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@@ -44,6 +44,7 @@ MODULE_OBJS := \ | |
movesens.o \ | ||
objectman.o \ | ||
projexpl.o \ | ||
sounds.o \ | ||
text.o \ | ||
timeline.o | ||
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/* ScummVM - Graphic Adventure Engine | ||
* | ||
* ScummVM is the legal property of its developers, whose names | ||
* are too numerous to list here. Please refer to the COPYRIGHT | ||
* file distributed with this source distribution. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
*/ | ||
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/* | ||
* Based on the Reverse Engineering work of Christophe Fontanel, | ||
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) | ||
*/ | ||
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#include "audio/audiostream.h" | ||
#include "audio/decoders/raw.h" | ||
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#include "dm.h" | ||
#include "gfx.h" | ||
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namespace DM { | ||
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class Sound { | ||
public: | ||
int16 _graphicIndex; | ||
byte _period; | ||
byte _priority; | ||
byte _loudDistance; | ||
byte _softDistance; | ||
Sound(int16 index, byte period, byte priority, byte loudDist, byte softDist) : | ||
_graphicIndex(index), _period(period), _priority(priority), _loudDistance(loudDist), _softDistance(softDist) {} | ||
}; // @ Sound | ||
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Sound G0060_as_Graphic562_Sounds[k34_D13_soundCount] = { | ||
Sound(533, 112, 11, 3, 6), /* k00_soundMETALLIC_THUD 0 */ | ||
Sound(534, 112, 15, 0, 3), /* k01_soundSWITCH 1 */ | ||
Sound(535, 112, 72, 3, 6), /* k02_soundDOOR_RATTLE 2 */ | ||
Sound(550, 112, 60, 3, 5), /* k03_soundATTACK_PAIN_RAT_HELLHOUND_RED_DRAGON 3 */ | ||
Sound(536, 112, 10, 3, 6), /* k04_soundWOODEN_THUD_ATTACK_TROLIN_ANTMAN_STONE_GOLEM 4 */ | ||
Sound(537, 112, 99, 3, 7), /* k05_soundSTRONG_EXPLOSION 5 */ | ||
Sound(539, 112, 110, 3, 6), /* k06_soundSCREAM 6 */ | ||
Sound(551, 112, 55, 3, 5), /* k07_soundATTACK_MUMMY_GHOST_RIVE 7 */ | ||
Sound(540, 112, 2, 3, 6), /* k08_soundSWALLOW 8 */ | ||
Sound(541, 112, 80, 3, 6), /* k09_soundCHAMPION_0_DAMAGED 9 */ | ||
Sound(542, 112, 82, 3, 6), /* k10_soundCHAMPION_1_DAMAGED 10 */ | ||
Sound(543, 112, 84, 3, 6), /* k11_soundCHAMPION_2_DAMAGED 11 */ | ||
Sound(544, 112, 86, 3, 6), /* k12_soundCHAMPION_3_DAMAGED 12 */ | ||
Sound(545, 112, 95, 3, 6), /* k13_soundSPELL 13 */ | ||
Sound(552, 112, 57, 3, 5), /* k14_soundATTACK_SCREAMER_OITU 14 */ | ||
Sound(553, 112, 52, 3, 5), /* k15_soundATTACK_GIANT_SCORPION_SCORPION 15 */ | ||
Sound(546, 112, 40, 2, 4), /* k16_soundCOMBAT_ATTACK_SKELETON_ANIMATED_ARMOUR_DETH_KNIGHT 16 */ | ||
Sound(547, 112, 70, 1, 4), /* k17_soundBUZZ 17 */ | ||
Sound(549, 138, 75, 3, 6), /* k18_soundPARTY_DAMAGED 18 */ | ||
Sound(554, 112, 50, 3, 5), /* k19_soundATTACK_MAGENTA_WORM_WORM 19 */ | ||
Sound(537, 112, 98, 0, 4), /* k20_soundWEAK_EXPLOSION 20 */ | ||
Sound(555, 112, 96, 2, 4), /* k21_soundATTACK_GIGGLER 21 */ | ||
Sound(563, 138, 24, 0, 4), /* k22_soundMOVE_ANIMATED_ARMOUR_DETH_KNIGHT 22 Atari ST: not present */ | ||
Sound(564, 138, 21, 0, 4), /* k23_soundMOVE_COUATL_GIANT_WASP_MUNCHER 23 Atari ST: not present */ | ||
Sound(565, 138, 23, 0, 4), /* k24_soundMOVE_MUMMY_TROLIN_ANTMAN_STONE_GOLEM_GIGGLER_VEXIRK_DEMON 24 Atari ST: not present */ | ||
Sound(566, 138, 105, 0, 4), /* k25_soundBLOW_HORN 25 Atari ST: not present */ | ||
Sound(567, 138, 27, 0, 4), /* k26_soundMOVE_SCREAMER_ROCK_ROCKPILE_MAGENTA_WORM_WORM_PAIN_RAT_HELLHOUND_RUSTER_GIANT_SCORPION_SCORPION_OITU 26 Atari ST: not present */ | ||
Sound(568, 138, 28, 0, 4), /* k27_soundMOVE_SWAMP_SLIME_SLIME_DEVIL_WATER_ELEMENTAL 27 Atari ST: not present */ | ||
Sound(569, 138, 106, 0, 4), /* k28_soundWAR_CRY 28 Atari ST: not present */ | ||
Sound(570, 138, 56, 0, 4), /* k29_soundATTACK_ROCK_ROCKPILE 29 Atari ST: not present */ | ||
Sound(571, 138, 58, 0, 4), /* k30_soundATTACK_WATER_ELEMENTAL 30 Atari ST: not present */ | ||
Sound(572, 112, 53, 0, 4), /* k31_soundATTACK_COUATL 31 Atari ST: not present */ | ||
Sound(573, 138, 29, 0, 4), /* k32_soundMOVE_RED_DRAGON 32 Atari ST: not present */ | ||
Sound(574, 150, 22, 0, 4)}; /* k33_soundMOVE_SKELETON 33 Atari ST: not present */ | ||
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void DMEngine::f503_loadSounds() { | ||
for (uint16 soundIndex = 0; soundIndex < k34_D13_soundCount; ++soundIndex) { | ||
SoundData *soundData = _gK24_soundData + soundIndex; | ||
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uint16 graphicIndex = G0060_as_Graphic562_Sounds[soundIndex]._graphicIndex; | ||
soundData->_byteCount = _displayMan->getCompressedDataSize(graphicIndex) - 2; // the header is 2 bytes long | ||
soundData->_firstSample = new byte[soundData->_byteCount]; | ||
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Common::MemoryReadStream stream = _displayMan->getCompressedData(graphicIndex); | ||
soundData->_sampleCount = stream.readUint16BE(); | ||
stream.read(soundData->_firstSample, soundData->_byteCount); | ||
} | ||
} | ||
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} |