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COMMON: Move Lua into Common and make it an engine feature
SWORD25: Move the Lua header files from /engines/sword25/util to /common/lua The Lua header files were moved to /common so that they can be used in other game engines. SWORD25: Move the Lua .cpp files from /sword25/util to /common/lua The Lua .cpp files are moved to /common so that they can be used in more engines Revert "SWORD25: Move the Lua .cpp files from /sword25/util to /common/lua" This reverts commit 9b61647. Revert "SWORD25: Move the Lua header files from /engines/sword25/util to /common/lua" This reverts commit 0289e01. SWORD25: Revert the changes in the Lua header files The commit introduced unnecessary changes to the codebase. SWORD25: Move the Lua header files to common/lua The Lua header files were moved to common/lua so they can be used in other engines. SWORD25: Move the Lua cpp files to common/lua The Lua cpp files are moved to common so they can be used in other engines. common/modules.mk and engines/sword25/modules.mk are appropriately updated. SWORD25: Move the Lua files to common/lua so they can be used in other engines. COMMON: Correct #include headers in common/lua A few #include headers in common/lua that still referenced sword25/util have been corrected. COMMON: Move Lua COPYRIGHT, HISTORY and README to common/lua COMMON: Add Lua Engine Feature COMMON: Add Feature Flag for Lua COMMON: Rework Lua engine feature as an option COMMON: Add removed mt32emu config COMMON: Wrap Lua .obj files in conditional COMMON: Fix USE_LUA in common/module.mk
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@@ -50,7 +50,7 @@ | |
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struct lua_State; | ||
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#include "lua/lobject.h" | ||
#include "lobject.h" | ||
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typedef TValue *StkId; | ||
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# This file is included from the main "configure" script | ||
# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] | ||
add_engine sword25 "Broken Sword 2.5" yes "" "" "png zlib 16bit highres" | ||
add_engine sword25 "Broken Sword 2.5" yes "" "" "png zlib 16bit highres lua" |
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