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FULLPIPE: Plug sceneFinal in
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sev- committed Jan 23, 2014
1 parent 8154da8 commit 7277ad7
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Showing 4 changed files with 10 additions and 1 deletion.
1 change: 1 addition & 0 deletions engines/fullpipe/module.mk
Expand Up @@ -59,6 +59,7 @@ MODULE_OBJS = \
scenes/scene36.o \
scenes/scene37.o \
scenes/scene38.o \
scenes/sceneFinal.o \
scenes/sceneDbg.o

# This module can be built as a plugin
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4 changes: 4 additions & 0 deletions engines/fullpipe/scenes.cpp
Expand Up @@ -382,6 +382,10 @@ Vars::Vars() {
scene38_lastShortyAnim = 0;
scene38_shortyAnimCounter = 0;

sceneFinal_var01 = 0;
sceneFinal_var02 = 0;
sceneFinal_var03 = 0;

selector = 0;
}

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4 changes: 4 additions & 0 deletions engines/fullpipe/scenes.h
Expand Up @@ -536,6 +536,10 @@ class Vars {
int scene38_lastShortyAnim;
int scene38_shortyAnimCounter;

int sceneFinal_var01;
int sceneFinal_var02;
int sceneFinal_var03;

PictureObject *selector;
};

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2 changes: 1 addition & 1 deletion engines/fullpipe/scenes/sceneFinal.cpp
Expand Up @@ -41,7 +41,7 @@ void sceneFinal_initScene() {
g_fp->accessScene(SC_FINAL2)->setPictureObjectsFlag4();
g_fp->_gameLoader->loadScene(SC_FINAL3);
g_fp->accessScene(SC_FINAL3)->setPictureObjectsFlag4();
g_fp->_gameLoader->loadScene(v4, SC_FINAL4);
g_fp->_gameLoader->loadScene(SC_FINAL4);
g_fp->accessScene(SC_FINAL4)->setPictureObjectsFlag4();

getGameLoaderInventory()->setIsLocked(0);
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