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ZVISION: The fist control is only used in one location
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@@ -34,7 +34,7 @@ namespace Video { |
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namespace ZVision { |
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// Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td60, td90, td9e) |
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// Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td9e) |
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class FistControl : public Control { |
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public: |
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FistControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream); |
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@@ -368,7 +368,7 @@ Control *ScriptManager::parseControl(Common::String &line, Common::SeekableReadS |
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// Only used in Zork Nemesis, handles movies where the player needs to click on something (mj7g, vw3g) |
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return new HotMovControl(_engine, key, stream); |
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} else if (controlType.equalsIgnoreCase("fist")) { |
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// Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td60, td90, td9e) |
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// Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td9e) |
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return new FistControl(_engine, key, stream); |
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} else if (controlType.equalsIgnoreCase("paint")) { |
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// Only used in Zork Nemesis, handles the painting puzzle screen in Lucien's room in Irondune (ch4g) |
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