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ZVISION: The fist control is only used in one location
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bluegr committed Dec 28, 2014
1 parent dd347de commit 587b1ad
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion engines/zvision/scripting/controls/fist_control.h
Expand Up @@ -34,7 +34,7 @@ namespace Video {

namespace ZVision {

// Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td60, td90, td9e)
// Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td9e)
class FistControl : public Control {
public:
FistControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
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2 changes: 1 addition & 1 deletion engines/zvision/scripting/scr_file_handling.cpp
Expand Up @@ -368,7 +368,7 @@ Control *ScriptManager::parseControl(Common::String &line, Common::SeekableReadS
// Only used in Zork Nemesis, handles movies where the player needs to click on something (mj7g, vw3g)
return new HotMovControl(_engine, key, stream);
} else if (controlType.equalsIgnoreCase("fist")) {
// Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td60, td90, td9e)
// Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td9e)
return new FistControl(_engine, key, stream);
} else if (controlType.equalsIgnoreCase("paint")) {
// Only used in Zork Nemesis, handles the painting puzzle screen in Lucien's room in Irondune (ch4g)
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