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BACKENDS: Add a Win32 audio CD player
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Matthew Hoops
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Johannes Schickel
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Mar 13, 2016
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/* Cabal - Legacy Game Implementations | ||
* | ||
* Cabal is the legal property of its developers, whose names | ||
* are too numerous to list here. Please refer to the COPYRIGHT | ||
* file distributed with this source distribution. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
*/ | ||
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#include "backends/audiocd/win32/win32-audiocd.h" | ||
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#include "audio/audiostream.h" | ||
#include "backends/audiocd/default/default-audiocd.h" | ||
#include "common/array.h" | ||
#include "common/config-manager.h" | ||
#include "common/endian.h" | ||
#include "common/str.h" | ||
#include "common/debug.h" | ||
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#define WIN32_LEAN_AND_MEAN | ||
#include <windows.h> | ||
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#ifdef _MSC_VER | ||
#include <winioctl.h> | ||
#include <ntddcdrm.h> | ||
#else | ||
#include <ddk/ntddcdrm.h> | ||
#endif | ||
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enum { | ||
kLeadoutTrack = 0xAA | ||
}; | ||
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enum { | ||
kBytesPerFrame = 2352, | ||
kSamplesPerFrame = kBytesPerFrame / 2 | ||
}; | ||
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enum { | ||
kSecondsPerMinute = 60, | ||
kFramesPerSecond = 75 | ||
}; | ||
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enum { | ||
// The CD-ROM pre-gap is 2s | ||
kPreGapFrames = kFramesPerSecond * 2 | ||
}; | ||
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static int getFrameCount(const TRACK_DATA &data) { | ||
int time = data.Address[1]; | ||
time *= kSecondsPerMinute; | ||
time += data.Address[2]; | ||
time *= kFramesPerSecond; | ||
time += data.Address[3]; | ||
return time; | ||
} | ||
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class Win32AudioCDStream : public Audio::SeekableAudioStream { | ||
public: | ||
Win32AudioCDStream(HANDLE handle, const TRACK_DATA &startEntry, const TRACK_DATA &endEntry); | ||
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int readBuffer(int16 *buffer, const int numSamples); | ||
bool isStereo() const { return true; } | ||
int getRate() const { return 44100; } | ||
bool endOfData() const; | ||
bool seek(const Audio::Timestamp &where); | ||
Audio::Timestamp getLength() const; | ||
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private: | ||
HANDLE _driveHandle; | ||
const TRACK_DATA &_startEntry, &_endEntry; | ||
int16 _buffer[kSamplesPerFrame]; | ||
int _frame; | ||
uint _bufferPos; | ||
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bool readNextFrame(); | ||
}; | ||
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Win32AudioCDStream::Win32AudioCDStream(HANDLE handle, const TRACK_DATA &startEntry, const TRACK_DATA &endEntry) : | ||
_driveHandle(handle), _startEntry(startEntry), _endEntry(endEntry), _buffer(), _frame(0), _bufferPos(kSamplesPerFrame) { | ||
// Read the first frame here. This should hopefully keep games more | ||
// in sync instead of potentially waiting in the mixer thread for the | ||
// disc to seek to the first frame. | ||
readNextFrame(); | ||
} | ||
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int Win32AudioCDStream::readBuffer(int16 *buffer, const int numSamples) { | ||
int samples = 0; | ||
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// See if any data is left first | ||
while (_bufferPos < kSamplesPerFrame && samples < numSamples) | ||
buffer[samples++] = _buffer[_bufferPos++]; | ||
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// Bail out if done | ||
if (endOfData()) | ||
return samples; | ||
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while (samples < numSamples && !endOfData()) { | ||
if (!readNextFrame()) | ||
return samples; | ||
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// Copy the samples over | ||
for (_bufferPos = 0; _bufferPos < kSamplesPerFrame && samples < numSamples; ) | ||
buffer[samples++] = _buffer[_bufferPos++]; | ||
} | ||
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return samples; | ||
} | ||
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bool Win32AudioCDStream::readNextFrame() { | ||
// Figure out the MSF of the frame we're looking for | ||
int frame = _frame + getFrameCount(_startEntry); | ||
