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FULLPIPE: Added debug mode to scene29
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sev- committed Sep 14, 2016
1 parent 20a27fa commit 58d302b
Showing 1 changed file with 10 additions and 0 deletions.
10 changes: 10 additions & 0 deletions engines/fullpipe/scenes/scene29.cpp
Expand Up @@ -34,6 +34,8 @@
#include "fullpipe/behavior.h"


#define DEBUG 0

namespace Fullpipe {

struct WalkingBearder {
Expand Down Expand Up @@ -202,6 +204,10 @@ void sceneHandler29_manBend() {
}

bool sceneHandler29_checkRedBallHit(StaticANIObject *ani, int maxx) {
#if DEBUG
return false;
#endif

if (!g_vars->scene29_arcadeIsOn || g_vars->scene29_manIsHit)
return false;

Expand All @@ -222,6 +228,10 @@ bool sceneHandler29_checkRedBallHit(StaticANIObject *ani, int maxx) {
}

bool sceneHandler29_checkGreenBallHit(StaticANIObject *ani, int maxx) {
#if DEBUG
return false;
#endif

if (!g_vars->scene29_arcadeIsOn || g_vars->scene29_manIsHit)
return false;

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