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DM: More renaming in champion.h
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Strangerke committed Sep 9, 2016
1 parent 1b482a1 commit 93fb0ef
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Showing 10 changed files with 287 additions and 288 deletions.
264 changes: 132 additions & 132 deletions engines/dm/champion.cpp

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181 changes: 90 additions & 91 deletions engines/dm/champion.h
Expand Up @@ -183,70 +183,69 @@ enum ChampionIndex {
};

enum ChampionAttribute {
kDMChampionAttributNone = 0x0000, // @ MASK0x0000_NONE
kDMChampionAttributeDisableAction = 0x0008, // @ MASK0x0008_DISABLE_ACTION
kDMChampionAttributeMale = 0x0010, // @ MASK0x0010_MALE
kDMChampionAttributeNameTitle = 0x0080, // @ MASK0x0080_NAME_TITLE
kDMChampionAttributeStatistics = 0x0100, // @ MASK0x0100_STATISTICS
kDMChampionAttributeLoad = 0x0200, // @ MASK0x0200_LOAD
kDMChampionAttributeIcon = 0x0400, // @ MASK0x0400_ICON
kDMChampionAttributePanel = 0x0800, // @ MASK0x0800_PANEL
kDMChampionAttributeStatusBox = 0x1000, // @ MASK0x1000_STATUS_BOX
kDMChampionAttributeWounds = 0x2000, // @ MASK0x2000_WOUNDS
kDMChampionAttributeViewport = 0x4000, // @ MASK0x4000_VIEWPORT
kDMChampionAttributeActionHand = 0x8000 // @ MASK0x8000_ACTION_HAND
kDMAttributNone = 0x0000, // @ MASK0x0000_NONE
kDMAttributeDisableAction = 0x0008, // @ MASK0x0008_DISABLE_ACTION
kDMAttributeMale = 0x0010, // @ MASK0x0010_MALE
kDMAttributeNameTitle = 0x0080, // @ MASK0x0080_NAME_TITLE
kDMAttributeStatistics = 0x0100, // @ MASK0x0100_STATISTICS
kDMAttributeLoad = 0x0200, // @ MASK0x0200_LOAD
kDMAttributeIcon = 0x0400, // @ MASK0x0400_ICON
kDMAttributePanel = 0x0800, // @ MASK0x0800_PANEL
kDMAttributeStatusBox = 0x1000, // @ MASK0x1000_STATUS_BOX
kDMAttributeWounds = 0x2000, // @ MASK0x2000_WOUNDS
kDMAttributeViewport = 0x4000, // @ MASK0x4000_VIEWPORT
kDMAttributeActionHand = 0x8000 // @ MASK0x8000_ACTION_HAND
};


enum ChampionWound {
kDMChampionWoundNone = 0x0000, // @ MASK0x0000_NO_WOUND
kDMChampionWoundReadHand = 0x0001, // @ MASK0x0001_READY_HAND
kDMChampionWoundActionHand = 0x0002, // @ MASK0x0002_ACTION_HAND
kDMChampionWoundHead = 0x0004, // @ MASK0x0004_HEAD
kDMChampionWoundTorso = 0x0008, // @ MASK0x0008_TORSO
kDMChampionWoundLegs = 0x0010, // @ MASK0x0010_LEGS
kDMChampionWoundFeet = 0x0020 // @ MASK0x0020_FEET
kDMWoundNone = 0x0000, // @ MASK0x0000_NO_WOUND
kDMWoundReadHand = 0x0001, // @ MASK0x0001_READY_HAND
kDMWoundActionHand = 0x0002, // @ MASK0x0002_ACTION_HAND
kDMWoundHead = 0x0004, // @ MASK0x0004_HEAD
kDMWoundTorso = 0x0008, // @ MASK0x0008_TORSO
kDMWoundLegs = 0x0010, // @ MASK0x0010_LEGS
kDMWoundFeet = 0x0020 // @ MASK0x0020_FEET
};


