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GUI: Add drawTabClip()
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Tkachov authored and sev- committed Jul 3, 2016
1 parent ee00156 commit 80412a4
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Showing 6 changed files with 339 additions and 5 deletions.
5 changes: 3 additions & 2 deletions graphics/VectorRenderer.h
Expand Up @@ -218,6 +218,7 @@ class VectorRenderer {
* @param r Radius of the corners of the tab (0 for squared tabs).
*/
virtual void drawTab(int x, int y, int r, int w, int h) = 0;
virtual void drawTabClip(int x, int y, int r, int w, int h, Common::Rect clipping) = 0;


/**
Expand Down Expand Up @@ -404,10 +405,10 @@ class VectorRenderer {
drawBeveledSquareClip(x, y, w, h, _bevel, clip);
}

void drawCallback_TAB(const Common::Rect &area, const DrawStep &step, const Common::Rect &clip) { //TODO
void drawCallback_TAB(const Common::Rect &area, const DrawStep &step, const Common::Rect &clip) {
uint16 x, y, w, h;
stepGetPositions(step, area, x, y, w, h);
drawTab(x, y, stepGetRadius(step, area), w, h);
drawTabClip(x, y, stepGetRadius(step, area), w, h, clip);
}

void drawCallback_BITMAP(const Common::Rect &area, const DrawStep &step, const Common::Rect &clip) { //TODO
Expand Down
291 changes: 291 additions & 0 deletions graphics/VectorRendererSpec.cpp
Expand Up @@ -1425,6 +1425,66 @@ drawTab(int x, int y, int r, int w, int h) {
}
}

template<typename PixelType>
void VectorRendererSpec<PixelType>::
drawTabClip(int x, int y, int r, int w, int h, Common::Rect clipping) {
if (x + w > Base::_activeSurface->w || y + h > Base::_activeSurface->h ||
w <= 0 || h <= 0 || x < 0 || y < 0 || r > w || r > h)
return;

Common::Rect backup = _clippingArea;
_clippingArea = clipping;
bool useClippingVersions = !(_clippingArea.isEmpty() || _clippingArea.contains(Common::Rect(x, y, x + w, y + h)));

if (r == 0 && Base::_bevel > 0) {
if (useClippingVersions)
drawBevelTabAlgClip(x, y, w, h, Base::_bevel, _bevelColor, _fgColor, (Base::_dynamicData >> 16), (Base::_dynamicData & 0xFFFF));
else
drawBevelTabAlg(x, y, w, h, Base::_bevel, _bevelColor, _fgColor, (Base::_dynamicData >> 16), (Base::_dynamicData & 0xFFFF));
_clippingArea = backup;
return;
}

if (r == 0) {
_clippingArea = backup;
return;
}

switch (Base::_fillMode) {
case kFillDisabled:
// FIXME: Implement this
_clippingArea = backup;
return;

case kFillGradient:
case kFillBackground:
// FIXME: This is broken for the AA renderer.
// See the rounded rect alg for how to fix it. (The border should
// be drawn before the interior, both inside drawTabAlg.)
if (useClippingVersions) {
drawTabShadowClip(x, y, w - 2, h, r);
drawTabAlgClip(x, y, w - 2, h, r, _bgColor, Base::_fillMode);
if (Base::_strokeWidth)
drawTabAlgClip(x, y, w, h, r, _fgColor, kFillDisabled, (Base::_dynamicData >> 16), (Base::_dynamicData & 0xFFFF));
} else {
drawTabShadow(x, y, w - 2, h, r);
drawTabAlg(x, y, w - 2, h, r, _bgColor, Base::_fillMode);
if (Base::_strokeWidth)
drawTabAlg(x, y, w, h, r, _fgColor, kFillDisabled, (Base::_dynamicData >> 16), (Base::_dynamicData & 0xFFFF));
}
break;

case kFillForeground:
if (useClippingVersions)
drawTabAlgClip(x, y, w, h, r, _fgColor, Base::_fillMode);
else
drawTabAlg(x, y, w, h, r, _fgColor, Base::_fillMode);
break;
}

