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XEEN: Implement the Info dialog
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dreammaster committed Jan 31, 2015
1 parent 73a5221 commit 40b2f88
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128 changes: 128 additions & 0 deletions engines/xeen/dialogs_info.cpp
@@ -0,0 +1,128 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#include "xeen/dialogs_info.h"
#include "xeen/resources.h"
#include "xeen/xeen.h"

namespace Xeen {

void InfoDialog::show(XeenEngine *vm) {
InfoDialog *dlg = new InfoDialog(vm);
dlg->execute();
delete dlg;
}

void InfoDialog::execute() {
Screen &screen = *_vm->_screen;
EventsManager &events = *_vm->_events;
Interface &intf = *_vm->_interface;
Party &party = *_vm->_party;

protectionText();
Common::String statusText = "";
for (uint idx = 0; idx < _lines.size(); ++idx)
statusText += _lines[idx];

Common::String gameName;
if (_vm->getGameID() == GType_Swords)
gameName = SWORDS_GAME_TEXT;
else if (_vm->getGameID() == GType_Clouds)
gameName = CLOUDS_GAME_TEXT;
else if (_vm->getGameID() == GType_DarkSide)
gameName = DARKSIDE_GAME_TEXT;
else
gameName = WORLD_GAME_TEXT;

// Form the display message
int hour = party._minutes / 60;
Common::String details = Common::String::format(GAME_INFORMATION,
gameName.c_str(), WEEK_DAY_STRINGS[party._day % 10],
(hour > 12) ? hour - 12 : (!hour ? 12 : hour),
party._minutes % 60, (hour > 11) ? 'p' : 'a',
party._day, party._year, statusText.c_str());

Window &w = screen._windows[28];
w.setBounds(Common::Rect(88, 20, 248, 112));
w.open();

do {
events.updateGameCounter();
intf.draw3d(false);
w.frame();
w.writeString(details);
w.update();

events.wait(1, true);
} while (!_vm->shouldQuit() && !events.isKeyMousePressed());

events.clearEvents();
w.close();
}

void InfoDialog::protectionText() {
Party &party = *_vm->_party;
Common::StringArray _lines;
const char *const AA_L024 = "\x3l\n\x9""024";
const char *const AA_R124 = "\x3r\x9""124";

if (party._lightCount) {
_lines.push_back(Common::String::format(LIGHT_COUNT_TEXT, party._lightCount));
}

if (party._fireResistence) {
_lines.push_back(Common::String::format(FIRE_RESISTENCE_TEXT,
_lines.size() == 0 ? 10 : 1, AA_L024, AA_R124, party._fireResistence));
}

if (party._electricityResistence) {
_lines.push_back(Common::String::format(ELECRICITY_RESISTENCE_TEXT,
_lines.size() == 0 ? 10 : 1, AA_L024, AA_R124, party._electricityResistence));
}

if (party._coldResistence) {
_lines.push_back(Common::String::format(COLD_RESISTENCE_TEXT,
_lines.size() == 0 ? 10 : 1, AA_L024, AA_R124, party._coldResistence));
}

if (party._poisonResistence) {
_lines.push_back(Common::String::format(POISON_RESISTENCE_TEXT,
_lines.size() == 0 ? 10 : 1, AA_L024, AA_R124, party._poisonResistence));
}

if (party._clairvoyanceActive) {
_lines.push_back(Common::String::format(CLAIRVOYANCE_TEXT,
_lines.size() == 0 ? 10 : 1, AA_L024, AA_R124));
}

if (party._levitateActive) {
_lines.push_back(Common::String::format(LEVITATE_TEXT,
_lines.size() == 0 ? 10 : 1, AA_L024, AA_R124));
}

if (party._walkOnWaterActive) {
_lines.push_back(Common::String::format(WALK_ON_WATER_TEXT,
_lines.size() == 0 ? 10 : 1, AA_L024, AA_R124));
}
}

} // End of namespace Xeen
47 changes: 47 additions & 0 deletions engines/xeen/dialogs_info.h
@@ -0,0 +1,47 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#ifndef XEEN_DIALOGS_INFO_H
#define XEEN_DIALOGS_INFO_H

#include "common/str-array.h"
#include "xeen/dialogs.h"

namespace Xeen {

class InfoDialog : public ButtonContainer {
private:
XeenEngine *_vm;
Common::StringArray _lines;

