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Merge branch 'master' of github.com:scummvm/scummvm
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johndoe123 committed Jan 6, 2014
2 parents 67483e5 + 9754be2 commit 4f6c3ef
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Showing 15 changed files with 691 additions and 387 deletions.
782 changes: 417 additions & 365 deletions engines/fullpipe/constants.h

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1 change: 1 addition & 0 deletions engines/fullpipe/fullpipe.cpp
Expand Up @@ -94,6 +94,7 @@ FullpipeEngine::FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc)
_isProcessingMessages = false;

_musicAllowed = -1;
_musicGameVar = 0;

_aniMan = 0;
_aniMan2 = 0;
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4 changes: 2 additions & 2 deletions engines/fullpipe/module.mk
Expand Up @@ -24,6 +24,7 @@ MODULE_OBJS = \
stateloader.o \
statics.o \
utils.o \
scenes/sceneIntro.o \
scenes/scene01.o \
scenes/scene02.o \
scenes/scene03.o \
Expand Down Expand Up @@ -51,8 +52,7 @@ MODULE_OBJS = \
scenes/scene30.o \
scenes/scene31.o \
scenes/scene36.o \
scenes/sceneDbg.o \
scenes/sceneIntro.o
scenes/sceneDbg.o

# This module can be built as a plugin
ifeq ($(ENABLE_FULLPIPE), DYNAMIC_PLUGIN)
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2 changes: 2 additions & 0 deletions engines/fullpipe/scenes.cpp
Expand Up @@ -792,6 +792,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
addMessageHandler(sceneHandler27, 2);
_updateCursorCallback = scene27_updateCursor;
break;
#endif

case SC_28:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_28");
Expand All @@ -804,6 +805,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
_updateCursorCallback = scene28_updateCursor;
break;

#if 0
case SC_29:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_29");
scene->preloadMovements(sceneVar);
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8 changes: 6 additions & 2 deletions engines/fullpipe/scenes.h
Expand Up @@ -132,6 +132,10 @@ void scene26_setupDrop(Scene *sc);
int sceneHandler26(ExCommand *cmd);
int scene26_updateCursor();

void scene28_initScene(Scene *sc);
int sceneHandler28(ExCommand *ex);
int scene28_updateCursor();

int scene30_updateCursor();
void scene30_initScene(Scene *sc, int flag);
int sceneHandler30(ExCommand *cmd);
Expand Down Expand Up @@ -428,8 +432,8 @@ class Vars {
int scene28_var04;
int scene28_var05;
int scene28_var06;
int scene28_var07;
int scene28_var08;
PictureObject *scene28_var07;
PictureObject *scene28_var08;
int scene28_var09;
int scene28_var10;
int scene28_var11;
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4 changes: 2 additions & 2 deletions engines/fullpipe/scenes/scene16.cpp
Expand Up @@ -121,7 +121,7 @@ int scene16_updateCursor() {
}

void sceneHandler16_laughSound() {
int snd;
int snd = SND_16_035;

switch (g_vars->scene16_sound) {
case SND_16_034:
Expand Down Expand Up @@ -191,7 +191,7 @@ void sceneHandler16_fillMug() {
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GIRLOUT), 0, 1);

mq->replaceKeyCode(-1, g_vars->scene16_walkingGirl->_okeyCode);
if (mq->chain(g_vars->scene16_walkingGirl) || !mq)
if (mq->chain(g_vars->scene16_walkingGirl))
return;
}
delete mq;
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3 changes: 1 addition & 2 deletions engines/fullpipe/scenes/scene22.cpp
Expand Up @@ -261,8 +261,7 @@ void sceneHandler22_stoolLogic(ExCommand *cmd) {

mq->deleteExCommandByIndex(0, 0);

if (mq)
delete mq;
delete mq;

mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC22_TOSTOOL_R), 0, 0);

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9 changes: 6 additions & 3 deletions engines/fullpipe/scenes/scene25.cpp
Expand Up @@ -436,7 +436,7 @@ void sceneHandler25_backToPipe() {

void sceneHandler25_walkOnLadder(StaticANIObject *ani, Common::Point *pnt, MessageQueue *mq, int flag) {
int aniY = ani->_oy;
int newx, newy;
int newx = 0, newy = 0;
Common::Point point;
ExCommand *ex;

