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TSAGE: Added skeleton game class for Blue Force
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dreammaster committed May 14, 2011
1 parent a255461 commit 621a6e5
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Showing 3 changed files with 97 additions and 5 deletions.
41 changes: 41 additions & 0 deletions engines/tsage/blueforce_logic.cpp
@@ -0,0 +1,41 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#include "tsage/blueforce_logic.h"
#include "tsage/scenes.h"
#include "tsage/tsage.h"
#include "tsage/staticres.h"

namespace tSage {

void BlueForceGame::start() {
// Start the game
_globals->_sceneManager.changeScene(1);

_globals->_events.setCursor(CURSOR_WALK);
}

Scene *BlueForceGame::createScene(int sceneNumber) {
error("TODO: Implement BlueForceGame::createScene");
}

} // End of namespace tSage
42 changes: 42 additions & 0 deletions engines/tsage/blueforce_logic.h
@@ -0,0 +1,42 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#ifndef TSAGE_BLUEFORCE_LOGIC_H
#define TSAGE_BLUEFORCE_LOGIC_H

#include "common/scummsys.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"

namespace tSage {

class BlueForceGame: public Game {
public:
virtual void start();
virtual Scene *createScene(int sceneNumber);
};

} // End of namespace tSage

#endif
19 changes: 14 additions & 5 deletions engines/tsage/globals.cpp
Expand Up @@ -22,6 +22,7 @@

#include "tsage/globals.h"
#include "tsage/tsage.h"
#include "tsage/blueforce_logic.h"
#include "tsage/ringworld_demo.h"
#include "tsage/ringworld_logic.h"

Expand Down Expand Up @@ -82,11 +83,19 @@ Globals::Globals() :
_scrollFollower = NULL;
_inventory = NULL;

if (!(_vm->getFeatures() & GF_DEMO)) {
_inventory = new RingworldInvObjectList();
_game = new RingworldGame();
} else {
_game = new RingworldDemoGame();
switch (_vm->getGameID()) {
case GType_Ringworld:
if (!(_vm->getFeatures() & GF_DEMO)) {
_inventory = new RingworldInvObjectList();
_game = new RingworldGame();
} else {
_game = new RingworldDemoGame();
}
break;

case GType_BlueForce:
_game = new BlueForceGame();
break;
}
}

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