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TSAGE: Implemented Scene 666 - Death Scene
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Original file line number | Diff line number | Diff line change |
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/* ScummVM - Graphic Adventure Engine | ||
* | ||
* ScummVM is the legal property of its developers, whose names | ||
* are too numerous to list here. Please refer to the COPYRIGHT | ||
* file distributed with this source distribution. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
*/ | ||
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#include "tsage/blue_force/blueforce_scenes6.h" | ||
#include "tsage/blue_force/blueforce_dialogs.h" | ||
#include "tsage/scenes.h" | ||
#include "tsage/tsage.h" | ||
#include "tsage/staticres.h" | ||
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namespace TsAGE { | ||
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namespace BlueForce { | ||
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/*-------------------------------------------------------------------------- | ||
* Scene 666 - Death Scene | ||
* | ||
*--------------------------------------------------------------------------*/ | ||
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void Scene666::Action1::signal() { | ||
switch (_actionIndex++) { | ||
case 0: | ||
BF_GLOBALS._player.hide(); | ||
setDelay(6); | ||
break; | ||
case 1: | ||
BF_GLOBALS._game->restartGame(); | ||
break; | ||
} | ||
} | ||
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/*--------------------------------------------------------------------------*/ | ||
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bool Scene666::Item1::startAction(CursorType action, Event &event) { | ||
return true; | ||
} | ||
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/*--------------------------------------------------------------------------*/ | ||
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void Scene666::postInit(SceneObjectList *OwnerList) { | ||
BF_GLOBALS._sound1.play(27); | ||
SceneExt::postInit(); | ||
BF_GLOBALS._interfaceY = 200; | ||
loadScene(999); | ||
BF_GLOBALS._screenSurface.fillRect(BF_GLOBALS._screenSurface.getBounds(), 0); | ||
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if (BF_GLOBALS._dayNumber == 0) { | ||
BF_GLOBALS._dayNumber = 1; | ||
BF_GLOBALS._deathReason = BF_GLOBALS._randomSource.getRandomNumber(23); | ||
} | ||
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BF_GLOBALS._scenePalette.loadPalette(BF_GLOBALS._sceneManager._previousScene); | ||
BF_GLOBALS._uiElements._active = false; | ||
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_item1.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 666, -1, -1, -1, 1, NULL); | ||
BF_GLOBALS._player.postInit(); | ||
BF_GLOBALS._events.setCursor(CURSOR_WALK); | ||
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if (BF_GLOBALS._sceneManager._previousScene == 271) { | ||
setAction(&_action1); | ||
} else { | ||
switch (BF_GLOBALS._deathReason) { | ||
case 4: | ||
case 18: | ||
case 19: | ||
case 20: | ||
BF_GLOBALS._scenePalette.loadPalette(668); | ||
BF_GLOBALS._player.setVisage(668); | ||
BF_GLOBALS._player.setStrip2(1); | ||
BF_GLOBALS._player.setPosition(Common::Point(77, 155)); | ||
BF_GLOBALS._player.animate(ANIM_MODE_5, this); | ||
break; | ||
case 5: | ||
BF_GLOBALS._scenePalette.loadPalette(900); | ||
BF_GLOBALS._scenePalette.refresh(); | ||
BF_GLOBALS._player.setVisage(666); | ||
BF_GLOBALS._player.setPosition(Common::Point(60, 160)); | ||
signal(); | ||
break; | ||
case 7: | ||
case 11: | ||
case 12: | ||
case 22: | ||
BF_GLOBALS._scenePalette.loadPalette(667); | ||
BF_GLOBALS._scenePalette.refresh(); | ||
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_object1.postInit(); | ||
_object2.postInit(); | ||
_object3.postInit(); | ||
setAction(&_sequenceManager, this, 6660, &BF_GLOBALS._player, &_object1, &_object2, | ||
&_object3, NULL); | ||
break; | ||
case 13: | ||
case 14: | ||
BF_GLOBALS._scenePalette.loadPalette(665); | ||
BF_GLOBALS._scenePalette.refresh(); | ||
