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ENGINES: Change incorrect use of 'target' to 'gameid'
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fingolfin committed Jun 10, 2011
1 parent 252a505 commit 4827cc9
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Showing 25 changed files with 51 additions and 51 deletions.
4 changes: 2 additions & 2 deletions engines/agi/detection.cpp
Expand Up @@ -136,9 +136,9 @@ static const ADParams detectionParams = {
sizeof(Agi::AGIGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
// List of all engine gameid
agiGames,
// Structure for autoupgrading obsolete targets
// Structure for autoupgrading obsolete gameids
0,
// Name of single gameid (optional)
"agi",
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4 changes: 2 additions & 2 deletions engines/agos/detection.cpp
Expand Up @@ -94,9 +94,9 @@ static const ADParams detectionParams = {
sizeof(AGOS::AGOSGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
// List of all engine gameid
simonGames,
// Structure for autoupgrading obsolete targets
// Structure for autoupgrading obsolete gameids
obsoleteGameIDsTable,
// Name of single gameid (optional)
0,
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4 changes: 2 additions & 2 deletions engines/cine/detection.cpp
Expand Up @@ -67,9 +67,9 @@ static const ADParams detectionParams = {
sizeof(Cine::CINEGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
// List of all engine gameid
cineGames,
// Structure for autoupgrading obsolete targets
// Structure for autoupgrading obsolete gameids
obsoleteGameIDsTable,
// Name of single gameid (optional)
"cine",
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4 changes: 2 additions & 2 deletions engines/cruise/detection.cpp
Expand Up @@ -224,9 +224,9 @@ static const ADParams detectionParams = {
sizeof(Cruise::CRUISEGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
// List of all engine gameid
cruiseGames,
// Structure for autoupgrading obsolete targets
// Structure for autoupgrading obsolete gameids
0,
// Name of single gameid (optional)
"cruise",
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4 changes: 2 additions & 2 deletions engines/draci/detection.cpp
Expand Up @@ -90,9 +90,9 @@ static const ADParams detectionParams = {
sizeof(ADGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
// List of all engine gameid
draciGames,
// Structure for autoupgrading obsolete targets
// Structure for autoupgrading obsolete gameids
0,
// Name of single gameid (optional)
"draci",
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4 changes: 2 additions & 2 deletions engines/drascula/detection.cpp
Expand Up @@ -273,9 +273,9 @@ static const ADParams detectionParams = {
sizeof(Drascula::DrasculaGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
// List of all engine gameid
drasculaGames,
// Structure for autoupgrading obsolete targets
// Structure for autoupgrading obsolete gameids
0,
// Name of single gameid (optional)
"drascula",
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4 changes: 2 additions & 2 deletions engines/gob/detection.cpp
Expand Up @@ -93,9 +93,9 @@ static const ADParams detectionParams = {
sizeof(Gob::GOBGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
// List of all engine gameid
gobGames,
// Structure for autoupgrading obsolete targets
// Structure for autoupgrading obsolete gameids
obsoleteGameIDsTable,
// Name of single gameid (optional)
"gob",
Expand Down
4 changes: 2 additions & 2 deletions engines/groovie/detection.cpp
Expand Up @@ -209,9 +209,9 @@ static const ADParams detectionParams = {
sizeof(GroovieGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
// List of all engine gameid
groovieGames,
// Structure for autoupgrading obsolete targets
// Structure for autoupgrading obsolete gameids
0,
// Name of single gameid (optional)
"groovie",
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4 changes: 2 additions & 2 deletions engines/hugo/detection.cpp
Expand Up @@ -138,9 +138,9 @@ static const ADParams detectionParams = {
sizeof(HugoGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
// List of all engine gameid
hugoGames,
// Structure for autoupgrading obsolete targets
// Structure for autoupgrading obsolete gameids
0,
// Name of single gameid (optional)
0,
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4 changes: 2 additions & 2 deletions engines/kyra/detection.cpp
Expand Up @@ -54,9 +54,9 @@ static const ADParams detectionParams = {
sizeof(KYRAGameDescription),
// Number of bytes to compute MD5 sum for
1024 * 1024,
// List of all engine targets
// List of all engine gameid
gameList,
// Structure for autoupgrading obsolete targets
// Structure for autoupgrading obsolete gameids
0,
// Name of single gameid (optional)
0,
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4 changes: 2 additions & 2 deletions engines/lastexpress/detection.cpp
Expand Up @@ -183,9 +183,9 @@ static const ADParams detectionParams = {
sizeof(ADGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
// List of all engine gameid
lastExpressGames,
// Structure for autoupgrading obsolete targets
// Structure for autoupgrading obsolete gameids
0,
// Name of single gameid (optional)
"lastexpress",
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4 changes: 2 additions & 2 deletions engines/lure/detection.cpp
Expand Up @@ -182,9 +182,9 @@ static const ADParams detectionParams = {
sizeof(Lure::LureGameDescription),
// Number of bytes to compute MD5 sum for
1024,
// List of all engine targets
// List of all engine gameid
lureGames,
// Structure for autoupgrading obsolete targets
// Structure for autoupgrading obsolete gameids
0,
// Name of single gameid (optional)
"lure",
Expand Down
4 changes: 2 additions & 2 deletions engines/m4/detection.cpp
Expand Up @@ -391,9 +391,9 @@ static const ADParams detectionParams = {
sizeof(M4::M4GameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
// List of all engine gameid
m4Games,
// Structure for autoupgrading obsolete targets
// Structure for autoupgrading obsolete gameids
0,
// Name of single gameid (optional)
"m4",
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4 changes: 2 additions & 2 deletions engines/made/detection.cpp
Expand Up @@ -532,9 +532,9 @@ static const ADParams detectionParams = {
sizeof(Made::MadeGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
// List of all engine gameid
madeGames,
// Structure for autoupgrading obsolete targets
// Structure for autoupgrading obsolete gameids
0,
// Name of single gameid (optional)
"made",
Expand Down
4 changes: 2 additions & 2 deletions engines/mohawk/detection.cpp
Expand Up @@ -165,9 +165,9 @@ static const ADParams detectionParams = {
sizeof(Mohawk::MohawkGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
// List of all engine gameid
mohawkGames,
// Structure for autoupgrading obsolete targets
// Structure for autoupgrading obsolete gameids
0,
// Name of single gameid (optional)
"mohawk",
Expand Down
4 changes: 2 additions & 2 deletions engines/parallaction/detection.cpp
Expand Up @@ -227,9 +227,9 @@ static const ADParams detectionParams = {
sizeof(Parallaction::PARALLACTIONGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
// List of all engine gameid
parallactionGames,
// Structure for autoupgrading obsolete targets
// Structure for autoupgrading obsolete gameids
0,
// Name of single gameid (optional)
0,
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4 changes: 2 additions & 2 deletions engines/saga/detection.cpp
Expand Up @@ -108,9 +108,9 @@ static const ADParams detectionParams = {
sizeof(Saga::SAGAGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
// List of all engine gameid
sagaGames,
// Structure for autoupgrading obsolete targets
// Structure for autoupgrading obsolete gameids
obsoleteGameIDsTable,
// Name of single gameid (optional)
"saga",
Expand Down
4 changes: 2 additions & 2 deletions engines/sci/detection.cpp
Expand Up @@ -379,9 +379,9 @@ static const ADParams detectionParams = {
sizeof(ADGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
// List of all engine gameid
s_sciGameTitles,
// Structure for autoupgrading obsolete targets
// Structure for autoupgrading obsolete gameids
0,
// Name of single gameid (optional)
"sci",
Expand Down
4 changes: 2 additions & 2 deletions engines/sword25/detection.cpp
Expand Up @@ -48,9 +48,9 @@ static const ADParams detectionParams = {
sizeof(ADGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
// List of all engine gameid
Sword25Game,
// Structure for autoupgrading obsolete targets
// Structure for autoupgrading obsolete gameids
0,
// Name of single gameid (optional)
NULL,
Expand Down
4 changes: 2 additions & 2 deletions engines/teenagent/detection.cpp
Expand Up @@ -86,9 +86,9 @@ static const ADParams detectionParams = {
sizeof(ADGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
// List of all engine gameid
teenAgentGames,
// Structure for autoupgrading obsolete targets
// Structure for autoupgrading obsolete gameids
0,
// Name of single gameid (optional)
"teenagent",
Expand Down
4 changes: 2 additions & 2 deletions engines/testbed/detection.cpp
Expand Up @@ -52,9 +52,9 @@ static const ADParams detectionParams = {
sizeof(ADGameDescription),
// Number of bytes to compute MD5 sum for
512,
// List of all engine targets
// List of all engine gameid
testbed_setting,
// Structure for autoupgrading obsolete targets
// Structure for autoupgrading obsolete gameids
0,
// Name of single gameid (optional)
"testbed",
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6 changes: 3 additions & 3 deletions engines/tinsel/detection.cpp
Expand Up @@ -63,7 +63,7 @@ uint16 TinselEngine::getVersion() const {
return _gameDescription->version;
}