enum ChampionStatisticType {
kDMChampionStatLuck = 0, // @ C0_STATISTIC_LUCK
kDMChampionStatStrength = 1, // @ C1_STATISTIC_STRENGTH
kDMChampionStatDexterity = 2, // @ C2_STATISTIC_DEXTERITY
kDMChampionStatWisdom = 3, // @ C3_STATISTIC_WISDOM
kDMChampionStatVitality = 4, // @ C4_STATISTIC_VITALITY
kDMChampionStatAntimagic = 5, // @ C5_STATISTIC_ANTIMAGIC
kDMChampionStatAntifire = 6, // @ C6_STATISTIC_ANTIFIRE
kDMChampionStatMana = 8 // @ C8_STATISTIC_MANA /* Used as a fake statistic index for objects granting a Mana bonus */
enum ChampionStatType {
kDMStatLuck = 0, // @ C0_STATISTIC_LUCK
kDMStatStrength = 1, // @ C1_STATISTIC_STRENGTH
kDMStatDexterity = 2, // @ C2_STATISTIC_DEXTERITY
kDMStatWisdom = 3, // @ C3_STATISTIC_WISDOM
kDMStatVitality = 4, // @ C4_STATISTIC_VITALITY
kDMStatAntimagic = 5, // @ C5_STATISTIC_ANTIMAGIC
kDMStatAntifire = 6, // @ C6_STATISTIC_ANTIFIRE
kDMStatMana = 8 // @ C8_STATISTIC_MANA /* Used as a fake statistic index for objects granting a Mana bonus */
};

enum ChampionStatisticValue {
kDMChampionStatMaximum = 0, // @ C0_MAXIMUM
kDMChampionStatCurrent = 1, // @ C1_CURRENT
kDMChampionStatMinimum = 2 // @ C2_MINIMUM
enum ChampionStatValue {
kDMStatMaximum = 0, // @ C0_MAXIMUM
kDMStatCurrent = 1, // @ C1_CURRENT
kDMStatMinimum = 2 // @ C2_MINIMUM
};

enum ChampionSkill {
k0_ChampionSkillFighter = 0, // @ C00_SKILL_FIGHTER
k1_ChampionSkillNinja = 1, // @ C01_SKILL_NINJA
k2_ChampionSkillPriest = 2, // @ C02_SKILL_PRIEST
k3_ChampionSkillWizard = 3, // @ C03_SKILL_WIZARD
k4_ChampionSkillSwing = 4, // @ C04_SKILL_SWING
k5_ChampionSkillThrust = 5, // @ C05_SKILL_THRUST
k6_ChampionSkillClub = 6, // @ C06_SKILL_CLUB
k7_ChampionSkillParry = 7, // @ C07_SKILL_PARRY
k8_ChampionSkillSteal = 8, // @ C08_SKILL_STEAL
k9_ChampionSkillFight = 9, // @ C09_SKILL_FIGHT
k10_ChampionSkillThrow = 10, // @ C10_SKILL_THROW
k11_ChampionSkillShoot = 11, // @ C11_SKILL_SHOOT
k12_ChampionSkillIdentify = 12, // @ C12_SKILL_IDENTIFY
k13_ChampionSkillHeal = 13, // @ C13_SKILL_HEAL
k14_ChampionSkillInfluence = 14, // @ C14_SKILL_INFLUENCE
k15_ChampionSkillDefend = 15, // @ C15_SKILL_DEFEND
k16_ChampionSkillFire = 16, // @ C16_SKILL_FIRE
k17_ChampionSkillAir = 17, // @ C17_SKILL_AIR
k18_ChampionSkillEarth = 18, // @ C18_SKILL_EARTH
k19_ChampionSkillWater = 19 // @ C19_SKILL_WATER
kDMSkillFighter = 0, // @ C00_SKILL_FIGHTER
kDMSkillNinja = 1, // @ C01_SKILL_NINJA
kDMSkillPriest = 2, // @ C02_SKILL_PRIEST
kDMSkillWizard = 3, // @ C03_SKILL_WIZARD
kDMSkillSwing = 4, // @ C04_SKILL_SWING
kDMSkillThrust = 5, // @ C05_SKILL_THRUST
kDMSkillClub = 6, // @ C06_SKILL_CLUB
kDMSkillParry = 7, // @ C07_SKILL_PARRY
kDMSkillSteal = 8, // @ C08_SKILL_STEAL
kDMSkillFight = 9, // @ C09_SKILL_FIGHT
kDMSkillThrow = 10, // @ C10_SKILL_THROW
kDMSkillShoot = 11, // @ C11_SKILL_SHOOT
kDMSkillIdentify = 12, // @ C12_SKILL_IDENTIFY
kDMSkillHeal = 13, // @ C13_SKILL_HEAL
kDMSkillInfluence = 14, // @ C14_SKILL_INFLUENCE
kDMSkillDefend = 15, // @ C15_SKILL_DEFEND
kDMSkillFire = 16, // @ C16_SKILL_FIRE
kDMSkillAir = 17, // @ C17_SKILL_AIR
kDMSkillEarth = 18, // @ C18_SKILL_EARTH
kDMSkillWater = 19 // @ C19_SKILL_WATER
};