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// Request to read that frame. Subtract the pre-gap frames | ||
// so that we get to the right sector. | ||
RAW_READ_INFO readAudio; | ||
memset(&readAudio, 0, sizeof(readAudio)); | ||
readAudio.DiskOffset.QuadPart = (frame - kPreGapFrames) * 2048; | ||
readAudio.SectorCount = 1; | ||
readAudio.TrackMode = CDDA; | ||
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DWORD bytesReturned; | ||
bool result = DeviceIoControl( | ||
_driveHandle, | ||
IOCTL_CDROM_RAW_READ, | ||
&readAudio, | ||
sizeof(readAudio), | ||
&_buffer, | ||
sizeof(_buffer), | ||
&bytesReturned, | ||
NULL); | ||
if (!result) { | ||
warning("Failed to retrieve CD sector %d: %d", frame, (int)GetLastError()); | ||
_frame = getFrameCount(_endEntry); | ||
return false; | ||
} | ||
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_frame++; | ||
return true; | ||
} | ||
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bool Win32AudioCDStream::endOfData() const { | ||
return getFrameCount(_startEntry) + _frame >= getFrameCount(_endEntry) && _bufferPos == kSamplesPerFrame; | ||
} | ||
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bool Win32AudioCDStream::seek(const Audio::Timestamp &where) { | ||
// Convert to the frame number | ||
// Really not much else needed | ||
_bufferPos = kSamplesPerFrame; | ||
_frame = where.convertToFramerate(kFramesPerSecond).totalNumberOfFrames(); | ||
return true; | ||
} | ||
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Audio::Timestamp Win32AudioCDStream::getLength() const { | ||
return Audio::Timestamp(0, getFrameCount(_endEntry) - getFrameCount(_startEntry), 75); | ||
} | ||
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class Win32AudioCDManager : public DefaultAudioCDManager { | ||
public: | ||
Win32AudioCDManager(); | ||
~Win32AudioCDManager(); | ||
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bool openCD(int drive); | ||
void closeCD(); | ||
void playCD(int track, int numLoops, int startFrame, int duration); | ||
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private: | ||
bool loadTOC(); | ||
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typedef Common::Array<char> DriveList; | ||
DriveList detectDrives(); | ||
bool tryAddDrive(char drive, DriveList &drives); | ||
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HANDLE _driveHandle; | ||
int _firstTrack, _lastTrack; | ||
Common::Array<TRACK_DATA> _tocEntries; | ||
}; | ||
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Win32AudioCDManager::Win32AudioCDManager() { | ||
_driveHandle = INVALID_HANDLE_VALUE; | ||
_firstTrack = _lastTrack = 0; | ||
} | ||
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Win32AudioCDManager::~Win32AudioCDManager() { | ||
closeCD(); | ||
} | ||
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bool Win32AudioCDManager::openCD(int drive) { | ||
closeCD(); | ||
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// Fetch the drive list | ||
DriveList drives = detectDrives(); | ||
if (drive >= (int)drives.size()) | ||
return false; | ||
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debug(1, "Opening CD drive %c:\\", drives[drive]); | ||
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// Construct the drive path and try to open it | ||
Common::String drivePath = Common::String::format("\\\\.\\%c:", drives[drive]); | ||
_driveHandle = CreateFileA(drivePath.c_str(), GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0); | ||
if (_driveHandle == INVALID_HANDLE_VALUE) { | ||
warning("Failed to open drive %c:\\, error %d", drives[drive], (int)GetLastError()); | ||
return false; | ||
} | ||
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if (!loadTOC()) { | ||
closeCD(); | ||
return false; | ||
} | ||
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return false; | ||
} | ||
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void Win32AudioCDManager::closeCD() { | ||
// Stop any previous track | ||
stop(); | ||
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if (_driveHandle != INVALID_HANDLE_VALUE) { | ||
CloseHandle(_driveHandle); | ||
_driveHandle = INVALID_HANDLE_VALUE; | ||
} | ||
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_firstTrack = _lastTrack = 0; | ||
_tocEntries.clear(); | ||
} | ||
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void Win32AudioCDManager::playCD(int track, int numLoops, int startFrame, int duration) { | ||
// Stop any previous track | ||
stop(); | ||
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// HACK: For now, just assume that track number is right | ||
// That only works because ScummVM uses the wrong track number anyway | ||
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if (track >= (int)_tocEntries.size() - 1) { | ||
