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FULLPIPE: Enable scene21. This completes the scene
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sev- committed Jan 2, 2014
1 parent 0fc133e commit 1ec92ed
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Showing 2 changed files with 6 additions and 0 deletions.
2 changes: 2 additions & 0 deletions engines/fullpipe/scenes.cpp
Expand Up @@ -649,6 +649,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
addMessageHandler(sceneHandler20, 2);
_updateCursorCallback = defaultUpdateCursor;
break;
#endif

case SC_21:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_21");
Expand All @@ -661,6 +662,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
_updateCursorCallback = scene21_updateCursor;
break;

#if 0
case SC_22:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_22");
scene->preloadMovements(sceneVar);
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4 changes: 4 additions & 0 deletions engines/fullpipe/scenes.h
Expand Up @@ -101,6 +101,10 @@ void scene17_restoreState();
int sceneHandler17(ExCommand *cmd);
int scene17_updateCursor();

int scene21_updateCursor();
void scene21_initScene(Scene *sc);
int sceneHandler21(ExCommand *cmd);

void scene24_initScene(Scene *sc);
void scene24_setPoolState();
int sceneHandler24(ExCommand *cmd);
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