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I18N: Updated Russian and Ukrainian translations
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105 changes: 50 additions & 55 deletions po/ru_RU.po
Expand Up @@ -8,7 +8,7 @@ msgstr ""
"Project-Id-Version: ScummVM 1.3.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n"
"POT-Creation-Date: 2012-07-08 12:25+0100\n"
"PO-Revision-Date: 2012-02-16 13:09+0200+0200\n"
"PO-Revision-Date: 2012-07-08 22:00+0200+0200\n"
"Last-Translator: Eugene Sandulenko <sev@scummvm.org>\n"
"Language-Team: Russian\n"
"MIME-Version: 1.0\n"
Expand Down Expand Up @@ -193,9 +193,8 @@ msgid "Platform:"
msgstr "¿ÛÐâäÞàÜÐ:"

#: gui/launcher.cpp:231
#, fuzzy
msgid "Engine"
msgstr "¿àÞÒÕàØâì"
msgstr "´ÒØÖÞÚ"

#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "Graphics"
Expand Down Expand Up @@ -689,7 +688,7 @@ msgstr "SoundFont:"
#: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852
msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity"
msgstr ""
"SoundFontë ßÞÔÔÕàÔÖØÒÐîâáï ÝÕÚÞâÞàëÜØ ×ÒãÚÞÒëÜØ ÚÐàâÐÜØ, Fluidsynth Ø "
"SoundFontë ßÞÔÔÕàÖØÒÐîâáï ÝÕÚÞâÞàëÜØ ×ÒãÚÞÒëÜØ ÚÐàâÐÜØ, Fluidsynth Ø "
"Timidity"

#: gui/options.cpp:851
Expand All @@ -716,7 +715,7 @@ msgstr "
#: gui/options.cpp:870
msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output"
msgstr ""
"ÃÚÐ×ëÒÐÕâ ×ÒãÚÞÒÞÕ ãáâàÞÙáâÒÞ ßÞ ãÜÞÛçÐÝØï ÔÛï ÒëÒÞÔÐ ÝÐ Roland MT-32/LAPC1/"
"ÃÚÐ×ëÒÐÕâ ×ÒãÚÞÒÞÕ ãáâàÞÙáâÒÞ ßÞ ãÜÞÛçÐÝØî ÔÛï ÒëÒÞÔÐ ÝÐ Roland MT-32/LAPC1/"
"CM32l/CM64"

#: gui/options.cpp:875
Expand All @@ -743,7 +742,7 @@ msgstr "
#: gui/options.cpp:880
msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack"
msgstr ""
"²ëÚÛîçÐÕâ ÜÐßßØÝÓ General MIDI ÔÛï ØÓà á ×ÒãÚÞÒÞÙ ÔÞàÞÖÚÞÙ ÔÛï Roland MT-32"
"²ëÚÛîçÐÕâ áÞßÞáâÐÒÛÕÝØÕ General MIDI ÔÛï ØÓà á ×ÒãÚÞÒÞÙ ÔÞàÞÖÚÞÙ ÔÛï Roland MT-32"

#: gui/options.cpp:889
msgid "Don't use Roland MT-32 music"
Expand Down Expand Up @@ -922,7 +921,7 @@ msgid ""
"The theme you selected does not support your current language. If you want "
"to use this theme you need to switch to another language first."
msgstr ""
"ÂÕÜÐ, ÒëÑàÐÝÝÐï ÒÐÜØ, ÝÕ ßÞÔÔÕàÖØÒÐÕâ ÒëÑàÐÝÝëÙ ï×ëÚ. µáÛØ Òë åÞâØâÕ "
"ÂÕÜÐ, ÒëÑàÐÝÝÐï ÒÐÜØ, ÝÕ ßÞÔÔÕàÖØÒÐÕâ âÕÚãéØÙ ï×ëÚ. µáÛØ Òë åÞâØâÕ "
"ØáßÞÛì×ÞÒÐâì íâã âÕÜã, ÒÐÜ ÝÕÞÑåÞÔØÜÞ áÝÐçÐÛÐ ßÕàÕÚÛîçØâìáï ÝÐ ÔàãÓÞÙ ï×ëÚ."