warning("No such track %d", track); | ||
return; | ||
} | ||
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// Bail if the track isn't an audio track | ||
if ((_tocEntries[track].Control & 0x04) != 0) { | ||
warning("Track %d is not audio", track); | ||
return; | ||
} | ||
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// Create the AudioStream and play it | ||
debug(1, "Playing CD track %d", track); | ||
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Audio::SeekableAudioStream *audioStream = new Win32AudioCDStream(_driveHandle, _tocEntries[track], _tocEntries[track + 1]); | ||
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Audio::Timestamp start = Audio::Timestamp(0, startFrame, 75); | ||
Audio::Timestamp end = (duration == 0) ? audioStream->getLength() : Audio::Timestamp(0, startFrame + duration, 75); | ||
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// Fake emulation since we're really playing an AudioStream | ||
_emulating = true; | ||
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_mixer->playStream( | ||
Audio::Mixer::kMusicSoundType, | ||
&_handle, | ||
Audio::makeLoopingAudioStream(audioStream, start, end, (numLoops < 1) ? numLoops + 1 : numLoops), | ||
-1, | ||
_cd.volume, | ||
_cd.balance, | ||
DisposeAfterUse::YES, | ||
true); | ||
} | ||
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bool Win32AudioCDManager::loadTOC() { | ||
CDROM_READ_TOC_EX tocRequest; | ||
memset(&tocRequest, 0, sizeof(tocRequest)); | ||
tocRequest.Format = CDROM_READ_TOC_EX_FORMAT_TOC; | ||
tocRequest.Msf = 1; | ||
tocRequest.SessionTrack = 0; | ||
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DWORD bytesReturned; | ||
CDROM_TOC tocData; | ||
bool result = DeviceIoControl( | ||
_driveHandle, | ||
IOCTL_CDROM_READ_TOC_EX, | ||
&tocRequest, | ||
sizeof(tocRequest), | ||
&tocData, | ||
sizeof(tocData), | ||
&bytesReturned, | ||
NULL); | ||
if (!result) { | ||
debug("Failed to query the CD TOC: %d", (int)GetLastError()); | ||
return false; | ||
} | ||
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_firstTrack = tocData.FirstTrack; | ||
_lastTrack = tocData.LastTrack; | ||
#if 0 | ||
debug("First Track: %d", tocData.FirstTrack); | ||
debug("Last Track: %d", tocData.LastTrack); | ||
#endif | ||
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for (uint32 i = 0; i < (bytesReturned - 4) / sizeof(TRACK_DATA); i++) | ||
_tocEntries.push_back(tocData.TrackData[i]); | ||
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#if 0 | ||
for (uint32 i = 0; i < _tocEntries.size(); i++) { | ||
const TRACK_DATA &entry = _tocEntries[i]; | ||
debug("Entry:"); | ||
debug("\tTrack: %d", entry.TrackNumber); | ||
debug("\tAdr: %d", entry.Adr); | ||
debug("\tCtrl: %d", entry.Control); | ||
debug("\tMSF: %d:%d:%d\n", entry.Address[1], entry.Address[2], entry.Address[3]); | ||
} | ||
#endif | ||
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return true; | ||
} | ||
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Win32AudioCDManager::DriveList Win32AudioCDManager::detectDrives() { | ||
DriveList drives; | ||
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// Try to get the game path's drive | ||
char gameDrive = 0; | ||
if (ConfMan.hasKey("path")) { | ||
Common::String gamePath = ConfMan.get("path"); | ||
char fullPath[MAX_PATH]; | ||
DWORD result = GetFullPathNameA(gamePath.c_str(), sizeof(fullPath), fullPath, 0); | ||
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if (result > 0 && result < sizeof(fullPath) && Common::isAlpha(fullPath[0]) && fullPath[1] == ':' && tryAddDrive(toupper(fullPath[0]), drives)) | ||
gameDrive = drives[0]; | ||
} | ||
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// Try adding the rest of the drives | ||
for (char drive = 'A'; drive <= 'Z'; drive++) | ||
if (drive != gameDrive) | ||
tryAddDrive(drive, drives); | ||
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return drives; | ||
} | ||
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bool Win32AudioCDManager::tryAddDrive(char drive, DriveList &drives) { | ||
Common::String drivePath = Common::String::format("%c:\\", drive); | ||
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// Ensure it's an actual CD drive | ||
if (GetDriveTypeA(drivePath.c_str()) != DRIVE_CDROM) | ||
return false; | ||
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debug(2, "Detected drive %c:\\ as a CD drive", drive); | ||
drives.push_back(drive); | ||
return true; | ||
} | ||
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AudioCDManager *createWin32AudioCDManager() { | ||
return new Win32AudioCDManager(); | ||
} |
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