}
} // End of namespace Tinsel

static const PlainGameDescriptor tinselGames[] = {
{"tinsel", "Tinsel engine game"},
Expand All @@ -81,9 +81,9 @@ static const ADParams detectionParams = {
sizeof(Tinsel::TinselGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
// List of all engine gameid
tinselGames,
// Structure for autoupgrading obsolete targets
// Structure for autoupgrading obsolete gameids
0,
// Name of single gameid (optional)
"tinsel",
Expand Down
4 changes: 2 additions & 2 deletions engines/toon/detection.cpp
Expand Up @@ -124,9 +124,9 @@ static const ADParams detectionParams = {
sizeof(ADGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
// List of all engine gameid
ToonGames,
// Structure for autoupgrading obsolete targets
// Structure for autoupgrading obsolete gameids
0,
// Name of single gameid (optional)
"toon",
Expand Down
4 changes: 2 additions & 2 deletions engines/touche/detection.cpp
Expand Up @@ -133,9 +133,9 @@ static const ADParams detectionParams = {
sizeof(ADGameDescription),
// Number of bytes to compute MD5 sum for
4096,
// List of all engine targets
// List of all engine gameid
toucheGames,
// Structure for autoupgrading obsolete targets
// Structure for autoupgrading obsolete gameids
0,
// Name of single gameid (optional)
"touche",
Expand Down
4 changes: 2 additions & 2 deletions engines/tucker/detection.cpp
Expand Up @@ -109,9 +109,9 @@ static const ADParams detectionParams = {
sizeof(ADGameDescription),
// Number of bytes to compute MD5 sum for
512,
// List of all engine targets
// List of all engine gameid
tuckerGames,
// Structure for autoupgrading obsolete targets
// Structure for autoupgrading obsolete gameids
0,
// Name of single gameid (optional)
"tucker",
Expand Down

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