#: gui/saveload.cpp:59 gui/saveload.cpp:257
Expand Down Expand Up @@ -1159,17 +1158,17 @@ msgid ""
"the README for basic information, and for instructions on how to obtain "
"further assistance."
msgstr ""
"¿àÞáØÜ ßàÞéÕÝØï, ÝÞ íâÞâ ÔÒØÖÞÕ ßÞÚÐ ÝÕ ßàÕÔÞáâÐÒÛïÕâ ßÞÜÞéØ ÒÝãâàØ ØÓàë. "
"¿àÞáØÜ ßàÞéÕÝØï, ÝÞ íâÞâ ÔÒØÖÞÚ ßÞÚÐ ÝÕ ßàÕÔÞáâÐÒÛïÕâ ßÞÜÞéØ ÒÝãâàØ ØÓàë. "
"¿ÞÖÐÛãÙáâÐ, ÞÑàÐâØâÕáì Ò äÐÙÛ README ×Ð ÑÐ×ÞÒÞÙ ØÝäÞàÜÐæØÕÙ, Ð âÐÚÖÕ "
"ØÝáâàãÚæØïÜØ Þ âÞÜ, ÚÐÚ ßÞÛãçØâì ÔÐÛìÝÕÙèãî ßÞÜÞéì."

#: engines/dialogs.cpp:228
#, fuzzy, c-format
#, c-format
msgid ""
"Gamestate save failed (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
"¿àÞáØÜ ßàÞéÕÝØï, ÝÞ íâÞâ ÔÒØÖÞÕ ßÞÚÐ ÝÕ ßàÕÔÞáâÐÒÛïÕâ ßÞÜÞéØ ÒÝãâàØ ØÓàë. "
"½Õ ãÔÐÛÞáì áÞåàÐÝØâì ØÓàã (%s)! "
"¿ÞÖÐÛãÙáâÐ, ÞÑàÐâØâÕáì Ò äÐÙÛ README ×Ð ÑÐ×ÞÒÞÙ ØÝäÞàÜÐæØÕÙ, Ð âÐÚÖÕ "
"ØÝáâàãÚæØïÜØ Þ âÞÜ, ÚÐÚ ßÞÛãçØâì ÔÐÛìÝÕÙèãî ßÞÜÞéì."

Expand Down Expand Up @@ -1233,12 +1232,12 @@ msgstr ""
"äÐÙÛÕ README."

#: engines/engine.cpp:426
#, fuzzy, c-format
#, c-format
msgid ""
"Gamestate load failed (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
"¿àÞáØÜ ßàÞéÕÝØï, ÝÞ íâÞâ ÔÒØÖÞÕ ßÞÚÐ ÝÕ ßàÕÔÞáâÐÒÛïÕâ ßÞÜÞéØ ÒÝãâàØ ØÓàë. "
"½Õ ãÔÐÛÞáì ßàÞçØâÐâì áÞåàÐÝÕÝØÕ ØÓàë (%s)! "
"¿ÞÖÐÛãÙáâÐ, ÞÑàÐâØâÕáì Ò äÐÙÛ README ×Ð ÑÐ×ÞÒÞÙ ØÝäÞàÜÐæØÕÙ, Ð âÐÚÖÕ "
"ØÝáâàãÚæØïÜØ Þ âÞÜ, ÚÐÚ ßÞÛãçØâì ÔÐÛìÝÕÙèãî ßÞÜÞéì."

