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MADS: Action fixes for top of south elevator scene
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dreammaster committed Mar 14, 2015
1 parent c0df124 commit 5c83481
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Showing 2 changed files with 3 additions and 6 deletions.
1 change: 0 additions & 1 deletion engines/mads/nebular/nebular_scenes.h
Expand Up @@ -924,7 +924,6 @@ enum Noun {
NOUN_WHISKEY = 0x30F,
NOUN_ALCOHOL = 0x310,
NOUN_RIM = 0x311,
//NOUN_WALK_ALONG = 0x312,
NOUN_SUBMERGED_CITY = 0x313,
NOUN_GOVERNORS_HOUSE = 0x314,
NOUN_RIM_TOWARDS_EAST = 0x315,
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8 changes: 3 additions & 5 deletions engines/mads/nebular/nebular_scenes7.cpp
Expand Up @@ -279,10 +279,8 @@ void Scene701::preActions() {
}

void Scene701::actions() {
if (_action.isAction(VERB_WALK_ALONG, NOUN_PLATFORM))
return;

if (_action.isAction(VERB_LOOK, NOUN_BINOCULARS, NOUN_BUILDING) && _game._objects[OBJ_VASE]._roomNumber == 706) {
if (_action.isAction(VERB_WALK_ALONG, NOUN_PLATFORM)) {
} else if (_action.isAction(VERB_LOOK, NOUN_BINOCULARS, NOUN_BUILDING) && _game._objects[OBJ_VASE]._roomNumber == 706) {
switch (_game._trigger) {
case 0:
_game._player._stepEnabled = false;
Expand Down Expand Up @@ -418,7 +416,7 @@ void Scene701::actions() {
_vm->_dialogs->show(70111);
} else if (_action.isAction(VERB_LOOK, NOUN_SUBMERGED_CITY))
_vm->_dialogs->show(70112);
else if (_action.isAction(VERB_LOOK, 0))
else if (_action.isAction(VERB_LOOK, NOUN_ELEVATOR))
_vm->_dialogs->show(70113);
else if (_action.isAction(VERB_LOOK, NOUN_PLATFORM))
_vm->_dialogs->show(70114);
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