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PINK: Properly generate save names
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sev- committed Jun 28, 2018
1 parent f7679c6 commit 8ad0f02
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions engines/pink/pink.cpp
Expand Up @@ -261,7 +261,7 @@ void PinkEngine::setCursor(uint cursorIndex) {
}

Common::Error PinkEngine::loadGameState(int slot) {
Common::SeekableReadStream *in = _saveFileMan->openForLoading(generateSaveName(slot, _desc.gameId));
Common::SeekableReadStream *in = _saveFileMan->openForLoading(generateSaveName(slot, _targetName.c_str()));
if (!in)
return Common::kNoGameDataFoundError;

Expand All @@ -284,7 +284,7 @@ bool PinkEngine::canLoadGameStateCurrently() {
}

Common::Error PinkEngine::saveGameState(int slot, const Common::String &desc) {
Common::OutSaveFile *out = _saveFileMan->openForSaving(generateSaveName(slot, _desc.gameId));
Common::OutSaveFile *out = _saveFileMan->openForSaving(generateSaveName(slot, _targetName.c_str()));
if (!out)
return Common::kUnknownError;

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