BF_GLOBALS._player.setVisage(665); | ||
BF_GLOBALS._player.setPosition(Common::Point(80, 140)); | ||
signal(); | ||
break; | ||
case 24: | ||
BF_GLOBALS._player.setVisage(664); | ||
BF_GLOBALS._player.setPosition(Common::Point(70, 160)); | ||
signal(); | ||
break; | ||
default: | ||
BF_GLOBALS._scenePalette.loadPalette(669); | ||
BF_GLOBALS._scenePalette.refresh(); | ||
BF_GLOBALS._player.setVisage(669); | ||
BF_GLOBALS._player.setStrip(1); | ||
BF_GLOBALS._player.setPosition(Common::Point(27, 27)); | ||
BF_GLOBALS._player.animate(ANIM_MODE_5, this); | ||
break; | ||
} | ||
} | ||
} | ||
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void Scene666::remove() { | ||
BF_GLOBALS._sound1.fadeOut2(NULL); | ||
BF_GLOBALS._scrollFollower = &BF_GLOBALS._player; | ||
SceneExt::remove(); | ||
BF_GLOBALS._uiElements._active = true; | ||
} | ||
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void Scene666::signal() { | ||
BF_GLOBALS._player.enableControl(); | ||
Rect textRect, sceneBounds; | ||
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_text._color1 = 19; | ||
_text._color2 = 9; | ||
_text._color3 = 13; | ||
_text._fontNumber = 4; | ||
_text._width = 150; | ||
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Common::String msg = _resourceManager->getMessage(666, BF_GLOBALS._deathReason); | ||
sceneBounds = BF_GLOBALS._sceneManager._scene->_sceneBounds; | ||
sceneBounds.collapse(4, 2); | ||
BF_GLOBALS.gfxManager()._font.getStringBounds(msg.c_str(), textRect, _text._width); | ||
textRect.moveTo(160, 10); | ||
textRect.contain(sceneBounds); | ||
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_text.setup(msg); | ||
_text.setPosition(Common::Point(textRect.left, textRect.top)); | ||
_text.setPriority(255); | ||
_text.show(); | ||
} | ||
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} // End of namespace BlueForce | ||
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} // End of namespace TsAGE |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,70 @@ | ||
/* ScummVM - Graphic Adventure Engine | ||
* | ||
* ScummVM is the legal property of its developers, whose names | ||
* are too numerous to list here. Please refer to the COPYRIGHT | ||
* file distributed with this source distribution. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
*/ | ||
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#ifndef TSAGE_BLUEFORCE_SCENES6_H | ||
#define TSAGE_BLUEFORCE_SCENES6_H | ||
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#include "common/scummsys.h" | ||
#include "tsage/blue_force/blueforce_logic.h" | ||
#include "tsage/blue_force/blueforce_speakers.h" | ||
#include "tsage/converse.h" | ||
#include "tsage/events.h" | ||
#include "tsage/core.h" | ||
#include "tsage/scenes.h" | ||
#include "tsage/globals.h" | ||
#include "tsage/sound.h" | ||
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namespace TsAGE { | ||
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namespace BlueForce { | ||
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using namespace TsAGE; | ||
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class Scene666 : public SceneExt { | ||
/* Actions */ | ||
class Action1 : public Action { | ||
public: | ||
virtual void signal(); | ||
}; | ||
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/* Items */ | ||
class Item1: public NamedHotspot { | ||
public: | ||
virtual bool startAction(CursorType action, Event &event); | ||
}; | ||
public: | ||
Action1 _action1; | ||
SequenceManager _sequenceManager; | ||
NamedObject _object1, _object2, _object3; | ||
Item1 _item1; | ||
SceneText _text; | ||
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virtual void postInit(SceneObjectList *OwnerList = NULL); | ||
virtual void remove(); | ||
virtual void signal(); | ||
}; | ||
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} // End of namespace BlueForce | ||
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} // End of namespace TsAGE | ||
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#endif |
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