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PEGASUS: Add the InventoryPicture class (and its derivatives)
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Matthew Hoops
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Sep 22, 2011
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/* ScummVM - Graphic Adventure Engine | ||
* | ||
* ScummVM is the legal property of its developers, whose names | ||
* are too numerous to list here. Please refer to the COPYRIGHT | ||
* file distributed with this source distribution. | ||
* | ||
* Additional copyright for this file: | ||
* Copyright (C) 1995-1997 Presto Studios, Inc. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
*/ | ||
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#include "pegasus/pegasus.h" | ||
#include "pegasus/transition.h" | ||
#include "pegasus/items/inventorypicture.h" | ||
#include "pegasus/items/biochips/biochipitem.h" | ||
#include "pegasus/items/inventory/inventoryitem.h" | ||
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namespace Pegasus { | ||
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InventoryPicture::InventoryPicture(const tDisplayElementID id, InputHandler *nextHandler, Inventory *inventory) : | ||
InputHandler(nextHandler), Picture(id), _panelMovie(kNoDisplayElement){ | ||
_inventory = inventory; | ||
_lastReferenceCount = 0xffffffff; | ||
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if (_inventory->getNumItems() > 0) { | ||
_currentItemIndex = 0; | ||
_currentItem = (Item *)_inventory->getItemAt(0); | ||
} else { | ||
_currentItemIndex = -1; | ||
_currentItem = 0; | ||
} | ||
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_active = false; | ||
_shouldDrawHighlight = true; | ||
_itemsPerRow = 1; | ||
_numberOfRows = 1; | ||
_itemWidth = 0; | ||
_itemHeight = 0; | ||
_itemX = 0; | ||
_itemY = 0; | ||
} | ||
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void InventoryPicture::initInventoryImage(Transition *transition) { | ||
initFromPICTFile(_pictName, true); | ||
_panelMovie.shareSurface(this); | ||
_panelMovie.initFromMovieFile(_movieName); | ||
_panelMovie.getBounds(_highlightBounds); | ||
_panelMovie.setTriggeredElement(transition); | ||
_highlightImage.initFromPICTFile(_highlightName, true); | ||
} | ||
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void InventoryPicture::throwAwayInventoryImage() { | ||
if (isSurfaceValid()) { | ||
_panelMovie.releaseMovie(); | ||
_highlightImage.deallocateSurface(); | ||
deallocateSurface(); | ||
} | ||
} | ||
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void InventoryPicture::getItemXY(uint32 index, tCoordType &x, tCoordType &y) { | ||
x = (index % _itemsPerRow) * _itemWidth + _itemX; | ||
y = (index / _itemsPerRow) * _itemHeight + _itemY; | ||
} | ||
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void InventoryPicture::drawItemHighlight(const Common::Rect &r) { | ||
if (_highlightImage.isSurfaceValid()) { | ||
Common::Rect r2 = _highlightBounds; | ||
Common::Rect bounds; | ||
getBounds(bounds); | ||
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r2.translate(bounds.left, bounds.top); | ||
r2 = r2.findIntersectingRect(r); | ||
if (!r2.isEmpty()) { | ||
Common::Rect r1 = r2; | ||
r1.translate(-bounds.left - _highlightBounds.left, -bounds.top - _highlightBounds.top); | ||
_highlightImage.drawImage(r1, r2); | ||
} | ||
} | ||
} | ||
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void InventoryPicture::draw(const Common::Rect &r) { | ||
Picture::draw(r); | ||
if (_inventory->getNumItems() != 0 && _shouldDrawHighlight) | ||
drawItemHighlight(r); | ||
} | ||
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// Assumes index >= 0. | ||
void InventoryPicture::setCurrentItemIndex(int32 index) { | ||
if (index >= _inventory->getNumItems()) | ||
index = _inventory->getNumItems() - 1; | ||
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Item *currentItem = 0; | ||
if (index >= 0) | ||
currentItem = (Item *)_inventory->getItemAt(index); | ||
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if (currentItem != _currentItem) { | ||
if (_currentItem) { | ||
if (_currentItem->isSelected()) | ||
_currentItem->deselect(); | ||
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if (_active) | ||
unhighlightCurrentItem(); | ||
} | ||
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_currentItemIndex = index; | ||
_currentItem = currentItem; | ||
if (_currentItem) { | ||
_currentItem->select(); | ||
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if (_active) | ||
highlightCurrentItem(); | ||
} | ||
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if (_active) | ||
triggerRedraw(); | ||
} | ||
} | ||