Expand All @@ -1259,86 +1258,86 @@ msgstr "
#: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47
#: engines/sci/detection.cpp:390
msgid "Use original save/load screens"
msgstr ""
msgstr "¸áßÞÛì×ÞÒÐâì ÞàØÓØÝÐÛìÝëÕ íÚàÐÝë ×ÐßØáØ/çâÕÝØï ØÓàë"

#: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48
#: engines/sci/detection.cpp:391
msgid "Use the original save/load screens, instead of the ScummVM ones"
msgstr ""
"¸áßÞÛì×ÞÒÐâì ÞàØÓØÝÐÛìÝëÕ íÚàÐÝë ×ÐßØáØ Ø áÞåàÐÝÕÝØï ØÓàë ÒÜÕáâÞ "
"áÔÕÛÐÝÝëå Ò ScummVM"

#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:831
msgid "Restore game:"
msgstr "²ÞááâÐÝÞÒØâì ØÓàã:"

#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:831
msgid "Restore"
msgstr ÞááâÒÝÞÒØâì"
msgstr ÞááâÐÝÞÒØâì"

#: engines/dreamweb/detection.cpp:57
#, fuzzy
msgid "Use bright palette mode"
msgstr "²ÕàåÝØÙ ßàÐÒëÙ ßàÕÔÜÕâ"
msgstr "¸áßÞÛì×ÞÒÐâì àÕÖØÜ ïàÚÞÙ ßÐÛØâàë"

#: engines/dreamweb/detection.cpp:58
msgid "Display graphics using the game's bright palette"
msgstr ""
msgstr "ÀØáãÕâ ÓàÐäØÚã á ØáßÞÛì×ÞÒÐÝØÕÜ ïàÚÞÙ ßÐÛØâàë ØÓàë"

#: engines/sci/detection.cpp:370
msgid "EGA undithering"
msgstr "EGA ÑÕ× àÐáâàÐ"

#: engines/sci/detection.cpp:371
#, fuzzy
msgid "Enable undithering in EGA games"
msgstr ""
"²ÚÛîçÐÕâ àÕÖØÜ ÑÕ× àÐáâàØàÞÒÐÝØï Ò EGA ØÓàÐå, ÚÞâÞàëÕ ßÞÔÔÕàÖØÒÐîâ âÐÚÞÙ "
"àÕÖØÜ"
msgstr "²ÚÛîçÐÕâ àÕÖØÜ ÑÕ× àÐáâàØàÞÒÐÝØï Ò EGA ØÓàÐå"

#: engines/sci/detection.cpp:380
#, fuzzy
msgid "Prefer digital sound effects"
msgstr "³àÞÜÚÞáâì áßÕæØÐÛìÝëå ×ÒãÚÞÒëå íääÕÚâÞÒ"
msgstr "¿àÕÔßÞçØâÐâì æØäàÞÒëÕ ×ÒãÚÞÒëÕ íääÕÚâë"

#: engines/sci/detection.cpp:381
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr ""
msgstr "¾âÔÐÒÐâì ßàÕÔßÞçâÕÝØÕ æØäàÞÒëÜ ×ÒãÚÞÒëÜ íääÕÚâÐÜ ÒÜÕáâÞ áØÝâÕ×ØàÞÒÐÝÝëå"

#: engines/sci/detection.cpp:400
msgid "Use IMF/Yamaha FB-01 for MIDI output"
msgstr ""
msgstr "¸áßÞÛì×ÞÒÐâì IMF/Yamaha FB-01 ÔÛï ÒëÒÞÔÐ MIDI"

#: engines/sci/detection.cpp:401
msgid ""
"Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI "
"output"
msgstr ""
"¸áßÞÛì×ÒÞÒÐâì ×ÒãÚÞÒãî ÚÐàâÚã IBM Music Feature ØÛØ ÜÞÔãÛì áØÝâÕ×Ð "
"Yamaha FB-01 FM ÔÛï MIDI"

#: engines/sci/detection.cpp:411
msgid "Use CD audio"
msgstr ""
msgstr "¸áßÞÛì×ÞÒÐâì CD ÐãÔØÞ"