enum ChampionSlot {
Expand Down Expand Up @@ -350,6 +349,40 @@ enum AttackType {
k7_attackType_LIGHTNING = 7 // @ C7_ATTACK_LIGHTNING
};

#define k0x0000_maskDoNotUseSharpDefense 0x0000 // @ MASK0x0000_DO_NOT_USE_SHARP_DEFENSE
#define k0x8000_maskUseSharpDefense 0x8000 // @ MASK0x8000_USE_SHARP_DEFENSE

#define k0x8000_mergeCycles 0x8000 // @ MASK0x8000_MERGE_CYCLES

#define k0_spellCastFailure 0 // @ C0_SPELL_CAST_FAILURE
#define k1_spellCastSuccess 1 // @ C1_SPELL_CAST_SUCCESS
#define k3_spellCastFailureNeedsFlask 3 // @ C3_SPELL_CAST_FAILURE_NEEDS_FLASK

#define k0_failureNeedsMorePractice 0 // @ C00_FAILURE_NEEDS_MORE_PRACTICE
#define k1_failureMeaninglessSpell 1 // @ C01_FAILURE_MEANINGLESS_SPELL
#define k10_failureNeedsFlaskInHand 10 // @ C10_FAILURE_NEEDS_FLASK_IN_HAND
#define k11_failureNeedsMagicMapInHand 11 // @ C11_FAILURE_NEEDS_MAGIC_MAP_IN_HAND

#define k1_spellKindPotion 1 // @ C1_SPELL_KIND_POTION
#define k2_spellKindProjectile 2 // @ C2_SPELL_KIND_PROJECTILE
#define k3_spellKindOther 3 // @ C3_SPELL_KIND_OTHER
#define k4_spellKindMagicMap 4 // @ C4_SPELL_KIND_MAGIC_MAP

