Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
98f6315
commit 6b6670c
Showing
8 changed files
with
807 additions
and
13 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,204 @@ | ||
/* ScummVM - Graphic Adventure Engine | ||
* | ||
* ScummVM is the legal property of its developers, whose names | ||
* are too numerous to list here. Please refer to the COPYRIGHT | ||
* file distributed with this source distribution. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
*/ | ||
|
||
#include "glk/hugo/hugo.h" | ||
|
||
namespace Glk { | ||
namespace Hugo { | ||
|
||
int Hugo::loadres(HUGO_FILE infile, int reslen, int type) { | ||
char buf[4096]; | ||
frefid_t fileref; | ||
strid_t stream; | ||
long offset; | ||
int idVal; | ||
int i, n; | ||
|
||
offset = hugo_ftell(infile); | ||
for (i = 0; i < numres[type]; i++) | ||
if (resids[type][i] == offset) | ||
return i; | ||
|
||
/* Too many resources loaded... */ | ||
if (numres[type] + 1 == MAXRES) | ||
return -1; | ||
|
||
idVal = numres[type]++; | ||
sprintf(buf, "%s%d", type == PIC ? "PIC" : "SND", idVal); | ||
resids[type][idVal] = offset; | ||
|
||
fileref = glk_fileref_create_by_name(fileusage_Data, buf, 0); | ||
if (!fileref) | ||
{ | ||
return -1; | ||
} | ||
|
||
stream = glk_stream_open_file(fileref, filemode_Write, 0); | ||
if (!stream) | ||
{ | ||
glk_fileref_destroy(fileref); | ||
return -1; | ||
} | ||
|
||
glk_fileref_destroy(fileref); | ||
|
||
while (reslen > 0) | ||
{ | ||
n = hugo_fread(buf, 1, reslen < sizeof buf ? reslen : sizeof buf, infile); | ||
if (n <= 0) | ||
break; | ||
glk_put_buffer_stream(stream, buf, n); | ||
reslen -= n; | ||
} | ||
|
||
glk_stream_close(stream, NULL); | ||
|
||
return idVal; | ||
} | ||
|
||
int Hugo::hugo_hasgraphics() { | ||
/* Returns true if the current display is capable of graphics display */ | ||
return glk_gestalt(gestalt_Graphics, 0) | ||
&& glk_gestalt(gestalt_DrawImage, glk_window_get_type(mainwin)); | ||
} | ||
|
||
int Hugo::hugo_displaypicture(HUGO_FILE infile, long reslen) { | ||
int idVal; | ||
|
||
/* Ignore the call if the current window is set elsewhere. */ | ||
if (currentwin != NULL && currentwin != mainwin) | ||
{ | ||
hugo_fclose(infile); | ||
return false; | ||
} | ||
|
||
idVal = loadres(infile, reslen, PIC); | ||
if (idVal < 0) | ||
{ | ||
hugo_fclose(infile); | ||
return false; | ||
} | ||
|
||
#if 0 | ||
/* Get picture width and height for scaling. */ | ||
glui32 width, height; | ||
if (glk_image_get_info(idVal, &width, &height)) | ||
{ | ||
/* Scale large images. */ | ||
if (width > PIC_MAX_WIDTH) | ||
{ | ||
height = height * PIC_MAX_WIDTH / width; | ||
width = PIC_MAX_WIDTH; | ||
} | ||
if (height > PIC_MAX_HEIGHT) | ||
{ | ||
width = width * PIC_MAX_HEIGHT / height; | ||
height = PIC_MAX_HEIGHT; | ||
} | ||
} | ||
#endif | ||
|
||
hugo_fclose(infile); | ||
|
||
/* Draw, then move cursor down to the next line. */ | ||
glk_image_draw(mainwin, idVal, imagealign_InlineUp, 0); | ||
glk_put_char('\n'); | ||
|
||
return true; | ||
} | ||
|
||
void Hugo::initsound() { | ||
if (!glk_gestalt(gestalt_Sound, 0)) | ||
return; | ||
schannel = glk_schannel_create(0); | ||
} | ||
|
||
void Hugo::initmusic() { | ||
if (!glk_gestalt(gestalt_Sound, 0) || !glk_gestalt(gestalt_SoundMusic, 0)) | ||
return; | ||
mchannel = glk_schannel_create(0); | ||
} | ||
|
||
int Hugo::hugo_playmusic(HUGO_FILE infile, long reslen, char loop_flag) { | ||
int idVal; | ||
|
||
if (!mchannel) | ||
initmusic(); | ||
if (mchannel) | ||
{ | ||
idVal = loadres(infile, reslen, SND); | ||
if (idVal < 0) | ||
{ | ||
hugo_fclose(infile); | ||
return false; | ||
} | ||
glk_schannel_play_ext(mchannel, idVal, loop_flag ? -1 : 1, 0); | ||
} | ||
|
||
hugo_fclose(infile); | ||
return true; | ||
} | ||
|
||
void Hugo::hugo_musicvolume(int vol) { | ||
if (!mchannel) initmusic(); | ||
if (!mchannel) return; | ||
glk_schannel_set_volume(mchannel, (vol * 0x10000) / 100); | ||
} | ||
|
||
void Hugo::hugo_stopmusic() { | ||
if (!mchannel) initmusic(); | ||
if (!mchannel) return; | ||
glk_schannel_stop(mchannel); | ||
} | ||
|
||
int Hugo::hugo_playsample(HUGO_FILE infile, long reslen, char loop_flag) { | ||
int idVal; | ||
|
||
if (schannel) | ||
{ | ||
idVal = loadres(infile, reslen, SND); | ||
if (idVal < 0) | ||
{ | ||
hugo_fclose(infile); | ||
return false; | ||
} | ||
glk_schannel_play_ext(schannel, idVal, loop_flag ? -1 : 1, 0); | ||
} | ||
|
||
hugo_fclose(infile); | ||
return true; | ||
} | ||
|
||
void Hugo::hugo_samplevolume(int vol) { | ||
if (!schannel) initsound(); | ||
if (!schannel) return; | ||
glk_schannel_set_volume(schannel, (vol * 0x10000) / 100); | ||
} | ||
|
||
void Hugo::hugo_stopsample() { | ||
if (!schannel) initsound(); | ||
if (!schannel) return; | ||
glk_schannel_stop(schannel); | ||
} | ||
|
||
} // End of namespace Hugo | ||
} // End of namespace Glk |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.