Expand Down Expand Up @@ -488,7 +488,7 @@ void sceneHandler25_walkOnLadder(StaticANIObject *ani, Common::Point *pnt, Messa
for (int i = 0; i < numObsolete; i++)
mq->deleteExCommandByIndex(0, 1);

ex = new ExCommand(ani->_id, 34, 256, 0, 0, 0, 1, 0, 0, 0);
ex = new ExCommand(ani->_id, 34, 256, 0, 0, 0, 1, 0, 0, 0);

ex->_field_14 = 256;
ex->_messageNum = 0;
Expand All @@ -509,6 +509,9 @@ void sceneHandler25_walkOnLadder(StaticANIObject *ani, Common::Point *pnt, Messa

ani->_movement->setDynamicPhaseIndex(idx);
} else {
if (!lastEx)
error("sceneHandler25_walkOnLadder(): Incorrect state. Please report this to sev");

ani->changeStatics2(ani->getMovementById(lastEx->_messageNum)->_staticsObj1->_staticsId);
ani->setOXY(newx, newy);
ani->restartMessageQueue(mq);
Expand Down Expand Up @@ -588,7 +591,7 @@ int sceneHandler25(ExCommand *cmd) {
break;

case 33:
if (g_fp->_aniMan2) {
if (g_fp->_aniMan2) {
int x = g_fp->_aniMan2->_ox;
int y = g_fp->_aniMan2->_oy;

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239 changes: 238 additions & 1 deletion engines/fullpipe/scenes/scene28.cpp
Expand Up @@ -36,7 +36,7 @@

namespace Fullpipe {

void scene28_initScene() {
void scene28_initScene(Scene *sc) {
g_vars->scene28_var01 = 200;
g_vars->scene28_var02 = 200;
g_vars->scene28_var03 = 300;
Expand All @@ -54,4 +54,241 @@ void scene28_initScene() {
g_fp->initArcadeKeys("SC_28");
}

int scene28_updateCursor() {
g_fp->updateCursorCommon();
if (g_fp->_objectIdAtCursor == ANI_LIFT || g_fp->_objectIdAtCursor == ANI_LIFT_28)
if (g_fp->_cursorId == PIC_CSR_DEFAULT)
g_fp->_cursorId = PIC_CSR_ITN;

return g_fp->_cursorId;
}

void sceneHandler28_lift1ShowAfter() {
warning("STUB: sceneHandler28_lift1ShowAfter()");
}

void sceneHandler28_makeFaces(ExCommand *cmd) {
warning("STUB: sceneHandler28_makeFaces()");
}

void sceneHandler28_trySecondaryPers() {
warning("STUB: sceneHandler28_trySecondaryPers()");
}

void sceneHandler28_turnOn2() {
warning("STUB: sceneHandler28_turnOn2()");
}

void sceneHandler28_startWork1() {
warning("STUB: sceneHandler28_startWork1()");
}

void sceneHandler28_clickLift(int keyCode) {
warning("STUB: sceneHandler28_clickLift()");
}

void sceneHandler28_lift0Start() {
chainQueue(QU_SC28_LIFT0_START, 1);
}

void sceneHandler28_lift1Start() {
warning("STUB: sceneHandler28_lift1Start()");
}

void sceneHandler28_lift2Start() {
chainQueue(QU_SC28_LIFT2_START, 1);
}

void sceneHandler28_lift3Start() {
chainQueue(QU_SC28_LIFT3_START, 1);
}

void sceneHandler28_lift4Start() {
warning("STUB: sceneHandler28_lift4Start()");
}

void sceneHandler28_lift5Start() {
chainQueue(QU_SC28_LIFT5_START, 1);
}

void sceneHandler28_lift6Start() {
warning("STUB: sceneHandler28_lift6Start()");
}


int sceneHandler28(ExCommand *cmd) {
if (cmd->_messageKind != 17)
return 0;

switch (cmd->_messageNum) {
case MSG_SC28_LIFT6MUSIC:
g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_28"), "MUSIC_TIOTIA", 1);
break;

case MSG_SC28_LIFT6INSIDE:
g_vars->scene28_var11 = 1;
break;

case MSG_SC28_LIFT1_SHOWAFTER:
sceneHandler28_lift1ShowAfter();
break;

case MSG_SC28_MAKEFACES:
sceneHandler28_makeFaces(cmd);
break;

case MSG_SC28_TRYVTORPERS:
sceneHandler28_trySecondaryPers();
break;

case MSG_SC28_TURNOFF_0:
g_vars->scene28_var08 = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK0, 0);
g_vars->scene28_var08->_flags |= 4;
break;