InfoDialog(XeenEngine *vm) : ButtonContainer(), _vm(vm) {}

void execute();

void protectionText();
public:
static void show(XeenEngine *vm);
};

} // End of namespace Xeen

#endif /* XEEN_DIALOGS_INFO_H */
6 changes: 6 additions & 0 deletions engines/xeen/interface.cpp
Expand Up @@ -23,6 +23,7 @@
#include "xeen/interface.h"
#include "xeen/dialogs_error.h"
#include "xeen/dialogs_automap.h"
#include "xeen/dialogs_info.h"
#include "xeen/resources.h"
#include "xeen/xeen.h"

Expand Down Expand Up @@ -674,6 +675,11 @@ void Interface::perform() {
party._automapOn = !party._automapOn;
break;

case Common::KEYCODE_i:
// Show Info dialog
InfoDialog::show(_vm);
break;

case Common::KEYCODE_m:
// Show map dialog
AutoMapDialog::show(_vm);
Expand Down
1 change: 1 addition & 0 deletions engines/xeen/module.mk
Expand Up @@ -13,6 +13,7 @@ MODULE_OBJS := \
dialogs_confirm.o \
dialogs_error.o \
dialogs_options.o \
dialogs_info.o \
dialogs_input.o \
dialogs_spells.o \
dialogs_whowill.o \
Expand Down
34 changes: 34 additions & 0 deletions engines/xeen/resources.cpp
Expand Up @@ -832,4 +832,38 @@ const char *const MAP_TEXT =
"\x3""c\xB""000\x9""000%s\x3l\xB""139"
"\x9""000X = %d\x3r\x9""000Y = %d\x3""c\x9""000%s";

const char *const LIGHT_COUNT_TEXT = "\x3l\n\n\t024Light\x3r\t124%d";

const char *const FIRE_RESISTENCE_TEXT = "%c%sFire%s%u";

const char *const ELECRICITY_RESISTENCE_TEXT = "%c%sElectricity%s%u";

const char *const COLD_RESISTENCE_TEXT = "c%sCold%s%u";

const char *const POISON_RESISTENCE_TEXT = "%c%sPoison/Acid%s%u";

const char *const CLAIRVOYANCE_TEXT = "%c%sClairvoyance%s";

const char *const LEVITATE_TEXT = "%c%sLevitate%s";

const char *const WALK_ON_WATER_TEXT = "%c%sWalk on Water";

const char *const GAME_INFORMATION =
"\xD\x3""c\x9""000\xB""001\xC""37%s of Xeen\xC""d\n"
"Game Information\n"
"\n"
"Today is \xC""37%ssday\xC""d\n"
"\n"
"\x9""032Time\x9""072Day\x9""112Year\n"
"\x9""032\xC""37%d:%02d%c\x9""072%u\x9""112%u\xC""d%s";

const char *const WORLD_GAME_TEXT = "World";
const char *const DARKSIDE_GAME_TEXT = "Darkside";
const char *const CLOUDS_GAME_TEXT = "Clouds";
const char *const SWORDS_GAME_TEXT = "Swords";

const char *const WEEK_DAY_STRINGS[10] = {
"Ten", "One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine"
};

} // End of namespace Xeen
28 changes: 28 additions & 0 deletions engines/xeen/resources.h
Expand Up @@ -248,6 +248,34 @@ extern const char *const SPELL_DETAILS;

extern const char *const MAP_TEXT;

extern const char *const LIGHT_COUNT_TEXT;

extern const char *const FIRE_RESISTENCE_TEXT;

extern const char *const ELECRICITY_RESISTENCE_TEXT;

extern const char *const COLD_RESISTENCE_TEXT;

extern const char *const POISON_RESISTENCE_TEXT;

extern const char *const CLAIRVOYANCE_TEXT;

extern const char *const LEVITATE_TEXT;

extern const char *const WALK_ON_WATER_TEXT;

extern const char *const GAME_INFORMATION;

extern const char *const WORLD_GAME_TEXT;

extern const char *const DARKSIDE_GAME_TEXT;

extern const char *const CLOUDS_GAME_TEXT;

extern const char *const SWORDS_GAME_TEXT;

extern const char *const WEEK_DAY_STRINGS[10];

} // End of namespace Xeen

#endif /* XEEN_RESOURCES_H */

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