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BACKENDS: Switch to a common base class for threaded audio CD streams
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Matthew Hoops authored and Johannes Schickel committed Mar 13, 2016
1 parent aa6ff44 commit 41a1dcb
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174 changes: 174 additions & 0 deletions backends/audiocd/audiocd-stream.cpp
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/* Cabal - Legacy Game Implementations
*
* Cabal is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#include "backends/audiocd/audiocd-stream.h"
#include "common/textconsole.h"

AudioCDStream::AudioCDStream() : _buffer(), _frame(0), _bufferPos(0), _bufferFrame(0), _forceStop(false) {
}

AudioCDStream::~AudioCDStream() {
// Stop the timer; the subclass needs to do this,
// so this is just a last resort.
stopTimer();

// Clear any buffered frames
emptyQueue();
}

int AudioCDStream::readBuffer(int16 *buffer, const int numSamples) {
int samples = 0;

// See if any data is left first
while (_bufferPos < kSamplesPerFrame && samples < numSamples)
buffer[samples++] = _buffer[_bufferPos++];

// Bail out if done
if (endOfData())
return samples;

while (samples < numSamples && !endOfData()) {
if (!readNextFrame())
return samples;

// Copy the samples over
for (_bufferPos = 0; _bufferPos < kSamplesPerFrame && samples < numSamples; )
buffer[samples++] = _buffer[_bufferPos++];
}

return samples;
}

bool AudioCDStream::readNextFrame() {
// Fetch a frame from the queue
int16 *buffer;

{
Common::StackLock lock(_mutex);

// Nothing we can do if it's empty
if (_bufferQueue.empty())
return false;

buffer = _bufferQueue.pop();
}

memcpy(_buffer, buffer, kSamplesPerFrame * 2);
delete[] buffer;
_frame++;
return true;
}

bool AudioCDStream::endOfData() const {
return !shouldForceStop() && getStartFrame() + _frame >= getEndFrame() && _bufferPos == kSamplesPerFrame;
}

bool AudioCDStream::seek(const Audio::Timestamp &where) {
// Stop the timer
stopTimer();

// Clear anything out of the queue
emptyQueue();

// Convert to the frame number
// Really not much else needed
_bufferPos = kSamplesPerFrame;
_frame = where.convertToFramerate(kFramesPerSecond).totalNumberOfFrames();
_bufferFrame = _frame;

// Start the timer again
startTimer();
return true;
}

Audio::Timestamp AudioCDStream::getLength() const {
return Audio::Timestamp(0, getEndFrame() - getStartFrame(), kFramesPerSecond);
}

void AudioCDStream::timerProc(void *refCon) {
static_cast<AudioCDStream *>(refCon)->onTimer();
}

void AudioCDStream::onTimer() {
// The goal here is to do as much work in this timer instead
// of doing it in the readBuffer() call, which is the mixer.

// If we're done, bail.
if (shouldForceStop() || getStartFrame() + _bufferFrame >= getEndFrame())
return;

// Get a quick count of the number of items in the queue
// We don't care that much; we only need a quick estimate
_mutex.lock();
uint32 queueCount = _bufferQueue.size();
_mutex.unlock();

// If we have enough audio buffered, bail out
if (queueCount >= kBufferThreshold)
return;

while (!shouldForceStop() && queueCount < kBufferThreshold && getStartFrame() + _bufferFrame < getEndFrame()) {
int16 *buffer = new int16[kSamplesPerFrame];

// Figure out the MSF of the frame we're looking for
int frame = _bufferFrame + getStartFrame();

// Request to read that frame
if (!readFrame(frame, buffer)) {
warning("Failed to read CD audio");
forceStop();
return;
}

_bufferFrame++;

// Now push the buffer onto the queue
Common::StackLock lock(_mutex);
_bufferQueue.push(buffer);
queueCount = _bufferQueue.size();
}
}

void AudioCDStream::startTimer() {
_forceStop = false;
g_system->getTimerManager()->installTimerProc(timerProc, 10 * 1000, this, "AudioCDStream");
}

void AudioCDStream::stopTimer() {
forceStop();
g_system->getTimerManager()->removeTimerProc(timerProc);
}

void AudioCDStream::emptyQueue() {
while (!_bufferQueue.empty())
delete[] _bufferQueue.pop();
}

bool AudioCDStream::shouldForceStop() const {
Common::StackLock lock(_forceStopMutex);
return _forceStop;
}

void AudioCDStream::forceStop() {
Common::StackLock lock(_forceStopMutex);
_forceStop = true;
}
86 changes: 86 additions & 0 deletions backends/audiocd/audiocd-stream.h
@@ -0,0 +1,86 @@
/* Cabal - Legacy Game Implementations
*
* Cabal is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#ifndef BACKENDS_AUDIOCD_AUDIOCD_STREAM_H
#define BACKENDS_AUDIOCD_AUDIOCD_STREAM_H

#include "audio/audiostream.h"
#include "common/mutex.h"
#include "common/queue.h"
#include "common/timer.h"

class AudioCDStream : public Audio::SeekableAudioStream {
public:
AudioCDStream();
~AudioCDStream();

int readBuffer(int16 *buffer, const int numSamples);
bool isStereo() const { return true; }
int getRate() const { return 44100; }
bool endOfData() const;
bool seek(const Audio::Timestamp &where);
Audio::Timestamp getLength() const;

protected:
virtual uint getStartFrame() const = 0;
virtual uint getEndFrame() const = 0;
virtual bool readFrame(int frame, int16 *buffer) = 0;

void startTimer();
void stopTimer();

enum {
kBytesPerFrame = 2352,
kSamplesPerFrame = kBytesPerFrame / 2
};

enum {
kSecondsPerMinute = 60,
kFramesPerSecond = 75
};

enum {
// Keep about a second's worth of audio in the buffer
kBufferThreshold = kFramesPerSecond
};

private:
int16 _buffer[kSamplesPerFrame];
int _frame;
uint _bufferPos;

Common::Queue<int16 *> _bufferQueue;
int _bufferFrame;
Common::Mutex _mutex;

bool _forceStop;
bool shouldForceStop() const;
void forceStop();
Common::Mutex _forceStopMutex;

bool readNextFrame();
static void timerProc(void *refCon);
void onTimer();
void emptyQueue();
};

#endif

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