#define k4_spellType_projectileOpenDoor 4 // @ C4_SPELL_TYPE_PROJECTILE_OPEN_DOOR
#define k0_spellType_otherLight 0 // @ C0_SPELL_TYPE_OTHER_LIGHT
#define k1_spellType_otherDarkness 1 // @ C1_SPELL_TYPE_OTHER_DARKNESS
#define k2_spellType_otherThievesEye 2 // @ C2_SPELL_TYPE_OTHER_THIEVES_EYE
#define k3_spellType_otherInvisibility 3 // @ C3_SPELL_TYPE_OTHER_INVISIBILITY
#define k4_spellType_otherPartyShield 4 // @ C4_SPELL_TYPE_OTHER_PARTY_SHIELD
#define k5_spellType_otherMagicTorch 5 // @ C5_SPELL_TYPE_OTHER_MAGIC_TORCH
#define k6_spellType_otherFootprints 6 // @ C6_SPELL_TYPE_OTHER_FOOTPRINTS
#define k7_spellType_otherZokathra 7 // @ C7_SPELL_TYPE_OTHER_ZOKATHRA
#define k8_spellType_otherFireshield 8 // @ C8_SPELL_TYPE_OTHER_FIRESHIELD
#define k0_spellType_magicMap0 0 // @ C0_SPELL_TYPE_MAGIC_MAP
#define k1_spellType_magicMap1 1 // @ C1_SPELL_TYPE_MAGIC_MAP
#define k2_spellType_magicMap2 2 // @ C2_SPELL_TYPE_MAGIC_MAP
#define k3_spellType_magicMap3 3 // @ C3_SPELL_TYPE_MAGIC_MAP

class Skill {
public:
int16 _temporaryExperience;
Expand Down Expand Up @@ -397,18 +430,18 @@ class Champion {
void setSkillExp(ChampionSkill skill, int32 val) { _skills[skill]._experience = val; }
void setSkillTempExp(ChampionSkill skill, int16 val) { _skills[skill]._temporaryExperience= val; }

byte& getStatistic(ChampionStatisticType type, ChampionStatisticValue valType) { return _statistics[type][valType]; }
void setStatistic(ChampionStatisticType type, ChampionStatisticValue valType, byte newVal) { _statistics[type][valType] = newVal; }
byte& getStatistic(ChampionStatType type, ChampionStatValue valType) { return _statistics[type][valType]; }
void setStatistic(ChampionStatType type, ChampionStatValue valType, byte newVal) { _statistics[type][valType] = newVal; }

uint16 getAttributes() { return _attributes; }
uint16 getAttributes(ChampionAttribute flag) { return _attributes & flag; }
void setAttributeFlag(ChampionAttribute flag, bool value);
void clearAttributes(ChampionAttribute attribute = kDMChampionAttributNone) { _attributes = attribute; }
void clearAttributes(ChampionAttribute attribute = kDMAttributNone) { _attributes = attribute; }

uint16 getWounds() { return _wounds; }
void setWoundsFlag(ChampionWound flag, bool value);
uint16 getWoundsFlag(ChampionWound wound) { return _wounds & wound; }
void clearWounds() { _wounds = kDMChampionWoundNone; }
void clearWounds() { _wounds = kDMWoundNone; }
void resetSkillsToZero() {
for (int16 i = 0; i < 20; ++i)
_skills[i].resetToZero();
Expand All @@ -417,40 +450,6 @@ class Champion {

}; // @ CHAMPION_INCLUDING_PORTRAIT

#define k0x0000_maskDoNotUseSharpDefense 0x0000 // @ MASK0x0000_DO_NOT_USE_SHARP_DEFENSE
#define k0x8000_maskUseSharpDefense 0x8000 // @ MASK0x8000_USE_SHARP_DEFENSE

#define k0x8000_mergeCycles 0x8000 // @ MASK0x8000_MERGE_CYCLES

#define k0_spellCastFailure 0 // @ C0_SPELL_CAST_FAILURE
#define k1_spellCastSuccess 1 // @ C1_SPELL_CAST_SUCCESS
#define k3_spellCastFailureNeedsFlask 3 // @ C3_SPELL_CAST_FAILURE_NEEDS_FLASK

#define k0_failureNeedsMorePractice 0 // @ C00_FAILURE_NEEDS_MORE_PRACTICE
#define k1_failureMeaninglessSpell 1 // @ C01_FAILURE_MEANINGLESS_SPELL
#define k10_failureNeedsFlaskInHand 10 // @ C10_FAILURE_NEEDS_FLASK_IN_HAND
#define k11_failureNeedsMagicMapInHand 11 // @ C11_FAILURE_NEEDS_MAGIC_MAP_IN_HAND

