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PRINCE: loadSample with sample looping added, escaping from intro works
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Kamil Zbróg
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Dec 3, 2013
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/* ScummVM - Graphic Adventure Engine | ||
* | ||
* ScummVM is the legal property of its developers, whose names | ||
* are too numerous to list here. Please refer to the COPYRIGHT | ||
* file distributed with this source distribution. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
*/ | ||
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#include "prince/hero.h" | ||
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namespace Prince { | ||
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Hero::Hero() : _number(0), _visible(false), _state(STAY), _middleX(0), _middleY(0) | ||
, _boreNum(0), _currHeight(0), _moveDelay(0), _shadMinus(1) | ||
{ | ||
} | ||
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} | ||
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/* vim: set tabstop=4 noexpandtab: */ |
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/* ScummVM - Graphic Adventure Engine | ||
* | ||
* ScummVM is the legal property of its developers, whose names | ||
* are too numerous to list here. Please refer to the COPYRIGHT | ||
* file distributed with this source distribution. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
*/ | ||
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#ifndef PRINCE_HERO_H | ||
#define PRINCE_HERO_H | ||
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#include "common/scummsys.h" | ||
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namespace Prince { | ||
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class Hero { | ||
public: | ||
enum State { | ||
STAY = 0, | ||
TURN = 1, | ||
MOVE = 2, | ||
BORE = 3, | ||
SPEC = 4, | ||
TALK = 5, | ||
MVAN = 6, | ||
TRAN = 7, | ||
RUN = 8, | ||
DMOVE = 9 | ||
}; | ||
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Hero(); | ||
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private: | ||
uint16 _number; | ||
uint16 _visible; | ||
State _state; | ||
uint16 _middleX; | ||
uint16 _middleY; | ||
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// Coords array of coordinates | ||
// DirTab array of directions | ||
// CurrCoords current coordinations | ||
// CurrDirTab current direction | ||
// LastDir previous move direction | ||
// DestDir | ||
// LeftRight previous left/right direction | ||
// UpDown previous up/down direction | ||
// Phase animation phase | ||
// Step x/y step size depends on direction | ||
// MaxBoredom stand still timeout | ||
// Boredom current boredom time in frames | ||
uint16 _boreNum; // Bore anim frame | ||
// TalkTime time of talk anim | ||
// SpecAnim additional anim | ||
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uint16 _currHeight; // height of current anim phase | ||
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// Inventory array of items | ||
// Inventory2 array of items | ||
// Font subtitiles font | ||
// Color subtitiles color | ||
// AnimSet number of animation set | ||
// MoveAnims MoveSet | ||
// TurnAnim ?? | ||
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uint32 _moveDelay; | ||
uint32 _shadMinus; //?? | ||
}; | ||
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} | ||
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#endif | ||
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/* vim: set tabstop=4 noexpandtab: */ |
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