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ACCESS: Add missing space before semicolumn in constructors
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Strangerke committed Dec 17, 2014
1 parent 9daf9a3 commit 67a40fd
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Showing 9 changed files with 12 additions and 14 deletions.
8 changes: 4 additions & 4 deletions engines/access/amazon/amazon_logic.cpp
Expand Up @@ -32,7 +32,7 @@ namespace Access {

namespace Amazon {

PannedScene::PannedScene(AmazonEngine *vm): AmazonManager(vm) {
PannedScene::PannedScene(AmazonEngine *vm) : AmazonManager(vm) {
for (int i = 0; i < PAN_SIZE; ++i) {
_pan[i]._pObject = nullptr;
_pan[i]._pImgNum = 0;
Expand Down Expand Up @@ -559,7 +559,7 @@ void Opening::doTent() {

/*------------------------------------------------------------------------*/

Plane::Plane(AmazonEngine *vm): PannedScene(vm) {
Plane::Plane(AmazonEngine *vm) : PannedScene(vm) {
_pCount = 0;
_planeCount = 0;
_propCount = 0;
Expand Down Expand Up @@ -969,7 +969,7 @@ void Jungle::scrollJWalk() {

/*------------------------------------------------------------------------*/

Guard::Guard(AmazonEngine *vm): PannedScene(vm) {
Guard::Guard(AmazonEngine *vm) : PannedScene(vm) {
_guardCel = 0;
_gCode1 = _gCode2 = 0;
_xMid = _yMid = 0;
Expand Down Expand Up @@ -1359,7 +1359,7 @@ void Cast::doCast(int param1) {

/*------------------------------------------------------------------------*/

River::River(AmazonEngine *vm): PannedScene(vm) {
River::River(AmazonEngine *vm) : PannedScene(vm) {
_chickenOutFl = false;
_rScrollRow = 0;
_rScrollCol = 0;
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2 changes: 1 addition & 1 deletion engines/access/amazon/amazon_room.cpp
Expand Up @@ -31,7 +31,7 @@ namespace Access {

namespace Amazon {

AmazonRoom::AmazonRoom(AccessEngine *vm): Room(vm) {
AmazonRoom::AmazonRoom(AccessEngine *vm) : Room(vm) {
_game = (AmazonEngine *)vm;
_antOutFlag = false;
_icon = nullptr;
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3 changes: 1 addition & 2 deletions engines/access/animation.cpp
Expand Up @@ -49,8 +49,7 @@ AnimationResource::~AnimationResource() {

/*------------------------------------------------------------------------*/

Animation::Animation(AccessEngine *vm, Common::SeekableReadStream *stream) :
Manager(vm) {
Animation::Animation(AccessEngine *vm, Common::SeekableReadStream *stream) : Manager(vm) {
uint32 startOfs = stream->pos();

_type = stream->readByte();
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2 changes: 1 addition & 1 deletion engines/access/debugger.cpp
Expand Up @@ -137,7 +137,7 @@ bool Debugger::Cmd_Cheat(int argc, const char **argv) {

namespace Amazon {

AmazonDebugger::AmazonDebugger(AccessEngine *vm): Debugger(vm) {
AmazonDebugger::AmazonDebugger(AccessEngine *vm) : Debugger(vm) {
registerCmd("chapter", WRAP_METHOD(AmazonDebugger, Cmd_StartChapter));
}

Expand Down
2 changes: 1 addition & 1 deletion engines/access/events.cpp
Expand Up @@ -35,7 +35,7 @@

namespace Access {

EventsManager::EventsManager(AccessEngine *vm): _vm(vm) {
EventsManager::EventsManager(AccessEngine *vm) : _vm(vm) {
_cursorId = CURSOR_NONE;
_normalMouse = CURSOR_CROSSHAIRS;
_frameCounter = 10;
Expand Down
2 changes: 1 addition & 1 deletion engines/access/files.cpp
Expand Up @@ -79,7 +79,7 @@ byte *Resource::data() {

/*------------------------------------------------------------------------*/

FileManager::FileManager(AccessEngine *vm): _vm(vm) {
FileManager::FileManager(AccessEngine *vm) : _vm(vm) {
switch (vm->getGameID()) {
case GType_Amazon:
if (_vm->isDemo())
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3 changes: 1 addition & 2 deletions engines/access/martian/martian_game.cpp
Expand Up @@ -31,8 +31,7 @@ namespace Access {

namespace Martian {

MartianEngine::MartianEngine(OSystem *syst, const AccessGameDescription *gameDesc) :
AccessEngine(syst, gameDesc) {
MartianEngine::MartianEngine(OSystem *syst, const AccessGameDescription *gameDesc) : AccessEngine(syst, gameDesc) {
}

MartianEngine::~MartianEngine() {
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2 changes: 1 addition & 1 deletion engines/access/martian/martian_room.cpp
Expand Up @@ -31,7 +31,7 @@ namespace Access {

namespace Martian {

MartianRoom::MartianRoom(AccessEngine *vm): Room(vm) {
MartianRoom::MartianRoom(AccessEngine *vm) : Room(vm) {
_game = (MartianEngine *)vm;
}

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2 changes: 1 addition & 1 deletion engines/access/player.cpp
Expand Up @@ -38,7 +38,7 @@ Player *Player::init(AccessEngine *vm) {
}
}

Player::Player(AccessEngine *vm): Manager(vm), ImageEntry() {
Player::Player(AccessEngine *vm) : Manager(vm), ImageEntry() {
Common::fill(&_walkOffRight[0], &_walkOffRight[PLAYER_DATA_COUNT], 0);
Common::fill(&_walkOffLeft[0], &_walkOffLeft[PLAYER_DATA_COUNT], 0);
Common::fill(&_walkOffUp[0], &_walkOffUp[PLAYER_DATA_COUNT], 0);
Expand Down

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