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TSAGE: Renamings for R2R escape ship landing cutscene
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dreammaster committed Nov 3, 2013
1 parent 15bf769 commit 6adee12
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Showing 2 changed files with 31 additions and 30 deletions.
43 changes: 22 additions & 21 deletions engines/tsage/ringworld2/ringworld2_scenes3.cpp
Expand Up @@ -1681,27 +1681,27 @@ void Scene3350::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.hide();
R2_GLOBALS._player.disableControl();

_actor1.postInit();
_actor1.hide();
_actor2.postInit();
_actor2.hide();
_actor3.postInit();
_actor3.hide();
_actor4.postInit();
_actor4.hide();
_actor9.postInit();
_actor9.hide();
_actor8.postInit();
_actor8.hide();
_actor5.postInit();
_actor5.hide();
_actor6.postInit();
_actor6.hide();
_actor7.postInit();
_actor7.hide();
_miranda.postInit();
_miranda.hide();
_seeker.postInit();
_seeker.hide();
_webbster.postInit();
_webbster.hide();
_seatedPeople.postInit();
_seatedPeople.hide();
_shipFront.postInit();
_shipFront.hide();
_canopy.postInit();
_canopy.hide();
_ship.postInit();
_ship.hide();
_landedShip.postInit();
_landedShip.hide();
_shipShadow.postInit();
_shipShadow.hide();

_sceneMode = 3350;
setAction(&_sequenceManager, this, _sceneMode, &_actor5, &_actor6, &_actor7, NULL);
setAction(&_sequenceManager, this, _sceneMode, &_ship, &_landedShip, &_shipShadow, NULL);
}

void Scene3350::remove() {
Expand All @@ -1713,11 +1713,12 @@ void Scene3350::signal() {
switch (_sceneMode) {
case 3350:
_sceneMode = 3351;
setAction(&_sequenceManager, this, 3351, &_actor4, &_actor9, &_actor8, NULL);
setAction(&_sequenceManager, this, 3351, &_seatedPeople, &_shipFront, &_canopy, NULL);
break;
case 3351:
_sceneMode = 3352;
setAction(&_sequenceManager, this, 3352, &_actor4, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL);
setAction(&_sequenceManager, this, 3352, &_seeker, &R2_GLOBALS._player,
&_miranda, &_seeker, &_webbster, NULL);
break;
case 3352:
R2_GLOBALS._sceneManager.changeScene(3395);
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18 changes: 9 additions & 9 deletions engines/tsage/ringworld2/ringworld2_scenes3.h
Expand Up @@ -375,15 +375,15 @@ class Scene3275 : public SceneExt {

class Scene3350 : public SceneExt {
public:
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
SceneActor _actor4;
SceneActor _actor5;
SceneActor _actor6;
SceneActor _actor7;
SceneActor _actor8;
SceneActor _actor9;
SceneActor _miranda;
SceneActor _seeker;
SceneActor _webbster;
SceneActor _seatedPeople;
SceneActor _ship;
SceneActor _landedShip;
SceneActor _shipShadow;
SceneActor _canopy;
SceneActor _shipFront;
SequenceManager _sequenceManager;
PaletteRotation *_rotation;

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