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SAGA: Don't show pause message in saved thumbnail
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Fixes Trac#10008. Previously, the game would show
a paused game message in the thumbnail when the
game was saved using the gmm.
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dafioram authored and sev- committed Jun 3, 2018
1 parent 19d613e commit 8405c5d
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Showing 2 changed files with 2 additions and 1 deletion.
2 changes: 1 addition & 1 deletion engines/saga/detection.cpp
Expand Up @@ -234,7 +234,7 @@ SaveStateDescriptor SagaMetaEngine::querySaveMetaInfos(const char *target, int s
SaveStateDescriptor desc(slot, name);

// Some older saves were not written in an endian safe fashion.
// We try to detect this here by checking for extremly high version values.
// We try to detect this here by checking for extremely high version values.
// If found, we retry with the data swapped.
if (version > 0xFFFFFF) {
warning("This savegame is not endian safe, retrying with the data swapped");
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1 change: 1 addition & 0 deletions engines/saga/saveload.cpp
Expand Up @@ -191,6 +191,7 @@ void SagaEngine::save(const char *fileName, const char *saveName) {
// Thumbnail
// First draw scene without save dialog
int oldMode = _interface->getMode();
_render->clearFlag(RF_RENDERPAUSE); // Don't show paused game message in saved thumbnail
_interface->setMode(kPanelMain);
_render->drawScene();

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