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SCI: Add a check for invalid clip rectangles
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Happens in QFG4, when starting a battle
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bluegr committed Jul 3, 2012
1 parent 5d3e22a commit 243ea1f
Showing 1 changed file with 3 additions and 0 deletions.
3 changes: 3 additions & 0 deletions engines/sci/graphics/frameout.cpp
Expand Up @@ -722,6 +722,9 @@ void GfxFrameout::kernelFrameout() {
translatedClipRect = clipRect;
translatedClipRect.translate(it->upscaledPlaneRect.left, it->upscaledPlaneRect.top);
} else {
// QFG4 passes invalid rectangles when a battle is starting
if (!clipRect.isValidRect())
continue;
clipRect.clip(it->planeClipRect);
translatedClipRect = clipRect;
translatedClipRect.translate(it->planeRect.left, it->planeRect.top);
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