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NEVERHOOD: Removed debug (?) code that bypassed puzzle
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The effect of the removed code was to bypass the potion-mixing
puzzle while shrunken. The puzzle works fine for me, so there's
no reason to keep this bypass. Also, it caused a dead code
warning, CID 1022345.
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Torbjörn Andersson committed Jun 1, 2013
1 parent 8f81485 commit 251b760
Showing 1 changed file with 0 additions and 2 deletions.
2 changes: 0 additions & 2 deletions engines/neverhood/modules/module2800.cpp
Expand Up @@ -1929,8 +1929,6 @@ Scene2806::Scene2806(NeverhoodEngine *vm, Module *parentModule, int which)

Sprite *tempSprite;

which = 3;

SetMessageHandler(&Scene2806::handleMessage);
SetUpdateHandler(&Scene2806::update);

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