_clippingArea = backup;
}

template<typename PixelType>
void VectorRendererSpec<PixelType>::
drawTriangle(int x, int y, int w, int h, TriangleOrientation orient) {
Expand Down Expand Up @@ -1685,6 +1745,120 @@ drawTabAlg(int x1, int y1, int w, int h, int r, PixelType color, VectorRenderer:
}
}

template<typename PixelType>
void VectorRendererSpec<PixelType>::
drawTabAlgClip(int x1, int y1, int w, int h, int r, PixelType color, VectorRenderer::FillMode fill_m, int baseLeft, int baseRight) {
// Don't draw anything for empty rects.
if (w <= 0 || h <= 0) {
return;
}

int f, ddF_x, ddF_y;
int x, y, px, py;
int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
int sw = 0, sp = 0, hp = 0;

PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r);
PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
int tl_x = x1 + r, tl_y = y1 + r;
int tr_x = x1 + w - r, tr_y = y1 + r;
int fill_x = x1, fill_y = y1;

int real_radius = r;
int short_h = h - r + 2;
int long_h = h;

if (fill_m == kFillDisabled) {
while (sw++ < Base::_strokeWidth) {
colorFillClip<PixelType>(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color, fill_x + r, fill_y + sp/pitch, _clippingArea);
colorFillClip<PixelType>(ptr_fill + hp - sp + r, ptr_fill + w + hp + 1 - sp - r, color, fill_x + r, fill_y + hp / pitch - sp / pitch, _clippingArea);
sp += pitch;

BE_RESET();
r--;

while (x++ < y) {
BE_ALGORITHM();
BE_DRAWCIRCLE_TOP_CLIP(ptr_tr, ptr_tl, x, y, px, py, tr_x, tr_y, tl_x, tl_y);

if (Base::_strokeWidth > 1)
BE_DRAWCIRCLE_TOP_CLIP(ptr_tr, ptr_tl, x, y, px - pitch, py, tr_x, tr_y, tl_x, tl_y);
}
}

ptr_fill += pitch * real_radius;
fill_y += real_radius;
while (short_h--) {
colorFillClip<PixelType>(ptr_fill, ptr_fill + Base::_strokeWidth, color, fill_x, fill_y, _clippingArea);
colorFillClip<PixelType>(ptr_fill + w - Base::_strokeWidth + 1, ptr_fill + w + 1, color, fill_x + w - Base::_strokeWidth + 1, fill_y, _clippingArea);
ptr_fill += pitch;
++fill_y;
}

if (baseLeft) {
sw = 0;
ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1 + h + 1);
fill_x = x1;
fill_y = y1 + h + 1;
while (sw++ < Base::_strokeWidth) {
colorFillClip<PixelType>(ptr_fill - baseLeft, ptr_fill, color, fill_x - baseLeft, fill_y, _clippingArea);
ptr_fill += pitch;
++fill_y;
}
}

if (baseRight) {
sw = 0;
ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w, y1 + h + 1);
fill_x = x1 + w;
fill_y = y1 + h + 1;
while (sw++ < Base::_strokeWidth) {
colorFillClip<PixelType>(ptr_fill, ptr_fill + baseRight, color, fill_x, fill_y, _clippingArea);
ptr_fill += pitch;
++fill_y;
}
}
} else {
BE_RESET();

precalcGradient(long_h);

PixelType color1, color2;
color1 = color2 = color;

while (x++ < y) {
BE_ALGORITHM();

if (fill_m == kFillGradient) {
color1 = calcGradient(real_radius - x, long_h);
color2 = calcGradient(real_radius - y, long_h);

gradientFillClip(ptr_tl - x - py, w - 2 * r + 2 * x, x1 + r - x - y, real_radius - y, tl_x - x, tl_y - y);
gradientFillClip(ptr_tl - y - px, w - 2 * r + 2 * y, x1 + r - y - x, real_radius - x, tl_x - y, tl_y - x);

