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FULLPIPE: Scene11: Fix non-swinging swing
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Retro-Junk authored and sev- committed Oct 2, 2016
1 parent c20bc7f commit 3f6ca96
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Showing 2 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion engines/fullpipe/scenes.cpp
Expand Up @@ -199,7 +199,7 @@ Vars::Vars() {
scene11_swingOldAngle = 1.0;
scene11_swingSpeed = 1.0;
scene11_swingAngleDiff = 1.0;
scene11_swingInertia = 0.0;
scene11_swingInertia = 0.01;
scene11_swingCounter = 0;
scene11_swingCounterPrevTurn = 0;
scene11_swingDirection = 0;
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4 changes: 2 additions & 2 deletions engines/fullpipe/scenes/scene11.cpp
Expand Up @@ -114,7 +114,7 @@ void scene11_initScene(Scene *sc) {
g_vars->scene11_swingOldAngle = 0.0;
g_vars->scene11_swingSpeed = 0.0;
g_vars->scene11_swingAngleDiff = 0.0;
g_vars->scene11_swingInertia = 1.28; //1.9849218750000000;
g_vars->scene11_swingInertia = 0.01; //1.9849218750000000;
g_vars->scene11_swingCounter = 0;
g_vars->scene11_swingCounterPrevTurn = 0;
g_vars->scene11_swingDirection = 0;
Expand Down Expand Up @@ -242,7 +242,7 @@ void sceneHandler11_manToSwing() {
g_fp->_aniMan2->hide();

g_vars->scene11_swingCounter = 0;
g_vars->scene11_swingInertia = 1.28; //1.9849218;
g_vars->scene11_swingInertia = 0.01; //1.9849218;

g_vars->scene11_dudeOnSwing->_flags &= 0xFFFB;
g_vars->scene11_dudeOnSwing = g_fp->_currentScene->getStaticANIObject1ById(ANI_MAN11, -1);
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