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void InventoryPicture::setCurrentItemID(tItemID id) { | ||
int32 index = _inventory->findIndexOf(id); | ||
if (index >= 0) | ||
setCurrentItemIndex(index); | ||
} | ||
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tInventoryResult InventoryPicture::addInventoryItem(Item *item) { | ||
tInventoryResult result = _inventory->addItem(item); | ||
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if (result == kInventoryOK) | ||
setCurrentItemIndex(_inventory->findIndexOf(item)); | ||
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return result; | ||
} | ||
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tInventoryResult InventoryPicture::removeInventoryItem(Item *item) { | ||
tInventoryResult result = _inventory->removeItem(item); | ||
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if (result == kInventoryOK) | ||
setCurrentItemIndex(getCurrentItemIndex()); | ||
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return result; | ||
} | ||
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void InventoryPicture::removeAllItems() { | ||
_inventory->removeAllItems(); | ||
setCurrentItemIndex(0); | ||
} | ||
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bool InventoryPicture::itemInInventory(Item *item) { | ||
return _inventory->itemInInventory(item); | ||
} | ||
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bool InventoryPicture::itemInInventory(const tItemID id) { | ||
return _inventory->itemInInventory(id); | ||
} | ||
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void InventoryPicture::panelUp() { | ||
allowInput(true); | ||
} | ||
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// Must ensure that the picture matches the _inventory member variable. | ||
void InventoryPicture::activateInventoryPicture() { | ||
if (_active) | ||
return; | ||
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allowInput(false); | ||
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if (_lastReferenceCount != _inventory->getReferenceCount()) { | ||
uint32 numItems = _inventory->getNumItems(); | ||
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tCoordType x, y; | ||
getItemXY(0, x, y); | ||
_panelMovie.moveElementTo(x, y); | ||
_panelMovie.show(); | ||
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for (uint32 i = 0; i < numItems; i++) { | ||
Item *item = (Item *)_inventory->getItemAt(i); | ||
if (item == _currentItem) | ||
item->select(); | ||
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getItemXY(i, x, y); | ||
_panelMovie.moveElementTo(x, y); | ||
_panelMovie.setTime(getItemPanelTime(item)); | ||
_panelMovie.redrawMovieWorld(); | ||
} | ||
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_panelMovie.setTime(0); | ||
uint32 numSlots = _itemsPerRow * _numberOfRows; | ||
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for (uint32 i = numItems; i < numSlots; i++) { | ||
getItemXY(i, x, y); | ||
_panelMovie.moveElementTo(x, y); | ||
_panelMovie.redrawMovieWorld(); | ||
} | ||
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_lastReferenceCount = _inventory->getReferenceCount(); | ||
} | ||
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show(); // *** Do we really need this? | ||
if (_currentItem) | ||
highlightCurrentItem(); | ||
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_active = true; | ||
} | ||
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void InventoryPicture::deactivateInventoryPicture() { | ||
if (!_active) | ||
return; | ||
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_active = false; | ||
allowInput(false); | ||
_panelMovie.hide(); | ||
hide(); | ||
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if (_inventory->getNumItems() != 0) | ||
if (!_currentItem->isActive()) | ||
_currentItem->activate(); | ||
} | ||
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void InventoryPicture::handleInput(const Input &input, const Hotspot *cursorSpot) { | ||
if (_active) { | ||
if (input.upButtonDown()) { | ||
if (_currentItemIndex - _itemsPerRow >= 0) | ||
setCurrentItemIndex(_currentItemIndex - _itemsPerRow); | ||
} else if (input.downButtonDown()) { | ||
if (_currentItemIndex + _itemsPerRow < _inventory->getNumItems()) | ||
setCurrentItemIndex(_currentItemIndex + _itemsPerRow); | ||
} else if (input.leftButtonDown()) { | ||
if ((_currentItemIndex % _itemsPerRow) != 0) | ||
setCurrentItemIndex(_currentItemIndex - 1); | ||
} else if (input.rightButtonDown()) { | ||
if (((_currentItemIndex + 1) % _itemsPerRow) != 0 && _currentItemIndex + 1 < _inventory->getNumItems()) | ||
setCurrentItemIndex(_currentItemIndex + 1); | ||
} | ||
} | ||
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InputHandler::handleInput(input, cursorSpot); | ||
