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XEEN: Add Swords of Xeen main menu
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dreammaster committed Mar 4, 2018
1 parent 53aa641 commit 633c1a4
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Showing 5 changed files with 171 additions and 5 deletions.
1 change: 1 addition & 0 deletions engines/xeen/module.mk
Expand Up @@ -8,6 +8,7 @@ MODULE_OBJS := \
worldofxeen/worldofxeen.o \
worldofxeen/worldofxeen_resources.o \
swordsofxeen/swordsofxeen.o \
swordsofxeen/swordsofxeen_menu.h \
character.o \
combat.o \
cutscenes.o \
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5 changes: 2 additions & 3 deletions engines/xeen/swordsofxeen/swordsofxeen.cpp
Expand Up @@ -21,6 +21,7 @@
*/

#include "xeen/swordsofxeen/swordsofxeen.h"
#include "xeen/swordsofxeen/swordsofxeen_menu.h"

namespace Xeen {
namespace SwordsOfXeen {
Expand All @@ -30,9 +31,7 @@ SwordsOfXeenEngine::SwordsOfXeenEngine(OSystem *syst, const XeenGameDescription
}

void SwordsOfXeenEngine::showMainMenu() {
// TODO: Implement Swords of Xeen main menu. For now, skip to playing game
_saves->newGame();
_gameMode = GMODE_PLAY_GAME;
MainMenu::show(this);
}

void SwordsOfXeenEngine::death() {
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106 changes: 106 additions & 0 deletions engines/xeen/swordsofxeen/swordsofxeen_menu.cpp
@@ -0,0 +1,106 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#include "xeen/swordsofxeen/swordsofxeen_menu.h"
#include "xeen/dialogs_difficulty.h"
#include "xeen/xeen.h"

namespace Xeen {
namespace SwordsOfXeen {

void MainMenu::show(XeenEngine *vm) {
MainMenu *dlg = new MainMenu(vm);
dlg->execute();
delete dlg;
}

MainMenu::MainMenu(XeenEngine *vm) : ButtonContainer(vm) {
loadButtons();
_start.load("start.int");
}

void MainMenu::execute() {
EventsManager &events = *_vm->_events;
Screen &screen = *_vm->_screen;
Sound &sound = *_vm->_sound;
int difficulty;

events.setCursor(0);
events.showCursor();
sound.playSong("newbrigh.m");

do {
// Draw the screen
screen.fadeOut();
screen.loadPalette("scr.pal");
_start.draw(0, 0, Common::Point(0, 0));
_start.draw(0, 1, Common::Point(160, 0));
screen.fadeIn(129);

bool redrawFlag = false;
do {
events.pollEventsAndWait();
checkEvents(_vm);

// Handle keypress
switch (_buttonValue) {
case Common::KEYCODE_ESCAPE:
// Exit game
_vm->_gameMode = GMODE_QUIT;
break;
case Common::KEYCODE_c:
case Common::KEYCODE_v:
// Show credits
CreditsScreen::show(_vm);
redrawFlag = true;
break;
case Common::KEYCODE_s:
// Start new game
difficulty = DifficultyDialog::show(_vm);
if (difficulty != -1) {
// Load a new game state and set the difficulty
_vm->_saves->newGame();
_vm->_party->_difficulty = (Difficulty)difficulty;
_vm->_gameMode = GMODE_PLAY_GAME;
}
break;
case Common::KEYCODE_l:
if (_vm->_saves->loadGame())
_vm->_gameMode = GMODE_PLAY_GAME;
break;
default:
break;
}
} while (!_vm->shouldExit() && _vm->_gameMode == GMODE_NONE && !redrawFlag);
} while (!_vm->shouldExit() && _vm->_gameMode == GMODE_NONE);

screen.loadPalette("dark.pal");
}

void MainMenu::loadButtons() {
addButton(Common::Rect(93, 87, 227, 97), Common::KEYCODE_s);
addButton(Common::Rect(93, 98, 227, 108), Common::KEYCODE_l);
addButton(Common::Rect(93, 110, 227, 120), Common::KEYCODE_v);
}

} // End of namespace SwordsOfXeen
} // End of namespace Xeen
60 changes: 60 additions & 0 deletions engines/xeen/swordsofxeen/swordsofxeen_menu.h
@@ -0,0 +1,60 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#ifndef XEEN_SWORDSOFXEEN_MENU_H
#define XEEN_SWORDSOFXEEN_MENU_H

#include "xeen/dialogs.h"

namespace Xeen {
namespace SwordsOfXeen {

class MainMenu : public ButtonContainer {
private:
SpriteResource _start;

/**
* Constructor
*/
MainMenu(XeenEngine *vm);

/**
* Shows the menu
*/
void execute();

/**
* Loads buttons for the menu
*/
void loadButtons();
public:
/**
* Shows the main menu
* @param vm Engine reference
*/
static void show(XeenEngine *vm);
};

} // End of namespace SwordsOfXeen
} // End of namespace Xeen

#endif /* XEEN_SWORDSOFXEEN_MENU_H */
4 changes: 2 additions & 2 deletions engines/xeen/worldofxeen/worldofxeen.cpp
Expand Up @@ -186,8 +186,8 @@ void WorldOfXeenEngine::showStartup() {
}

void WorldOfXeenEngine::showMainMenu() {
if (getGameID() != GType_WorldOfXeen) {
// TODO: Implement menus for Clouds and Dark Side of Xeen
// TODO: Remove this as the game main menus are properly implemented
if (getGameID() == GType_Clouds) {
_saves->newGame();
_gameMode = GMODE_PLAY_GAME;
return;
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