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TSAGE: Add workaround for scene 40 (glitch in animation of dying Kzin…
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… falling)
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Strangerke committed Apr 16, 2011
1 parent 12707e2 commit 8fe65b5
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion engines/tsage/ringworld_scenes1.cpp
Expand Up @@ -1004,7 +1004,8 @@ void Scene40::Action1::signal() {
break;
case 9: {
scene->_dyingKzin.setStrip(1);
scene->_dyingKzin.setFrame(1);
//Workaround: The original uses setFrame(1) but it's completely wrong.
scene->_dyingKzin.setFrame(2);
scene->_dyingKzin._moveDiff.y = 15;
scene->_dyingKzin.animate(ANIM_MODE_5, NULL);
Common::Point pt(223, 186);
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