#: engines/sci/detection.cpp:412
msgid "Use CD audio instead of in-game audio, if available"
msgstr ""
msgstr "¸áßÞÛì×ÞÒÐâì ×ÒãÚÞÒëÕ ÔÞàÞÖÚØ á CD ÒÜÕáâÞ Üã×ëÚØ Ø× äÐÙÛÞÒ ØÓàë (ÕáÛØ ÔÞáâãßÝÞ)"

#: engines/sci/detection.cpp:422
msgid "Use Windows cursors"
msgstr ""
msgstr "¸áßÞÛì×ÞÒÐâì ÚãàáÞàë Windows"

#: engines/sci/detection.cpp:423
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"¸áßÞÛì×ÞÒÐâì ÚãàáÞàë Windows (ÜÕÝìèØÕ ßÞ àÐ×ÜÕàã Ø ÞÔÝÞæÒÕâÝëÕ) ÒÜÕáâÞ ÚãàáÞàÞÒ DOS"

#: engines/sci/detection.cpp:433
#, fuzzy
msgid "Use silver cursors"
msgstr "¾ÑëçÝëÙ ÚãàáÞà"
msgstr "¸áßÞÛì×ÞÒÐâì áÕàÕÑàïÝÝëÕ ÚãàáÞàë"

#: engines/sci/detection.cpp:434
msgid ""
"Use the alternate set of silver cursors, instead of the normal golden ones"
msgstr ""
"¸áßÞÛì×ÞÒÐâì ÐÛìâÕàÝÐâØÒÝëÙ ÝÐÑÞà áÕàÕÑàïÝÝëå ÚãàáÞàÞÒ ÒÜÕáâÞ ÞÑëçÝëå ×ÞÛÞâëå"

#: engines/scumm/dialogs.cpp:175
#, c-format
Expand Down Expand Up @@ -2091,61 +2090,59 @@ msgstr "
#. Malcolm makes a joke.
#: engines/kyra/detection.cpp:62
msgid "Studio audience"
msgstr ""
msgstr "ÁâãÔØÙÝÐï ÐãÔØâÞàØï"

#: engines/kyra/detection.cpp:63
msgid "Enable studio audience"
msgstr ""
msgstr "²ÚÛîçØâì ×ÒãÚØ ÐãÔØâÞàØØ Ò áâãÔØØ"

#. I18N: This option allows the user to skip text and cutscenes.
#: engines/kyra/detection.cpp:73
msgid "Skip support"
msgstr ""
msgstr "¿ÞÔÔàÕÖÚÐ ßàÞßãáÚÞÒ"

#: engines/kyra/detection.cpp:74
msgid "Allow text and cutscenes to be skipped"
msgstr ""
msgstr "²ÚÛîçÐÕâ ÒÞ×ÜÞÖÝÞáâì ßàÞßãáÚÐâì âÕÚáâë Ø ×ÐáâÐÒÚØ"

#. I18N: Helium mode makes people sound like they've inhaled Helium.
#: engines/kyra/detection.cpp:84
msgid "Helium mode"
msgstr ""
msgstr "ÀÕÖØÜ ÓÕÛØï"

#: engines/kyra/detection.cpp:85
#, fuzzy
msgid "Enable helium mode"
msgstr "²ÚÛîçØâì àÕÖØÜ Roland GS"
msgstr "²ÚÛîçØâì àÕÖØÜ ÓÕÛØï"

#. I18N: When enabled, this option makes scrolling smoother when
#. changing from one screen to another.
#: engines/kyra/detection.cpp:99
msgid "Smooth scrolling"
msgstr ""
msgstr "¿ÛÐÒÝÐï ßàÞÚàãâÚÐ"

