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SAGA: Prefer getBasePtr over direct Surface::pixels access.
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Johannes Schickel committed Aug 3, 2013
1 parent e59995b commit 8617ede
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Showing 5 changed files with 10 additions and 10 deletions.
2 changes: 1 addition & 1 deletion engines/saga/animation.cpp
Expand Up @@ -501,7 +501,7 @@ void Anim::play(uint16 animId, int vectorTime, bool playing) {
}

anim = getAnimation(animId);
displayBuffer = (byte *)_vm->_render->getBackGroundSurface()->pixels;
displayBuffer = (byte *)_vm->_render->getBackGroundSurface()->getBasePtr(0, 0);

if (playing) {
anim->state = ANIM_PLAYING;
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2 changes: 1 addition & 1 deletion engines/saga/gfx.h
Expand Up @@ -201,7 +201,7 @@ class Gfx {
// Whenever it gets called, the corresponding caller must take care
// to add the corresponding dirty rectangle itself
byte *getBackBufferPixels() {
return (byte *)_backBuffer.pixels;
return (byte *)_backBuffer.getBasePtr(0, 0);
}

uint16 getBackBufferWidth() {
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8 changes: 4 additions & 4 deletions engines/saga/introproc_ihnm.cpp
Expand Up @@ -212,7 +212,7 @@ bool Scene::playTitle(int title, int time, int mode) {
break;

case 2: // display background
_vm->_system->copyRectToScreen(backBufferSurface->pixels, backBufferSurface->w, 0, 0,
_vm->_system->copyRectToScreen(backBufferSurface->getBasePtr(0, 0), backBufferSurface->w, 0, 0,
backBufferSurface->w, backBufferSurface->h);
phase++;
startTime = curTime;
Expand Down Expand Up @@ -247,7 +247,7 @@ bool Scene::playTitle(int title, int time, int mode) {

frameTime = curTime;

_vm->_system->copyRectToScreen(backBufferSurface->pixels, backBufferSurface->w, 0, 0,
_vm->_system->copyRectToScreen(backBufferSurface->getBasePtr(0, 0), backBufferSurface->w, 0, 0,
backBufferSurface->w, backBufferSurface->h);
}

Expand All @@ -273,8 +273,8 @@ bool Scene::playTitle(int title, int time, int mode) {

_vm->_anim->endVideo();

memset((byte *)backBufferSurface->pixels, 0, backBufferSurface->w * backBufferSurface->h);
_vm->_system->copyRectToScreen(backBufferSurface->pixels, backBufferSurface->w, 0, 0,
memset((byte *)backBufferSurface->getBasePtr(0, 0), 0, backBufferSurface->w * backBufferSurface->h);
_vm->_system->copyRectToScreen(backBufferSurface->getBasePtr(0, 0), backBufferSurface->w, 0, 0,
backBufferSurface->w, backBufferSurface->h);

return interrupted;
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2 changes: 1 addition & 1 deletion engines/saga/introproc_saga2.cpp
Expand Up @@ -108,7 +108,7 @@ void Scene::playMovie(const char *filename) {
if (smkDecoder->needsUpdate()) {
const Graphics::Surface *frame = smkDecoder->decodeNextFrame();
if (frame) {
_vm->_system->copyRectToScreen(frame->pixels, frame->pitch, x, y, frame->w, frame->h);
_vm->_system->copyRectToScreen(frame->getBasePtr(0, 0), frame->pitch, x, y, frame->w, frame->h);

if (smkDecoder->hasDirtyPalette())
_vm->_system->getPaletteManager()->setPalette(smkDecoder->getPalette(), 0, 256);
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6 changes: 3 additions & 3 deletions engines/saga/scene.cpp
Expand Up @@ -468,7 +468,7 @@ void Scene::changeScene(int16 sceneNumber, int actorsEntrance, SceneTransitionTy
pal = decoder.getPalette();
rect.setWidth(decoder.getSurface()->w);
rect.setHeight(decoder.getSurface()->h);
_vm->_gfx->drawRegion(rect, (const byte *)decoder.getSurface()->pixels);
_vm->_gfx->drawRegion(rect, (const byte *)decoder.getSurface()->getBasePtr(0, 0));
for (int j = 0; j < PAL_ENTRIES; j++) {
cPal[j].red = *pal++;
cPal[j].green = *pal++;
Expand Down Expand Up @@ -1120,9 +1120,9 @@ void Scene::draw() {
_vm->_render->getBackGroundSurface()->getRect(rect);
rect.bottom = (_sceneClip.bottom < rect.bottom) ? getHeight() : rect.bottom;
if (_vm->_render->isFullRefresh())
_vm->_gfx->drawRegion(rect, (const byte *)_vm->_render->getBackGroundSurface()->pixels);
_vm->_gfx->drawRegion(rect, (const byte *)_vm->_render->getBackGroundSurface()->getBasePtr(0, 0));
else
_vm->_gfx->drawBgRegion(rect, (const byte *)_vm->_render->getBackGroundSurface()->pixels);
_vm->_gfx->drawBgRegion(rect, (const byte *)_vm->_render->getBackGroundSurface()->getBasePtr(0, 0));
}
}

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