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ZVISION: Create RenderManager class and move code from image.cpp
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RichieSams committed Aug 4, 2013
1 parent 94000e0 commit 6d7541a
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Showing 2 changed files with 76 additions and 5 deletions.
11 changes: 6 additions & 5 deletions engines/zvision/image.cpp → engines/zvision/render_manager.cpp
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Expand Up @@ -27,12 +27,14 @@


#include "graphics/decoders/tga.h" #include "graphics/decoders/tga.h"


#include "zvision/zvision.h" #include "zvision/render_manager.h"
#include "zvision/lzss_read_stream.h" #include "zvision/lzss_read_stream.h"


namespace ZVision { namespace ZVision {


void ZVision::renderImageToScreen(const Common::String &fileName, uint32 x, uint32 y) { RenderManager::RenderManager(OSystem *system) : _system(system) {}

void RenderManager::renderImageToScreen(const Common::String &fileName, uint32 x, uint32 y) {
Common::File file; Common::File file;


if (!file.open(fileName)) { if (!file.open(fileName)) {
Expand Down Expand Up @@ -63,10 +65,9 @@ void ZVision::renderImageToScreen(const Common::String &fileName, uint32 x, uint


// Decode // Decode
Graphics::TGADecoder tga; Graphics::TGADecoder tga;
if (!tga.loadStream(file)) { if (!tga.loadStream(file))
error("Error while reading TGA image"); error("Error while reading TGA image");
return; file.close();
}


const Graphics::Surface *tgaSurface = tga.getSurface(); const Graphics::Surface *tgaSurface = tga.getSurface();
_system->copyRectToScreen(tgaSurface->pixels, tgaSurface->pitch, x, y, tgaSurface->w, tgaSurface->h); _system->copyRectToScreen(tgaSurface->pixels, tgaSurface->pitch, x, y, tgaSurface->w, tgaSurface->h);
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70 changes: 70 additions & 0 deletions engines/zvision/render_manager.h
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#ifndef ZVISION_RENDER_MANAGER_H
#define ZVISION_RENDER_MANAGER_H

#include "common/types.h"

class OSystem;

namespace Common {
class String;
}

namespace ZVision {

class RenderManager {
public:
RenderManager(OSystem *system);

public:
enum RenderState {
PANORAMA,
TILT,
FLAT
};

private:
OSystem *_system;
RenderState _renderState;

struct {
uint16 fieldOfView;
uint16 linearScale;
} _panoramaOptions;

// TODO: See if tilt and panorama need to have separate options
struct {
uint16 fieldOfView;
uint16 linearScale;
} _tiltOptions;

bool _needsScreenUpdate;

public:
void renderImageToScreen(const Common::String &fileName, uint32 x, uint32 y);
};

} // End of namespace ZVision

#endif

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