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TSAGE: Fix for leaving bridge in R2R scene 300
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dreammaster committed Aug 18, 2013
1 parent 688bc97 commit 3c6aaaa
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions engines/tsage/ringworld2/ringworld2_scenes0.cpp
Expand Up @@ -3142,7 +3142,7 @@ bool Scene300::Doorway::startAction(CursorType action, Event &event) {

if (action == CURSOR_USE) {
if ((R2_GLOBALS._player._characterIndex == R2_QUINN) &&
(!R2_GLOBALS.getFlag(44) || R2_GLOBALS._player._characterScene[R2_MIRANDA] == 500)) {
(!R2_GLOBALS.getFlag(44) || R2_GLOBALS._player._characterScene[R2_SEEKER] == 500)) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 301;
scene->setAction(&scene->_sequenceManager1, scene, 301, &R2_GLOBALS._player, this, NULL);
Expand Down Expand Up @@ -3559,7 +3559,7 @@ void Scene300::signal() {
break;

case 16:
if (_stripManager._field2E8 == 1) {
if (_stripManager._exitMode == 1) {
R2_GLOBALS._player.setAction(NULL);
R2_GLOBALS._sceneManager.changeScene(1000);
} else {
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