#: engines/kyra/detection.cpp:100
msgid "Enable smooth scrolling when walking"
msgstr ""
msgstr "²ÚÛîçØâì ßÛÐÒÝãî ßàÞÚàãâÚã ÒÞ ÒàÕÜï åÞÔìÑë"

#. I18N: When enabled, this option changes the cursor when it floats to the
#. edge of the screen to a directional arrow. The player can then click to
#. walk towards that direction.
#: engines/kyra/detection.cpp:112
#, fuzzy
msgid "Floating cursors"
msgstr "¾ÑëçÝëÙ ÚãàáÞà"
msgstr "¿ÛÐÒÐîéØÕ ÚãàáÞàë"

#: engines/kyra/detection.cpp:113
msgid "Enable floating cursors"
msgstr ""
msgstr "²ÚÛîçØâì ßÛÐÒÐîéØÕ ÚãàáÞàë"

#. I18N: HP stands for Hit Points
#: engines/kyra/detection.cpp:127
msgid "HP bar graphs"
msgstr ""
msgstr "¿ÞÛÞáÚØ ×ÔÞàÞÒìï"

#: engines/kyra/detection.cpp:128
msgid "Enable hit point bar graphs"
msgstr ""
msgstr "²ÚÛîçØâì ÞâÞÑàÐÖÕÝØÕ ßÞÛÞáÞÚ ×ÔÞàÞÒìï"

#: engines/kyra/lol.cpp:478
msgid "Attack 1"
Expand Down Expand Up @@ -2196,7 +2193,6 @@ msgid "Choose Spell"
msgstr "²ëÑàÐâì ×ÐÚÛØÝÐÝØÕ"

#: engines/kyra/sound_midi.cpp:475
#, fuzzy
msgid ""
"You appear to be using a General MIDI device,\n"
"but your game only supports Roland MT32 MIDI.\n"
Expand All @@ -2213,11 +2209,11 @@ msgstr ""

#: engines/queen/queen.cpp:59 engines/sky/detection.cpp:44
msgid "Floppy intro"
msgstr ""
msgstr "²áâãßÛÕÝØÕ á äÛÞßßØÚÞÒ"

#: engines/queen/queen.cpp:60 engines/sky/detection.cpp:45
msgid "Use the floppy version's intro (CD version only)"
msgstr ""
msgstr "¸áßÞÛì×ÞÒÐâì ÒáâãßÛÕÝØÕ á ÓØÑÚØå ÔØáÚÞÒ (âÞÛìÚÞ ÔÛï CD ÒÕàáØØ ØÓàë)"

#: engines/sky/compact.cpp:130
msgid ""
Expand All @@ -2238,7 +2234,7 @@ msgstr ""
#: engines/sword1/animation.cpp:539
#, c-format
msgid "PSX stream cutscene '%s' cannot be played in paletted mode"
msgstr ""
msgstr "·ÐáâÐÒÚÐ PSX '%s' ÝÕ ÜÞÖÕâ Ñëâì ßàÞØÓàÐÝÐ Ò àÕÖØÜÕ á ßÐÛØâàÞÙ"

#: engines/sword1/animation.cpp:560 engines/sword2/animation.cpp:455
msgid "DXA cutscenes found but ScummVM has been built without zlib support"
Expand Down Expand Up @@ -2293,19 +2289,18 @@ msgid "This is the end of the Broken Sword 1 Demo"
msgstr "ÍâÞ ×ÐÒÕàèÕÝØÕ ÔÕÜÞ ÁÛÞÜÐÝÝÞÓÞ ¼ÕçÐ 1"

#: engines/sword2/animation.cpp:435
#, fuzzy
msgid ""
"PSX cutscenes found but ScummVM has been built without RGB color support"
msgstr ""
"½ÐÙÔÕÝë ×ÐáâÐÒÚØ Ò äÞàÜÐâÕ DXA, ÝÞ ScummVM ÑëÛ áÞÑàÐÝ ÑÕ× ßÞÔÔÕàÖÚØ zlib"
"½ÐÙÔÕÝë ×ÐáâÐÒÚØ Ò äÞàÜÐâÕ PSX, ÝÞ ScummVM ÑëÛ áÞÑàÐÝ ÑÕ× ßÞÔÔÕàÖÚØ RGB æÒÕâÞÒ"

