x00, // callk kSave (0xFF will be overwritten by patcher)
0x48, // ret
};

static byte patchGameSaveSci21[] = {
0x39, 0x05, // pushi 05
0x76, // push0 (subop)
0x76, // push0 (game name)
0x38, 0xff, 0xff, // pushi -1 (save number)
0x76, // push0 (save description)
0x89, 0x1b, // lsg global[27] (game version)
0x43, 0xff, 0x0a, 0x00, // callk kSave (0xFF will be overwritten by patcher)
0x48, // ret
};

static void patchGameSaveRestoreCode(SegManager *segMan, reg_t methodAddress, byte id) {
Script *script = segMan->getScript(methodAddress.getSegment());
byte *patchPtr = const_cast<byte *>(script->getBuf(methodAddress.getOffset()));

if (getSciVersion() <= SCI_VERSION_1_1) {
memcpy(patchPtr, patchGameRestoreSave, sizeof(patchGameRestoreSave));
} else { // SCI2+
memcpy(patchPtr, patchGameRestoreSaveSci2, sizeof(patchGameRestoreSaveSci2));

if (g_sci->isBE()) {
// LE -> BE
patchPtr[9] = 0x00;
patchPtr[10] = 0x06;
}
}

memcpy(patchPtr, patchGameRestoreSave, sizeof(patchGameRestoreSave));
patchPtr[8] = id;
}

static void patchGameSaveRestoreCodeSci21(SegManager *segMan, reg_t methodAddress, byte id, bool doRestore) {
#ifdef ENABLE_SCI32
static void patchGameSaveRestoreCodeSci2(SegManager *segMan, reg_t methodAddress, byte id, bool doRestore) {
Script *script = segMan->getScript(methodAddress.getSegment());
byte *patchPtr = const_cast<byte *>(script->getBuf(methodAddress.getOffset()));
memcpy(patchPtr, patchGameRestoreSaveSci21, sizeof(patchGameRestoreSaveSci21));
int kcallOffset;

if (doRestore)
patchPtr[2] = 0x78; // push1
if (getSciVersion() < SCI_VERSION_2_1_MIDDLE) {
if (doRestore) {
memcpy(patchPtr, patchGameRestoreSci2, sizeof(patchGameRestoreSci2));
kcallOffset = 9;
} else {
memcpy(patchPtr, patchGameSaveSci2, sizeof(patchGameSaveSci2));
kcallOffset = 10;
}
} else {
if (doRestore) {
memcpy(patchPtr, patchGameRestoreSci21, sizeof(patchGameRestoreSci21));
kcallOffset = 10;
} else {
memcpy(patchPtr, patchGameSaveSci21, sizeof(patchGameSaveSci21));
kcallOffset = 11;
}
}

patchPtr[kcallOffset] = id;
if (g_sci->isBE()) {
// LE -> BE
patchPtr[10] = 0x00;
patchPtr[11] = 0x08;
SWAP(patchPtr[kcallOffset + 1], patchPtr[kcallOffset + 2]);
}

patchPtr[9] = id;
}
#endif

void SciEngine::patchGameSaveRestore() {
SegManager *segMan = _gamestate->_segMan;
Expand Down Expand Up @@ -595,17 +620,21 @@ void SciEngine::patchGameSaveRestore() {
uint16 selectorId = gameSuperObject->getFuncSelector(methodNr);
Common::String methodName = _kernel->getSelectorName(selectorId);
if (methodName == "restore") {
if (kernelIdSave != kernelIdRestore)
#ifdef ENABLE_SCI32
if (getSciVersion() >= SCI_VERSION_2) {
patchGameSaveRestoreCodeSci2(segMan, gameSuperObject->getFunction(methodNr), kernelIdRestore, true);
} else
#endif
patchGameSaveRestoreCode(segMan, gameSuperObject->getFunction(methodNr), kernelIdRestore);
else
patchGameSaveRestoreCodeSci21(segMan, gameSuperObject->getFunction(methodNr), kernelIdRestore, true);
}
else if (methodName == "save") {
if (_gameId != GID_FAIRYTALES) { // Fairy Tales saves automatically without a dialog
if (kernelIdSave != kernelIdRestore)
#ifdef ENABLE_SCI32
if (getSciVersion() >= SCI_VERSION_2) {
patchGameSaveRestoreCodeSci2(segMan, gameSuperObject->getFunction(methodNr), kernelIdSave, false);
} else
#endif
patchGameSaveRestoreCode(segMan, gameSuperObject->getFunction(methodNr), kernelIdSave);
else
patchGameSaveRestoreCodeSci21(segMan, gameSuperObject->getFunction(methodNr), kernelIdSave, false);
}
}
}
Expand All @@ -629,10 +658,12 @@ void SciEngine::patchGameSaveRestore() {
Common::String methodName = _kernel->getSelectorName(selectorId);
if (methodName == "save") {
if (_gameId != GID_FAIRYTALES) { // Fairy Tales saves automatically without a dialog
if (kernelIdSave != kernelIdRestore)
#ifdef ENABLE_SCI32
if (getSciVersion() >= SCI_VERSION_2) {
patchGameSaveRestoreCodeSci2(segMan, gameSuperObject->getFunction(methodNr), kernelIdSave, false);
} else
#endif
patchGameSaveRestoreCode(segMan, patchObjectSave->getFunction(methodNr), kernelIdSave);
else
patchGameSaveRestoreCodeSci21(segMan, patchObjectSave->getFunction(methodNr), kernelIdSave, false);
}
break;
}
Expand Down

0 comments on commit 1eb6d90

Please sign in to comment.