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FULLPIPE: Yet more code to scene34
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sev- committed Jan 13, 2014
1 parent cf97852 commit 523b308
Showing 1 changed file with 18 additions and 3 deletions.
21 changes: 18 additions & 3 deletions engines/fullpipe/scenes/scene34.cpp
Expand Up @@ -101,11 +101,21 @@ int scene34_updateCursor() {
}

void sceneHandler34_leaveBoard() {
warning("STUB: sceneHandler34_leaveBoard()");
getCurrSceneSc2MotionController()->setEnabled();
getGameLoaderInteractionController()->enableFlag24();

g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1);

g_vars->scene34_var06 = 0;
}

void sceneHandler34_onBoard() {
warning("STUB: sceneHandler34_onBoard()");
getCurrSceneSc2MotionController()->clearEnabled();
getGameLoaderInteractionController()->disableFlag24();

g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0);

g_vars->scene34_var06 = 1;
}

void sceneHandler34_testVent() {
Expand Down Expand Up @@ -175,7 +185,12 @@ void sceneHandler34_showStool() {
}

void sceneHandler34_unclimb() {
warning("STUB: sceneHandler34_unclimb()");
getCurrSceneSc2MotionController()->setEnabled();
getGameLoaderInteractionController()->enableFlag24();

g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1);

g_vars->scene34_var05 = 0;
}

int sceneHandler34(ExCommand *cmd) {
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