#: engines/sword2/sword2.cpp:79
msgid "Show object labels"
msgstr ""
msgstr "¿ÞÚÐ×ëÒÐâì ÝÐ×ÒÐÝØï ÞÑêÕÚâÞÒ"

#: engines/sword2/sword2.cpp:80
msgid "Show labels for objects on mouse hover"
msgstr ""
msgstr "¿ÞÚÐ×ëÒÐÕâ ÝÐ×ÒÐÝØï ÞÑêÕÚâÞÒ ßà ØÝÐÒÕÔÕÝØØ ÚãàáÞàÐ ÜëèØ"

#: engines/parallaction/saveload.cpp:133
#, c-format
Expand Down Expand Up @@ -2334,7 +2329,7 @@ msgid ""
"Press OK to convert them now, otherwise you will be asked next time.\n"
msgstr ""
"ScummVM ÞÑÝÐàãÖØÛ ã ÒÐá áâÐàëÕ áÞåàÐÝÕÝØï ØÓàë Nippon Safes, ÚÞâÞàëÕ "
"ÝÕÞÑåÞÔØÜÞ ßÕàÕØÜÕÝÞÒÐâì.ÁâÐàëÕ ÝÐ×ÒÐÝØï ÑÞÛìèÕ ÝÕ ßÞÔÔÕàÖØÒÐîâáï, Ø ßÞíâÞÜã "
"ÝÕÞÑåÞÔØÜÞ ßÕàÕØÜÕÝÞÒÐâì. ÁâÐàëÕ ÝÐ×ÒÐÝØï ÑÞÛìèÕ ÝÕ ßÞÔÔÕàÖØÒÐîâáï, Ø ßÞíâÞÜã "
"Òë ÝÕ áÜÞÖÕâÕ ×ÐÓàã×Øâì áÞåàÐÝÕÝØï, ÕáÛØ ÝÕ ßÕàÕØÜÕÝãÕâÕ Øå.\n"
"\n"
"½ÐÖÜØâÕ ¾º, çâÞÑë ßÕàÕØÜÕÝÞÒÐâì Øå áÕÙçÐá, Ò ßàÞâØÒÝÞÜ áÛãçÐÕ íâÞ ÖÕ "
Expand All @@ -2351,7 +2346,7 @@ msgid ""
"\n"
"Please report to the team."
msgstr ""
"ScummVM ÝÐßØáÐÛ ÝÕáÚÞÛìÚÞ ßàÕÔãßàÕÖÔÕÝØÙ Ò ÞÚÝÞ ÚÞÝáÞÛØ, Ø ÝÕ áÜÞÓ "
"ScummVM ÝÐßØáÐÛ ÝÕáÚÞÛìÚÞ ßàÕÔãßàÕÖÔÕÝØÙ Ò ÞÚÝÞ ÚÞÝáÞÛØ Ø ÝÕ áÜÞÓ "
"ßàÕÞÑàÐ×ÞÒÐâì ÒáÕ äÐÙÛë.\n"
"\n"
"¿ÞÖÐÛãÙáâÐ, áÞÞÑéØâÕ ÞÑ íâÞÜ ÚÞÜÐÝÔÕ ScummVM."
Expand Down Expand Up @@ -2455,7 +2450,7 @@ msgstr " (

#: backends/keymapper/remap-dialog.cpp:106
msgid " (Blocked)"
msgstr ""
msgstr " (·ÐÑÛÞÚØàÞÒÐÝÐ)"

#: backends/keymapper/remap-dialog.cpp:119
msgid " (Global)"
Expand Down

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