BE_DRAWCIRCLE_XCOLOR_TOP_CLIP(ptr_tr, ptr_tl, x, y, px, py, tr_x, tr_y, tl_x, tl_y);
} else {
colorFillClip<PixelType>(ptr_tl - x - py, ptr_tr + x - py, color, tl_x - x, tl_y - y, _clippingArea);
colorFillClip<PixelType>(ptr_tl - y - px, ptr_tr + y - px, color, tl_x - y, tl_y - x, _clippingArea);

BE_DRAWCIRCLE_TOP_CLIP(ptr_tr, ptr_tl, x, y, px, py, tr_x, tr_y, tl_x, tl_y);
}
}

ptr_fill += pitch * r;
fill_y += r;
while (short_h--) {
if (fill_m == kFillGradient) {
gradientFillClip(ptr_fill, w + 1, x1, real_radius++, fill_x, fill_y);
} else {
colorFillClip<PixelType>(ptr_fill, ptr_fill + w + 1, color, fill_x, fill_y, _clippingArea);
}
ptr_fill += pitch;
++fill_y;
}
}
}

template<typename PixelType>
void VectorRendererSpec<PixelType>::
Expand Down Expand Up @@ -1747,6 +1921,72 @@ drawTabShadow(int x1, int y1, int w, int h, int r) {
}
}

template<typename PixelType>
void VectorRendererSpec<PixelType>::
drawTabShadowClip(int x1, int y1, int w, int h, int r) {
int offset = 3;
int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;

// "Harder" shadows when having lower BPP, since we will have artifacts (greenish tint on the modern theme)
uint8 expFactor = 3;
uint16 alpha = (_activeSurface->format.bytesPerPixel > 2) ? 4 : 8;

int xstart = x1;
int ystart = y1;
int width = w;
int height = h + offset + 1;

for (int i = offset; i >= 0; i--) {
int f, ddF_x, ddF_y;
int x, y, px, py;

PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(xstart + r, ystart + r);
PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(xstart + width - r, ystart + r);
PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(xstart, ystart);

int tl_x = xstart + r, tl_y = ystart + r;
int fill_x = xstart, fill_y = ystart;

int short_h = height - (2 * r) + 2;
PixelType color = _format.RGBToColor(0, 0, 0);

BE_RESET();

// HACK: As we are drawing circles exploting 8-axis symmetry,
// there are 4 pixels on each circle which are drawn twice.
// this is ok on filled circles, but when blending on surfaces,
// we cannot let it blend twice. awful.
uint32 hb = 0;

while (x++ < y) {
BE_ALGORITHM();

if (((1 << x) & hb) == 0) {
blendFillClip(ptr_tl - y - px, ptr_tr + y - px, color, (uint8)alpha, tl_x - y, tl_y - x);
hb |= (1 << x);
}

if (((1 << y) & hb) == 0) {
blendFillClip(ptr_tl - x - py, ptr_tr + x - py, color, (uint8)alpha, tl_x - x, tl_y - y);
hb |= (1 << y);
}
}

ptr_fill += pitch * r;
fill_y += r;
while (short_h--) {
blendFillClip(ptr_fill, ptr_fill + width + 1, color, (uint8)alpha, fill_x, fill_y);
ptr_fill += pitch;
++fill_y;
}

// Move shadow one pixel upward each iteration
xstart += 1;
// Multiply with expfactor
alpha = (alpha * (expFactor << 8)) >> 9;
}
}

/** BEVELED TABS FOR CLASSIC THEME **/
template<typename PixelType>
void VectorRendererSpec<PixelType>::
Expand Down Expand Up @@ -1791,6 +2031,57 @@ drawBevelTabAlg(int x, int y, int w, int h, int bevel, PixelType top_color, Pixe
}
}

template<typename PixelType>
void VectorRendererSpec<PixelType>::
drawBevelTabAlgClip(int x, int y, int w, int h, int bevel, PixelType top_color, PixelType bottom_color, int baseLeft, int baseRight) {
int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
int i, j;

