Skip to content
Permalink
Browse files

ZVISION: The fist control is only used in one location

  • Loading branch information
bluegr committed Dec 28, 2014
1 parent dd347de commit 587b1ad69c200ee5b5c987328a65bd8092d9ea4f
@@ -34,7 +34,7 @@ namespace Video {

namespace ZVision {

// Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td60, td90, td9e)
// Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td9e)
class FistControl : public Control {
public:
FistControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
@@ -368,7 +368,7 @@ Control *ScriptManager::parseControl(Common::String &line, Common::SeekableReadS
// Only used in Zork Nemesis, handles movies where the player needs to click on something (mj7g, vw3g)
return new HotMovControl(_engine, key, stream);
} else if (controlType.equalsIgnoreCase("fist")) {
// Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td60, td90, td9e)
// Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td9e)
return new FistControl(_engine, key, stream);
} else if (controlType.equalsIgnoreCase("paint")) {
// Only used in Zork Nemesis, handles the painting puzzle screen in Lucien's room in Irondune (ch4g)

0 comments on commit 587b1ad

Please sign in to comment.
You can’t perform that action at this time.