#define k1_spellKindPotion 1 // @ C1_SPELL_KIND_POTION
#define k2_spellKindProjectile 2 // @ C2_SPELL_KIND_PROJECTILE
#define k3_spellKindOther 3 // @ C3_SPELL_KIND_OTHER
#define k4_spellKindMagicMap 4 // @ C4_SPELL_KIND_MAGIC_MAP

#define k4_spellType_projectileOpenDoor 4 // @ C4_SPELL_TYPE_PROJECTILE_OPEN_DOOR
#define k0_spellType_otherLight 0 // @ C0_SPELL_TYPE_OTHER_LIGHT
#define k1_spellType_otherDarkness 1 // @ C1_SPELL_TYPE_OTHER_DARKNESS
#define k2_spellType_otherThievesEye 2 // @ C2_SPELL_TYPE_OTHER_THIEVES_EYE
#define k3_spellType_otherInvisibility 3 // @ C3_SPELL_TYPE_OTHER_INVISIBILITY
#define k4_spellType_otherPartyShield 4 // @ C4_SPELL_TYPE_OTHER_PARTY_SHIELD
#define k5_spellType_otherMagicTorch 5 // @ C5_SPELL_TYPE_OTHER_MAGIC_TORCH
#define k6_spellType_otherFootprints 6 // @ C6_SPELL_TYPE_OTHER_FOOTPRINTS
#define k7_spellType_otherZokathra 7 // @ C7_SPELL_TYPE_OTHER_ZOKATHRA
#define k8_spellType_otherFireshield 8 // @ C8_SPELL_TYPE_OTHER_FIRESHIELD
#define k0_spellType_magicMap0 0 // @ C0_SPELL_TYPE_MAGIC_MAP
#define k1_spellType_magicMap1 1 // @ C1_SPELL_TYPE_MAGIC_MAP
#define k2_spellType_magicMap2 2 // @ C2_SPELL_TYPE_MAGIC_MAP
#define k3_spellType_magicMap3 3 // @ C3_SPELL_TYPE_MAGIC_MAP

class Spell {
public:
Spell() {}
Expand Down
2 changes: 1 addition & 1 deletion engines/dm/dm.cpp
Expand Up @@ -655,7 +655,7 @@ void DMEngine::endGame(bool doNotDrawCreditsOnly) {
textPosX += 6;

_textMan->printEndGameString(textPosX, textPosY++, k9_ColorGold, curChampion->_title);
for (int16 idx = k0_ChampionSkillFighter; idx <= k3_ChampionSkillWizard; idx++) {
for (int16 idx = kDMSkillFighter; idx <= kDMSkillWizard; idx++) {
uint16 skillLevel = MIN<uint16>(16, _championMan->getSkillLevel(championIndex, idx | (kDMIgnoreObjectModifiers | kDMIgnoreTemporaryExperience)));
if (skillLevel == 1)
continue;
Expand Down
22 changes: 11 additions & 11 deletions engines/dm/eventman.cpp
Expand Up @@ -1009,9 +1009,9 @@ void EventManager::commandMoveParty(CommandType cmdType) {
movementArrowIdx += (_vm->_dungeonMan->_partyDir + 2);
int16 L1124_i_FirstDamagedChampionIndex = _vm->_championMan->getTargetChampionIndex(partyMapX, partyMapY, normalizeModulo4(movementArrowIdx));
int16 L1125_i_SecondDamagedChampionIndex = _vm->_championMan->getTargetChampionIndex(partyMapX, partyMapY, returnNextVal(movementArrowIdx));
int16 damage = _vm->_championMan->addPendingDamageAndWounds_getDamage(L1124_i_FirstDamagedChampionIndex, 1, kDMChampionWoundTorso | kDMChampionWoundLegs, k2_attackType_SELF);
int16 damage = _vm->_championMan->addPendingDamageAndWounds_getDamage(L1124_i_FirstDamagedChampionIndex, 1, kDMWoundTorso | kDMWoundLegs, k2_attackType_SELF);
if (L1124_i_FirstDamagedChampionIndex != L1125_i_SecondDamagedChampionIndex)
damage |= _vm->_championMan->addPendingDamageAndWounds_getDamage(L1125_i_SecondDamagedChampionIndex, 1, kDMChampionWoundTorso | kDMChampionWoundLegs, k2_attackType_SELF);
damage |= _vm->_championMan->addPendingDamageAndWounds_getDamage(L1125_i_SecondDamagedChampionIndex, 1, kDMWoundTorso | kDMWoundLegs, k2_attackType_SELF);

