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XEEN: Fix side loading bug in Map::load
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dreammaster committed Jan 24, 2015
1 parent 1f8a5ea commit 2b5167c
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Showing 2 changed files with 6 additions and 6 deletions.
10 changes: 5 additions & 5 deletions engines/xeen/map.cpp
Expand Up @@ -857,8 +857,8 @@ void AnimationInfo::load(const Common::String &name) {
/*------------------------------------------------------------------------*/

Map::Map(XeenEngine *vm) : _vm(vm), _mobData(vm) {
_townPortalSide = false;
_loadDarkSide = false;
_sideTownPortal = 0;
_sideObjects = 0;
_sideMonsters = 0;
_sidePictures = 0;
Expand Down Expand Up @@ -897,13 +897,13 @@ void Map::load(int mapId) {
_sideMonsters = 1;
_sidePictures = 1;
if (mapId >= 113 && mapId <= 127) {
_townPortalSide = false;
_sideTownPortal = 0;
} else {
_townPortalSide = _loadDarkSide;
_sideTownPortal = _loadDarkSide ? 1 : 0;
}

if (_vm->getGameID() == GType_WorldOfXeen) {
if (_loadDarkSide) {
if (!_loadDarkSide) {
_animationInfo.load("clouds.dat");
_monsterData.load("xeen.mon");
_wallPicSprites.load("xeenpic.dat");
Expand Down Expand Up @@ -1050,7 +1050,7 @@ void Map::load(int mapId) {
filename = "085.obj";
_mobData._objectSprites[0]._spriteId = 85;
} else {
filename = Common::String::format("xeen|%03d.%cbj",
filename = Common::String::format("%03d.%cbj",
_mobData._objectSprites[i]._spriteId,
_mobData._objectSprites[i]._spriteId >= 100 ? '0' : 'o');
}
Expand Down
2 changes: 1 addition & 1 deletion engines/xeen/map.h
Expand Up @@ -345,7 +345,7 @@ class Map {
MazeData _mazeData[9];
Common::String _mazeName;
SpriteResource _wallPicSprites;
bool _townPortalSide;
int _sideTownPortal;
int _sidePictures;
int _sideObjects;
int _sideMonsters;
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