} | ||
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void InventoryPicture::highlightCurrentItem() { | ||
tCoordType x, y; | ||
getItemXY(_currentItemIndex, x, y); | ||
_highlightBounds.moveTo(x, y); | ||
} | ||
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InventoryItemsPicture::InventoryItemsPicture(const tDisplayElementID id, InputHandler *nextHandler, Inventory *inventory) : | ||
InventoryPicture(id, nextHandler, inventory) { | ||
_pictName = "Images/Items/Inventory/Inventory Panel"; | ||
_movieName = "Images/Items/Inventory/Inventory Panel Movie"; | ||
_highlightName = "Images/Items/Inventory/Inventory Hilite"; | ||
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_itemsPerRow = 3; | ||
_numberOfRows = 3; | ||
_itemWidth = 88; | ||
_itemHeight = 64; | ||
_itemX = 8; | ||
_itemY = 26; | ||
_isLooping = true; | ||
} | ||
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void InventoryItemsPicture::loopCurrentItem() { | ||
if (_isLooping) { | ||
tCoordType x, y; | ||
getItemXY(_currentItemIndex, x, y); | ||
_panelMovie.moveElementTo(x, y); | ||
_highlightBounds.moveTo(x, y); | ||
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TimeValue start, stop; | ||
((InventoryItem *)_currentItem)->getPanelTimes(start, stop); | ||
_panelMovie.stop(); | ||
_panelMovie.setFlags(0); | ||
_panelMovie.setSegment(start, stop); | ||
_panelMovie.setFlags(kLoopTimeBase); | ||
_panelMovie.setTime(((InventoryItem *)_currentItem)->getAnimationTime()); | ||
_panelMovie.start(); | ||
} | ||
} | ||
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void InventoryItemsPicture::highlightCurrentItem() { | ||
InventoryPicture::highlightCurrentItem(); | ||
loopCurrentItem(); | ||
} | ||
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void InventoryItemsPicture::unhighlightCurrentItem() { | ||
InventoryPicture::unhighlightCurrentItem(); | ||
_panelMovie.stop(); | ||
_panelMovie.setFlags(0); | ||
((InventoryItem *)_currentItem)->setAnimationTime(_panelMovie.getTime()); | ||
} | ||
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TimeValue InventoryItemsPicture::getItemPanelTime(Item *item) { | ||
TimeValue start, stop; | ||
((InventoryItem *)item)->getPanelTimes(start, stop); | ||
((InventoryItem *)item)->setAnimationTime(start); | ||
return start; | ||
} | ||
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void InventoryItemsPicture::deactivateInventoryPicture() { | ||
if (_active) { | ||
InventoryPicture::deactivateInventoryPicture(); | ||
_panelMovie.stop(); | ||
_panelMovie.setFlags(0); | ||
_panelMovie.setSegment(0, _panelMovie.getDuration()); | ||
_isLooping = true; | ||
} | ||
} | ||
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void InventoryItemsPicture::playEndMessage(DisplayElement *pushElement) { | ||
Movie endMessage(0); | ||
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_shouldDrawHighlight = false; | ||
endMessage.shareSurface(this); | ||
endMessage.initFromMovieFile("Images/Caldoria/A56 Congrats"); | ||
endMessage.moveElementTo(kFinalMessageLeft - kInventoryPushLeft, kFinalMessageTop - kInventoryPushTop); | ||
endMessage.setTriggeredElement(pushElement); | ||
endMessage.start(); | ||
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while (endMessage.isRunning()) { | ||
((PegasusEngine *)g_engine)->refreshDisplay(); | ||
g_system->delayMillis(10); | ||
} | ||
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endMessage.stop(); | ||
} | ||
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BiochipPicture::BiochipPicture(const tDisplayElementID id, InputHandler *nextHandler, Inventory *inventory) : | ||
InventoryPicture(id, nextHandler, inventory) { | ||
_pictName = "Images/Items/Biochips/Biochip Panel"; | ||
_movieName = "Images/Items/Biochips/Biochip Panel Movie"; | ||
_highlightName = "Images/Items/Biochips/BioChip Hilite"; | ||
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_itemsPerRow = 4; | ||
_numberOfRows = 2; | ||
_itemWidth = 46; | ||
_itemHeight = 46; | ||
_itemX = 4; | ||
_itemY = 24; | ||
} | ||
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void BiochipPicture::unhighlightCurrentItem() { | ||
InventoryPicture::unhighlightCurrentItem(); | ||
tCoordType x, y; | ||
getItemXY(_currentItemIndex, x, y); | ||
_panelMovie.show(); | ||
_panelMovie.moveElementTo(x, y); | ||
_panelMovie.setTime(getItemPanelTime(_currentItem)); | ||
_panelMovie.redrawMovieWorld(); | ||
} | ||
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TimeValue BiochipPicture::getItemPanelTime(Item *item) { | ||
return ((BiochipItem *)item)->getPanelTime(); | ||
} | ||
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} // End of namespace Pegasus |
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