Skip to content

Commit

Permalink
FULLPIPE: Enable sceneFinal
Browse files Browse the repository at this point in the history
  • Loading branch information
sev- committed Jan 23, 2014
1 parent 19bf8cf commit 91ebc07
Show file tree
Hide file tree
Showing 2 changed files with 7 additions and 5 deletions.
8 changes: 3 additions & 5 deletions engines/fullpipe/scenes.cpp
Expand Up @@ -986,18 +986,16 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
_updateCursorCallback = defaultUpdateCursor;
break;

#if 0
case SC_FINAL1:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_FINAL1");
scene->preloadMovements(sceneVar);
sceneFinal1_initScene();
sceneFinal_initScene();
_behaviorManager->initBehavior(scene, sceneVar);
scene->initObjectCursors("SC_FINAL1");
setSceneMusicParameters(sceneVar);
addMessageHandler(sceneHandlerFinal1, 2);
_updateCursorCallback = sceneFinal1_updateCursor;
addMessageHandler(sceneHandlerFinal, 2);
_updateCursorCallback = sceneFinal_updateCursor;
break;
#endif

case SC_DBGMENU:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_DBGMENU");
Expand Down
4 changes: 4 additions & 0 deletions engines/fullpipe/scenes.h
Expand Up @@ -176,6 +176,10 @@ int scene37_updateCursor();
void scene38_initScene(Scene *sc);
int sceneHandler38(ExCommand *ex);

int sceneFinal_updateCursor();
void sceneFinal_initScene();
int sceneHandlerFinal(ExCommand *cmd);

void sceneDbgMenu_initScene(Scene *sc);
int sceneHandlerDbgMenu(ExCommand *cmd);

Expand Down

0 comments on commit 91ebc07

Please sign in to comment.