if (damage)
_vm->_sound->requestPlay(k18_soundPARTY_DAMAGED, partyMapX, partyMapY, k0_soundModePlayImmediately);
Expand Down Expand Up @@ -1110,8 +1110,8 @@ void EventManager::commandSetLeader(ChampionIndex champIndex) {

if (cm._leaderIndex != kDMChampionNone) {
leaderIndex = cm._leaderIndex;
cm._champions[leaderIndex].setAttributeFlag(kDMChampionAttributeLoad, true);
cm._champions[leaderIndex].setAttributeFlag(kDMChampionAttributeNameTitle, true);
cm._champions[leaderIndex].setAttributeFlag(kDMAttributeLoad, true);
cm._champions[leaderIndex].setAttributeFlag(kDMAttributeNameTitle, true);
cm._champions[leaderIndex]._load -= _vm->_dungeonMan->getObjectWeight(cm._leaderHandObject);
cm._leaderIndex = kDMChampionNone;
cm.drawChampionState(leaderIndex);
Expand All @@ -1125,8 +1125,8 @@ void EventManager::commandSetLeader(ChampionIndex champIndex) {
champion->_dir = _vm->_dungeonMan->_partyDir;
cm._champions[champIndex]._load += _vm->_dungeonMan->getObjectWeight(cm._leaderHandObject);
if (_vm->indexToOrdinal(champIndex) != cm._candidateChampionOrdinal) {
champion->setAttributeFlag(kDMChampionAttributeIcon, true);
champion->setAttributeFlag(kDMChampionAttributeNameTitle, true);
champion->setAttributeFlag(kDMAttributeIcon, true);
champion->setAttributeFlag(kDMAttributeNameTitle, true);
cm.drawChampionState(champIndex);
}
}
Expand Down Expand Up @@ -1280,8 +1280,8 @@ void EventManager::commandProcessCommands160To162ClickInResurrectReincarnatePane

for (uint16 i = 0; i < 12; i++) {
uint16 statIndex = _vm->getRandomNumber(7);
champ->getStatistic((ChampionStatisticType)statIndex, kDMChampionStatCurrent)++; // returns reference
champ->getStatistic((ChampionStatisticType)statIndex, kDMChampionStatMaximum)++; // returns reference
champ->getStatistic((ChampionStatType)statIndex, kDMStatCurrent)++; // returns reference
champ->getStatistic((ChampionStatType)statIndex, kDMStatMaximum)++; // returns reference
}
}