PixelType *ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y);
int ptr_x = x, ptr_y = y;

i = bevel;
while (i--) {
colorFillClip<PixelType>(ptr_left, ptr_left + w, top_color, ptr_x, ptr_y, _clippingArea);
ptr_left += pitch;
++ptr_y;
}

if (baseLeft > 0) {
i = h - bevel;
ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y);
ptr_x = x; ptr_y = y;
while (i--) {
colorFillClip<PixelType>(ptr_left, ptr_left + bevel, top_color, ptr_x, ptr_y, _clippingArea);
ptr_left += pitch;
++ptr_y;
}
}

i = h - bevel;
j = bevel - 1;
ptr_left = (PixelType *)_activeSurface->getBasePtr(x + w - bevel, y);
ptr_x = x + w - bevel; ptr_y = y;
while (i--) {
colorFillClip<PixelType>(ptr_left + j, ptr_left + bevel, bottom_color, ptr_x + j, ptr_y, _clippingArea);
if (j > 0) j--;
ptr_left += pitch;
++ptr_y;
}

i = bevel;
ptr_left = (PixelType *)_activeSurface->getBasePtr(x + w - bevel, y + h - bevel);
ptr_x = x + w - bevel; ptr_y = y + h - bevel;
while (i--) {
colorFillClip<PixelType>(ptr_left, ptr_left + baseRight + bevel, bottom_color, ptr_x, ptr_y, _clippingArea);

if (baseLeft)
colorFillClip<PixelType>(ptr_left - w - baseLeft + bevel, ptr_left - w + bevel + bevel, top_color, ptr_x - w - baseLeft + bevel, ptr_y, _clippingArea);
ptr_left += pitch;
++ptr_y;
}
}

/** SQUARE ALGORITHM **/
template<typename PixelType>
void VectorRendererSpec<PixelType>::
Expand Down
13 changes: 12 additions & 1 deletion graphics/VectorRendererSpec.h
Expand Up @@ -60,7 +60,8 @@ class VectorRendererSpec : public VectorRenderer {
void drawRoundedSquareClip(int x, int y, int r, int w, int h, int cx, int cy, int cw, int ch);
void drawTriangle(int x, int y, int base, int height, TriangleOrientation orient);
void drawTriangleClip(int x, int y, int base, int height, TriangleOrientation orient, Common::Rect clipping);
void drawTab(int x, int y, int r, int w, int h); //TODO
void drawTab(int x, int y, int r, int w, int h);
void drawTabClip(int x, int y, int r, int w, int h, Common::Rect clipping);
void drawBeveledSquare(int x, int y, int w, int h, int bevel) {
drawBevelSquareAlg(x, y, w, h, bevel, _bevelColor, _fgColor, Base::_fillMode != kFillDisabled);
}
Expand Down Expand Up @@ -223,12 +224,22 @@ class VectorRendererSpec : public VectorRenderer {
PixelType color, VectorRenderer::FillMode fill_m,
int baseLeft = 0, int baseRight = 0);

virtual void drawTabAlgClip(int x, int y, int w, int h, int r,
PixelType color, VectorRenderer::FillMode fill_m,
int baseLeft = 0, int baseRight = 0);

virtual void drawTabShadow(int x, int y, int w, int h, int r);

virtual void drawTabShadowClip(int x, int y, int w, int h, int r);

virtual void drawBevelTabAlg(int x, int y, int w, int h,
int bevel, PixelType topColor, PixelType bottomColor,
int baseLeft = 0, int baseRight = 0);

virtual void drawBevelTabAlgClip(int x, int y, int w, int h,
int bevel, PixelType topColor, PixelType bottomColor,
int baseLeft = 0, int baseRight = 0);

/**
* SHADOW DRAWING ALGORITHMS
*
Expand Down

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