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FULLPIPE: Mass fix incorrect inhibitor flag
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Retro-Junk authored and sev- committed Sep 17, 2016
1 parent ec378ac commit 34b266b
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Showing 9 changed files with 17 additions and 17 deletions.
6 changes: 3 additions & 3 deletions engines/fullpipe/interaction.cpp
Expand Up @@ -290,8 +290,8 @@ bool InteractionController::handleInteraction(StaticANIObject *subj, GameObject
return false;
}

subj->_flags |= 1;
obj->_flags |= 1;
subj->_flags |= 0x100;
obj->_flags |= 0x100;
} else {
bool someFlag = false;
PicAniInfo aniInfo;
Expand Down Expand Up @@ -389,7 +389,7 @@ bool InteractionController::handleInteraction(StaticANIObject *subj, GameObject
ani->queueMessageQueue(mq);
}
} else {
obj->_flags |= 1;
obj->_flags |= 0x100;

if (inter->_flags & 0x10000)
return true;
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6 changes: 3 additions & 3 deletions engines/fullpipe/lift.cpp
Expand Up @@ -358,7 +358,7 @@ void FullpipeEngine::lift_walkAndGo() {

mq->chain(0);

_aniMan->_flags |= 1;
_aniMan->_flags |= 0x100;
}
}

Expand Down Expand Up @@ -423,12 +423,12 @@ void FullpipeEngine::lift_goAnimation() {

mq->addExCommandToEnd(ex);

_aniMan->_flags &= 0xFEFF;
_aniMan->_flags &= ~0x100;

if (!mq->chain(_aniMan))
delete mq;

_aniMan->_flags |= 1;
_aniMan->_flags |= 0x100;

return;
}
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4 changes: 2 additions & 2 deletions engines/fullpipe/scenes/scene04.cpp
Expand Up @@ -413,7 +413,7 @@ void sceneHandler04_jumpOnLadder() {

g_fp->_aniMan->changeStatics2(ST_MAN_LADDERDOWN);

g_fp->_aniMan->_flags |= 1;
g_fp->_aniMan->_flags |= 0x100;

AniHandler aniHandler;
MakeQueueStruct mkQueue;
Expand Down Expand Up @@ -527,7 +527,7 @@ void sceneHandler04_gotoLadder(ExCommand *ex) {

if (mq->chain(g_fp->_aniMan)) {
g_fp->_aniMan->_priority = 12;
g_fp->_aniMan->_flags |= 1;
g_fp->_aniMan->_flags |= 0x100;
} else {
delete mq;
}
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2 changes: 1 addition & 1 deletion engines/fullpipe/scenes/scene16.cpp
Expand Up @@ -269,7 +269,7 @@ void sceneHandler16_drink() {
mq->setFlags(mq->getFlags() | 1);
mq->chain(0);
} else {
g_fp->_aniMan->_flags |= 1;
g_fp->_aniMan->_flags |= 0x100;

mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_MANDRINK), 0, 1);

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2 changes: 1 addition & 1 deletion engines/fullpipe/scenes/scene18and19.cpp
Expand Up @@ -538,7 +538,7 @@ void sceneHandler18and19_girlJumpTo() {

void sceneHandler18and19_manStandArmchair() {
g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT);
g_fp->_aniMan->_flags |= 1;
g_fp->_aniMan->_flags |= 0x100;
g_fp->_aniMan->_priority = 35;
g_fp->_aniMan->startAnim(MV_MAN18_STANDKRESLO, 0, -1);
}
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2 changes: 1 addition & 1 deletion engines/fullpipe/scenes/scene25.cpp
Expand Up @@ -516,7 +516,7 @@ void sceneHandler25_walkOnLadder(StaticANIObject *ani, Common::Point *pnt, Messa
ani->restartMessageQueue(mq);
}

ani->_flags |= 1;
ani->_flags |= 0x100;
}

bool sceneHandler25_isOnLadder(ExCommand *cmd) {
Expand Down
6 changes: 3 additions & 3 deletions engines/fullpipe/scenes/scene28.cpp
Expand Up @@ -204,7 +204,7 @@ void sceneHandler28_lift0Start() {
}

void sceneHandler28_lift1Start() {
g_fp->_aniMan->_flags |= 1;
g_fp->_aniMan->_flags |= 0x100;

g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0);

Expand All @@ -220,7 +220,7 @@ void sceneHandler28_lift3Start() {
}

void sceneHandler28_lift4Start() {
g_fp->_aniMan->_flags |= 1;
g_fp->_aniMan->_flags |= 0x100;

g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0);

Expand All @@ -232,7 +232,7 @@ void sceneHandler28_lift5Start() {
}

void sceneHandler28_lift6Start() {
g_fp->_aniMan->_flags |= 1;
g_fp->_aniMan->_flags |= 0x100;

g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0);

Expand Down
2 changes: 1 addition & 1 deletion engines/fullpipe/scenes/scene34.cpp
Expand Up @@ -189,7 +189,7 @@ void sceneHandler34_fromCactus(ExCommand *cmd) {
mq->setFlags(mq->getFlags() | 1);
mq->chain(0);

g_fp->_aniMan->_flags |= 1;
g_fp->_aniMan->_flags |= 0x100;
}

void sceneHandler34_animateLeaveBoard(ExCommand *cmd) {
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4 changes: 2 additions & 2 deletions engines/fullpipe/scenes/scene35.cpp
Expand Up @@ -88,7 +88,7 @@ void sceneHandler35_startFlow() {
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene35_bellyInflater, ST_PDV_SMALL, QU_PDV_SML_TRY, 0);

g_vars->scene35_bellyInflater->changeStatics2(ST_PDV_SMALL);
g_vars->scene35_bellyInflater->_flags &= 0xFEFF;
g_vars->scene35_bellyInflater->_flags &= ~0x100;

MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC35_EATHOZE), 0, 0);

Expand All @@ -105,7 +105,7 @@ void sceneHandler35_startFlow() {
if (!mq->chain(g_vars->scene35_bellyInflater))
delete mq;

g_vars->scene35_bellyInflater->_flags |= 1;
g_vars->scene35_bellyInflater->_flags |= 0x100;

getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing, 1);

Expand Down

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