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GOB: Add inter_geisha.cpp and implement oGeisha_loadSound
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Geisha's intro shows now (with glitches, palette animation fail?) and
the game is playable.
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DrMcCoy committed Aug 26, 2011
1 parent ba84788 commit 24929c9
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Showing 4 changed files with 110 additions and 1 deletion.
12 changes: 11 additions & 1 deletion engines/gob/gob.cpp
Expand Up @@ -402,7 +402,6 @@ bool GobEngine::initGameParts() {
_game = new Game(this);

switch (_gameType) {
case kGameTypeGeisha:
case kGameTypeGob1:
_init = new Init_v1(this);
_video = new Video_v1(this);
Expand All @@ -414,6 +413,17 @@ bool GobEngine::initGameParts() {
_scenery = new Scenery_v1(this);
break;

case kGameTypeGeisha:
_init = new Init_v1(this);
_video = new Video_v1(this);
_inter = new Inter_Geisha(this);
_mult = new Mult_v1(this);
_draw = new Draw_v1(this);
_map = new Map_v1(this);
_goblin = new Goblin_v1(this);
_scenery = new Scenery_v1(this);
break;

case kGameTypeFascination:
_init = new Init_Fascination(this);
_video = new Video_v2(this);
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15 changes: 15 additions & 0 deletions engines/gob/inter.h
Expand Up @@ -334,6 +334,21 @@ class Inter_v1 : public Inter {
void manipulateMap(int16 xPos, int16 yPos, int16 item);
};

class Inter_Geisha : public Inter_v1 {
public:
Inter_Geisha(GobEngine *vm);
virtual ~Inter_Geisha() {}

protected:
virtual void setupOpcodesDraw();
virtual void setupOpcodesFunc();
virtual void setupOpcodesGob();

void oGeisha_loadSound(OpFuncParams &params);

int16 loadSound(int16 slot);
};

class Inter_v2 : public Inter_v1 {
public:
Inter_v2(GobEngine *vm);
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83 changes: 83 additions & 0 deletions engines/gob/inter_geisha.cpp
@@ -0,0 +1,83 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#include "common/endian.h"

#include "gob/gob.h"
#include "gob/inter.h"
#include "gob/dataio.h"
#include "gob/script.h"
#include "gob/game.h"
#include "gob/sound/sound.h"
#include "gob/sound/sounddesc.h"

namespace Gob {

#define OPCODEVER Inter_Geisha
#define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x)
#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)

Inter_Geisha::Inter_Geisha(GobEngine *vm) : Inter_v1(vm) {
}

void Inter_Geisha::setupOpcodesDraw() {
Inter_v1::setupOpcodesDraw();
}

void Inter_Geisha::setupOpcodesFunc() {
Inter_v1::setupOpcodesFunc();

OPCODEFUNC(0x3A, oGeisha_loadSound);
}

void Inter_Geisha::setupOpcodesGob() {
}

void Inter_Geisha::oGeisha_loadSound(OpFuncParams &params) {
loadSound(-1);
}

int16 Inter_Geisha::loadSound(int16 slot) {
const char *sndFile = _vm->_game->_script->evalString();

if (slot == -1)
slot = _vm->_game->_script->readValExpr();

SoundDesc *sample = _vm->_sound->sampleGetBySlot(slot);
if (!sample)
return 0;

int32 dataSize;
byte *dataPtr = _vm->_dataIO->getFile(sndFile, dataSize);
if (!dataPtr)
return 0;

if (!sample->load(SOUND_SND, dataPtr, dataSize)) {
delete[] dataPtr;
return 0;
}

return 0;
}

} // End of namespace Gob
1 change: 1 addition & 0 deletions engines/gob/module.mk
Expand Up @@ -33,6 +33,7 @@ MODULE_OBJS := \
init_v7.o \
inter.o \
inter_v1.o \
inter_geisha.o \
inter_v2.o \
inter_bargon.o \
inter_fascin.o \
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