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ACCESS: Fix a little bug in walkUpRight()
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Strangerke authored and dreammaster committed Dec 13, 2014
1 parent 7a17809 commit 32bbfe3
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion engines/access/player.cpp
Expand Up @@ -486,7 +486,7 @@ void Player::walkUpRight() {
if (_frame > _diagUpWalkMax || _frame < _diagUpWalkMin)
_frame = _diagUpWalkMin;

_playerDirection = UPLEFT;
_playerDirection = UPRIGHT;

int walkOffset, tempL;
bool flag = _scrollEnd == 1;
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