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KYRA: (HOF/FM-TOWNS) - fix intro glitch
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Get rid of alternative anim frame triggers in cases where animations stop too early (e. g. the tree in the first scene not vanishing completely).
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athrxx committed Jul 23, 2019
1 parent 3ec025d commit 1f2882b
Showing 1 changed file with 6 additions and 3 deletions.
9 changes: 6 additions & 3 deletions engines/kyra/sequence/sequences_hof.cpp
Expand Up @@ -1864,12 +1864,14 @@ int SeqPlayer_HOF::cbHOF_overview(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
playSoundAndDisplaySubTitle(1);
break;

CASE_ALT(434, 354)
case 434:
//CASE_ALT(434, 354)
closeNestedAnimation(0);
startNestedAnimation(0, kNestedSequenceDragon);
break;

CASE_ALT(540, 400)
case 540:
//CASE_ALT(540, 400)
waitForSubTitlesTimeout();
closeNestedAnimation(0);
setCountDown(0);
Expand Down Expand Up @@ -1938,7 +1940,8 @@ int SeqPlayer_HOF::cbHOF_library(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
playSoundAndDisplaySubTitle(6);
break;

CASE_ALT(660, 480)
case 660:
//CASE_ALT(660, 480)
_screen->copyPage(2, 12);
waitForSubTitlesTimeout();
closeNestedAnimation(0);
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