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/* ScummVM - Graphic Adventure Engine | ||
* | ||
* ScummVM is the legal property of its developers, whose names | ||
* are too numerous to list here. Please refer to the COPYRIGHT | ||
* file distributed with this source distribution. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
*/ | ||
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#include "xeen/swordsofxeen/swordsofxeen_menu.h" | ||
#include "xeen/dialogs_difficulty.h" | ||
#include "xeen/xeen.h" | ||
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namespace Xeen { | ||
namespace SwordsOfXeen { | ||
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void MainMenu::show(XeenEngine *vm) { | ||
MainMenu *dlg = new MainMenu(vm); | ||
dlg->execute(); | ||
delete dlg; | ||
} | ||
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MainMenu::MainMenu(XeenEngine *vm) : ButtonContainer(vm) { | ||
loadButtons(); | ||
_start.load("start.int"); | ||
} | ||
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void MainMenu::execute() { | ||
EventsManager &events = *_vm->_events; | ||
Screen &screen = *_vm->_screen; | ||
Sound &sound = *_vm->_sound; | ||
int difficulty; | ||
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events.setCursor(0); | ||
events.showCursor(); | ||
sound.playSong("newbrigh.m"); | ||
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do { | ||
// Draw the screen | ||
screen.fadeOut(); | ||
screen.loadPalette("scr.pal"); | ||
_start.draw(0, 0, Common::Point(0, 0)); | ||
_start.draw(0, 1, Common::Point(160, 0)); | ||
screen.fadeIn(129); | ||
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bool redrawFlag = false; | ||
do { | ||
events.pollEventsAndWait(); | ||
checkEvents(_vm); | ||
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// Handle keypress | ||
switch (_buttonValue) { | ||
case Common::KEYCODE_ESCAPE: | ||
// Exit game | ||
_vm->_gameMode = GMODE_QUIT; | ||
break; | ||
case Common::KEYCODE_c: | ||
case Common::KEYCODE_v: | ||
// Show credits | ||
CreditsScreen::show(_vm); | ||
redrawFlag = true; | ||
break; | ||
case Common::KEYCODE_s: | ||
// Start new game | ||
difficulty = DifficultyDialog::show(_vm); | ||
if (difficulty != -1) { | ||
// Load a new game state and set the difficulty | ||
_vm->_saves->newGame(); | ||
_vm->_party->_difficulty = (Difficulty)difficulty; | ||
_vm->_gameMode = GMODE_PLAY_GAME; | ||
} | ||
break; | ||
case Common::KEYCODE_l: | ||
if (_vm->_saves->loadGame()) | ||
_vm->_gameMode = GMODE_PLAY_GAME; | ||
break; | ||
default: | ||
break; | ||
} | ||
} while (!_vm->shouldExit() && _vm->_gameMode == GMODE_NONE && !redrawFlag); | ||
} while (!_vm->shouldExit() && _vm->_gameMode == GMODE_NONE); | ||
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screen.loadPalette("dark.pal"); | ||
} | ||
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void MainMenu::loadButtons() { | ||
addButton(Common::Rect(93, 87, 227, 97), Common::KEYCODE_s); | ||
addButton(Common::Rect(93, 98, 227, 108), Common::KEYCODE_l); | ||
addButton(Common::Rect(93, 110, 227, 120), Common::KEYCODE_v); | ||
} | ||
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} // End of namespace SwordsOfXeen | ||
} // End of namespace Xeen |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,60 @@ | ||
/* ScummVM - Graphic Adventure Engine | ||
* | ||
* ScummVM is the legal property of its developers, whose names | ||
* are too numerous to list here. Please refer to the COPYRIGHT | ||
* file distributed with this source distribution. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
*/ | ||
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#ifndef XEEN_SWORDSOFXEEN_MENU_H | ||
#define XEEN_SWORDSOFXEEN_MENU_H | ||
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#include "xeen/dialogs.h" | ||
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namespace Xeen { | ||
namespace SwordsOfXeen { | ||
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class MainMenu : public ButtonContainer { | ||
private: | ||
SpriteResource _start; | ||
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/** | ||
* Constructor | ||
*/ | ||
MainMenu(XeenEngine *vm); | ||
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/** | ||
* Shows the menu | ||
*/ | ||
void execute(); | ||
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/** | ||
* Loads buttons for the menu | ||
*/ | ||
void loadButtons(); | ||
public: | ||
/** | ||
* Shows the main menu | ||
* @param vm Engine reference | ||
*/ | ||
static void show(XeenEngine *vm); | ||
}; | ||
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} // End of namespace SwordsOfXeen | ||
} // End of namespace Xeen | ||
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#endif /* XEEN_SWORDSOFXEEN_MENU_H */ |
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