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XEEN: Merge Clouds and DarkSide engines into WorldOfXeenEngine
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dreammaster committed Nov 18, 2015
1 parent 569f3c6 commit 619a165
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Showing 8 changed files with 208 additions and 371 deletions.
38 changes: 0 additions & 38 deletions engines/xeen/clouds/clouds_game.cpp

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42 changes: 0 additions & 42 deletions engines/xeen/clouds/clouds_game.h

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228 changes: 0 additions & 228 deletions engines/xeen/darkside/darkside_game.cpp

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50 changes: 0 additions & 50 deletions engines/xeen/darkside/darkside_game.h

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6 changes: 0 additions & 6 deletions engines/xeen/detection.cpp
Expand Up @@ -21,8 +21,6 @@
*/

#include "xeen/xeen.h"
#include "xeen/clouds/clouds_game.h"
#include "xeen/darkside/darkside_game.h"
#include "xeen/worldofxeen/worldofxeen_game.h"

#include "base/plugins.h"
Expand Down Expand Up @@ -116,11 +114,7 @@ bool XeenMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGame

switch (gd->gameID) {
case Xeen::GType_Clouds:
*engine = new Xeen::CloudsEngine(syst, gd);
break;
case Xeen::GType_DarkSide:
*engine = new Xeen::DarkSideEngine(syst, gd);
break;
case Xeen::GType_WorldOfXeen:
*engine = new Xeen::WorldOfXeenEngine(syst, gd);
break;
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2 changes: 0 additions & 2 deletions engines/xeen/module.mk
@@ -1,8 +1,6 @@
MODULE := engines/xeen

MODULE_OBJS := \
clouds/clouds_game.o \
darkside/darkside_game.o \
worldofxeen/worldofxeen_game.o \
character.o \
combat.o \
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