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AGI: Implement motion/cycler overwrite behavior
- Fixes Black Cauldron witches not disappearing at end of game - Properly fixes Donald Duck's Playground intro, bug #14170 - Continues to fix KQ1 eagle jump, bug #7046 Big thanks to @AGKorson for providing detailed information on this interpreter behavior, script analysis, and maintaining excellent AGI documentation in WinAGI. See also: 8a595e7 5484f0b cc7cbfe
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