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FULLPIPE: Scene28: Fix flies priority
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Retro-Junk authored and sev- committed Oct 1, 2016
1 parent 09561bd commit 342c9cd
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions engines/fullpipe/scenes/scene28.cpp
Expand Up @@ -172,12 +172,12 @@ void sceneHandler28_turnOn2() {
if (g_vars->scene28_fliesArePresent) {
g_fp->_floaters->genFlies(g_fp->_currentScene, 1013, 329, 60, 4);

g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val15 = 30;
g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val13 = 30;
g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->countdown = g_fp->_rnd->getRandomNumber(12) + 12;

g_fp->_floaters->genFlies(g_fp->_currentScene, 1074, 311, 60, 4);

g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val15 = 30;
g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val13 = 30;
g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->countdown = g_fp->_rnd->getRandomNumber(12) + 12;
}

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