Expand Down Expand Up @@ -1476,19 +1476,19 @@ void EventManager::mouseProcessCommands125To128_clickOnChampionIcon(uint16 champ
_useChampionIconOrdinalAsMousePointerBitmap = _vm->indexToOrdinal(kDMChampionNone);
int16 championCellIndex = _vm->_championMan->getIndexInCell(normalizeModulo4(championIconIndex + _vm->_dungeonMan->_partyDir));
if (championIconIndex == champIconIndex) {
setFlag(_vm->_championMan->_champions[championCellIndex]._attributes, kDMChampionAttributeIcon);
setFlag(_vm->_championMan->_champions[championCellIndex]._attributes, kDMAttributeIcon);
_vm->_championMan->drawChampionState((ChampionIndex)championCellIndex);
} else {
int16 championIndex = _vm->_championMan->getIndexInCell(normalizeModulo4(champIconIndex + _vm->_dungeonMan->_partyDir));
if (championIndex >= 0) {
_vm->_championMan->_champions[championIndex]._cell = (ViewCell)normalizeModulo4(championIconIndex + _vm->_dungeonMan->_partyDir);
setFlag(_vm->_championMan->_champions[championIndex]._attributes, kDMChampionAttributeIcon);
setFlag(_vm->_championMan->_champions[championIndex]._attributes, kDMAttributeIcon);
_vm->_championMan->drawChampionState((ChampionIndex)championIndex);
} else
_vm->_displayMan->fillScreenBox(_vm->_championMan->_boxChampionIcons[championIconIndex], k0_ColorBlack);

_vm->_championMan->_champions[championCellIndex]._cell = (ViewCell)normalizeModulo4(champIconIndex + _vm->_dungeonMan->_partyDir);
setFlag(_vm->_championMan->_champions[championCellIndex]._attributes, kDMChampionAttributeIcon);
setFlag(_vm->_championMan->_champions[championCellIndex]._attributes, kDMAttributeIcon);
_vm->_championMan->drawChampionState((ChampionIndex)championCellIndex);
}
}
Expand Down
6 changes: 3 additions & 3 deletions engines/dm/group.cpp
Expand Up @@ -1577,7 +1577,7 @@ int16 GroupMan::getChampionDamage(Group *group, uint16 champIndex) {

int16 doubledMapDifficulty = _vm->_dungeonMan->_currMap->_difficulty << 1;
CreatureInfo creatureInfo = _vm->_dungeonMan->_creatureInfos[group->_type];
_vm->_championMan->addSkillExperience(champIndex, k7_ChampionSkillParry, creatureInfo.getExperience());
_vm->_championMan->addSkillExperience(champIndex, kDMSkillParry, creatureInfo.getExperience());
if (_vm->_championMan->_partyIsSleeping || (((_vm->_championMan->getDexterity(curChampion) < (_vm->getRandomNumber(32) + creatureInfo._dexterity + doubledMapDifficulty - 16)) || !_vm->getRandomNumber(4)) && !_vm->_championMan->isLucky(curChampion, 60))) {
uint16 allowedWound;
uint16 woundTest = _vm->getRandomNumber(65536);
Expand All @@ -1592,7 +1592,7 @@ int16 GroupMan::getChampionDamage(Group *group, uint16 champIndex) {
} else
allowedWound = woundTest & 0x0001; /* 0 (Ready hand) or 1 (action hand) */

int16 attack = (_vm->getRandomNumber(16) + creatureInfo._attack + doubledMapDifficulty) - (_vm->_championMan->getSkillLevel(champIndex, k7_ChampionSkillParry) << 1);
int16 attack = (_vm->getRandomNumber(16) + creatureInfo._attack + doubledMapDifficulty) - (_vm->_championMan->getSkillLevel(champIndex, kDMSkillParry) << 1);
if (attack <= 1) {
if (_vm->getRandomNumber(2))
return 0;
Expand All @@ -1613,7 +1613,7 @@ int16 GroupMan::getChampionDamage(Group *group, uint16 champIndex) {

uint16 poisonAttack = creatureInfo._poisonAttack;
if (poisonAttack && _vm->getRandomNumber(2)) {
poisonAttack = _vm->_championMan->getStatisticAdjustedAttack(curChampion, kDMChampionStatVitality, poisonAttack);
poisonAttack = _vm->_championMan->getStatisticAdjustedAttack(curChampion, kDMStatVitality, poisonAttack);
if (poisonAttack >= 0)
_vm->_championMan->championPoison(champIndex, poisonAttack);
}
Expand Down

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