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AVALANCHE: Repair ShootEmUp::define() and ShootEmUp::defineCameo().
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uruk committed Feb 20, 2014
1 parent acdfcb5 commit 73223fd
Showing 1 changed file with 2 additions and 0 deletions.
2 changes: 2 additions & 0 deletions engines/avalanche/shootemup.cpp
Expand Up @@ -218,6 +218,7 @@ void ShootEmUp::define(int16 x, int16 y, byte p, int8 ix, int8 iy, int16 time, b
_sprites[i]._cameo = false;
_sprites[i]._missile = isAMissile;
_sprites[i]._wipe = doWeWipe;
return;
}
}
}
Expand All @@ -235,6 +236,7 @@ void ShootEmUp::defineCameo(int16 x, int16 y, byte p, int16 time) {
_sprites[i]._cameoFrame = p + 1;
_sprites[i]._missile = false;
_sprites[i]._wipe = false;
return;
}
}
}
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