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FULLPIPE: Rename some CGameLoader members
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sev- committed Sep 6, 2013
1 parent 856eb1b commit 6e64897
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Showing 2 changed files with 6 additions and 6 deletions.
8 changes: 4 additions & 4 deletions engines/fullpipe/gameloader.cpp
Expand Up @@ -62,8 +62,8 @@ CGameLoader::CGameLoader() {
_preloadCallback = 0;
_readSavegameCallback = 0;
_gameVar = 0;
_preloadId1 = 0;
_preloadId2 = 0;
_preloadSceneId = 0;
_preloadEntranceId = 0;
_updateCounter = 0;

g_fullpipe->_msgX = 0;
Expand Down Expand Up @@ -267,9 +267,9 @@ void CGameLoader::updateSystems(int counterdiff) {

processMessages();

if (_preloadId1) {
if (_preloadSceneId) {
processMessages();
preloadScene(_preloadId1, _preloadId2);
preloadScene(_preloadSceneId, _preloadEntranceId);
}
}

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4 changes: 2 additions & 2 deletions engines/fullpipe/gameloader.h
Expand Up @@ -63,8 +63,8 @@ class CGameLoader : public CObject {
char *_gameName;
ExCommand _exCommand;
int _updateCounter;
int _preloadId1;
int _preloadId2;
int _preloadSceneId;
int _preloadEntranceId;
};

CInventory2 *getGameLoaderInventory();
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