case MSG_SC28_TURNON_0:
g_vars->scene28_var07 = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK0, 0);
break;

case MSG_SC28_TURNON_1:
g_vars->scene28_var07 = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK1, 0);
break;

case MSG_SC28_TURNOFF_1:
g_vars->scene28_var08 = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK1, 0);
g_vars->scene28_var08->_flags |= 4;
break;

case MSG_SC28_TURNON_2:
g_vars->scene28_var07 = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK2, 0);
sceneHandler28_turnOn2();
break;

case MSG_SC28_TURNOFF_2:
g_vars->scene28_var08 = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK2, 0);
g_vars->scene28_var08->_flags |= 4;
break;

case MSG_SC28_TURNON_3:
g_vars->scene28_var07 = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK3, 0);
break;

case MSG_SC28_TURNOFF_3:
g_vars->scene28_var08 = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK3, 0);
g_vars->scene28_var08->_flags |= 4;
break;

case MSG_SC28_TURNON_4:
g_vars->scene28_var07 = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK4, 0);
break;

case MSG_SC28_TURNOFF_4:
g_vars->scene28_var08 = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK4, 0);
g_vars->scene28_var08->_flags |= 4;
break;

case MSG_SC28_TURNON_6:
g_vars->scene28_var07 = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK6, 0);
break;

case MSG_SC28_TURNOFF_6:
g_vars->scene28_var08 = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK6, 0);
g_vars->scene28_var08->_flags |= 4;
break;

case MSG_SC28_STARTWORK1:
sceneHandler28_startWork1();
break;

case MSG_SC28_CLICKLIFT:
sceneHandler28_clickLift(cmd->_keyCode);
break;

case MSG_SC28_ENDLIFT1:
case MSG_SC28_ENDLIFT6:
case MSG_SC28_ENDCABIN:
g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1);
g_fp->_aniMan->_flags &= 0xFEFF;
break;

case 29:
{
if (g_vars->scene28_var11) {
chainObjQueue(g_fp->_aniMan, QU_SC28_LIFT6_END, 1);

g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_28"), "MUSIC", 1);

g_vars->scene28_var11 = 0;
}

StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY);

if (ani)
if (ani->_id == ANI_LIFT || ani->_id == ANI_LIFT_28 ) {
sceneHandler28_clickLift(ani->_okeyCode);

cmd->_messageKind = 0;
break;
}

if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) {
int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0);

if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) {
if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1)
|| (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0))
g_fp->processArcade(cmd);
}
}
break;
}

case 33:
if (g_fp->_aniMan2) {
int x = g_fp->_aniMan2->_ox;

if (x < g_fp->_sceneRect.left + g_vars->scene28_var01)
g_fp->_currentScene->_x = x - g_vars->scene28_var03 - g_fp->_sceneRect.left;

if (x > g_fp->_sceneRect.right - g_vars->scene28_var01)
g_fp->_currentScene->_x = x + g_vars->scene28_var03 - g_fp->_sceneRect.right;
}

if (g_vars->scene28_var07) {
if (g_vars->scene28_var07->_picture->getAlpha() > 10) {
g_vars->scene28_var07->_picture->setAlpha(g_vars->scene28_var07->_picture->getAlpha() - 10);
} else {
g_vars->scene28_var07->_flags &= 0xFFFB;

g_vars->scene28_var07 = 0;
}
}

if (g_vars->scene28_var08) {
if (g_vars->scene28_var08->_picture->getAlpha() < 0xF9u ) {
g_vars->scene28_var08->_picture->setAlpha(g_vars->scene28_var08->_picture->getAlpha() + 6);
} else {
g_vars->scene28_var08->_picture->setAlpha(0xff);

g_vars->scene28_var08 = 0;
}
}

g_fp->_floaters->update();

for (uint i = 0; i < g_fp->_floaters->_array2.size(); i++)
if (g_fp->_floaters->_array2[i]->val13 == 1)
g_fp->_floaters->_array2[i]->ani->_priority = 15;

g_fp->_behaviorManager->updateBehaviors();

g_fp->startSceneTrack();

break;
}

return 0;
}

} // End of namespace Fullpipe
4 changes: 0 additions & 4 deletions engines/hopkins/hopkins.h
Expand Up @@ -60,10 +60,6 @@
*/
namespace Hopkins {

#define DEBUG_BASIC 1
#define DEBUG_INTERMEDIATE 2
#define DEBUG_DETAILED 3

#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480

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